obsolete
Deity
Hmm, I just don't have time to play much Civ IV anymore, but if I did, I'm curious what the bottom 4 (checker cubed looking) icons are supposed to do. I guess there is a ducumentation somewhere on what all the little icons do.
This woudln't work of course, until firaxis fixes their trade bugs. The worst, is when I am trading spice to Egypt for 5 gold. Then suddenly they have an extra 14 gold coming in. So I cancel my deal which should give them 19 gold, then I attempt to renegotiate for 19 gold.
But no... as soon as I hit cancel, both the 5 gold AND the 14 gold just vanish.
???
So where did it all disappear to, considering Egypt hasn't even HAD a friggen turn yet to do anything yet!? AI's should NOT be allowed to get any extra turns in, ANYWHERE!
It's the power level you have vs the civ. It's directly from the graphs and you need enough EPs to view the power graph vs a civ before it becomes visible for that civ. It just saves you from having to press F9 as often as you otherwise might feel inclined to do.
Fair enough, but it seems to me that having a that number is so much more clear than scrutinizing the graph to see how your recent military build up has changed your power vs. your neighbors power, there's no comparison.
So I tried the alt+M function thanks to silver and somebody else's mentioning of it here and it's too cool.This makes me wonder where you found out about it and if, as obsolete conjectures, there is any docmentation out there for other features of BUG that I might be missing...
I actually had a post with this kind of idea in it, since it has been done in other games this way. I didnt bother posting it though, LOL, cant remember why, mighta been because Bismark was waiting, and poor Sitting Bull and GW are already in a holding pattern.I think firaxis should have had an option (Advanced GUI, On/Off). Leave it off as default so new players don't get TOO LOST in stats. And let them turn it on once they get their feet wet and am tired of that clunky interface. YUK.
Can we quote you on our web site?The BUG mod makes playing Civ4 easier because you miss less information.
Is that a cheat? No. Only if you consider things like "being anal enough to check every turn for trade possibilities", or "diligently checking the state of each city each turn" as integral parts of Civ4 playing skill.
BUG takes away the need to battle the interface and thereby focuses playing Civ4 into a contest of skill, instead of a contest of who's more anal about collecting info from dozens of different screens, or who's willing to spend more hours doing so. In my eyes, this effect is the opposite of what a cheat does. Cheats make skill less relevant for achieving success. BUG makes skill more relevant for achieving success, because it removes the need for many dreary, repetitive actions which are in no way related to any playing skill.
Feel free, I'd feel honored.Can we quote you on our web site?