One thing however; is the countdown timer on unhappiness due to events (which may last for a random number of turns) and whipping.
in a strategical game?those that do ("extreme micromanagement" ) are offered a respite
I think that there are indeed some random event which create some "whipping unhappiness"; I think the herbologist event (the one which gives +2 health in the early game) is one of those
Yes, that is exactly what I was talking about.
The good thing about working as a coder on the BUG mod is that you know the key sequence to guarantee that each hut yields a tech.
The good thing about working as a coder on the BUG mod is that you know the key sequence to guarantee that each hut yields a tech.
eeer ... I thought Cam put these in the help doc?That's supposed to be a secret!That's it, you can't come in the clubhouse anymore. Next you'll be telling everyone how to win every combat by holding down the shift key when attacking.
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