That is closer to the objective of Aggressive AI than Better AI. To my knowledge, even Aggressive AI does not go all out to prevent such a thing happening but it definitely does a lot better in response to that player strategy. The problem is, people complain about Agg AI because it is weaker in peaceful parts of the game. In the past, I and a couple of others have had the very controversial view that Agg AI is for rushers and non-Agg AI is for those who don't rush as this was the design philosophy used by the main Better AI programmer back in the days of warlords (Blake), who also happened to be one of the AI developers for the BtS expansion - almost certainly why the BtS AI was much more cunning in warfare than in warlords. I don't want to bring back that debate here but just in response to your comments I would suggest trying BBAI combined with Agg AI and seeing how that goes. I haven't played the latest versions of Better AI for a while so I'm not sure how they play.So far it seems Better AI doesn't have any tricks up its sleeve to deal with the two cheapest tricks human players hold over them, the worker-steal and the axe-rush.
As rolo said above, even the Better AI guys need to work within the existing game design and part of that is not to spam units near the start of the game - something the human player must do in order to rush, and a worker-steal strategy programmed into an AI would be so amazingly annoying it's not hard to see why that has not been touched.