It seems like there still aren't clear rules in the coding for what happens when an Aerodrome is attacked an occupied.
It seems anything related with moddern war, is something FXS has not tested or or does not care for. We can add that to the list:
- Carrier promotions do not work (Carriers are still required to attack directly to promote, when carriers are not attack units)
- Infantry requiring oil for maintenance
- AI not able to use carriers
- AI not using AA
- AI barely using planes
- AI not using moddern navy classes correctly
- AI not using Nuclear Strikes properly
- AI not going to war after renaissance
- Glitches Conquering Air district
In terms of humans rather than AI, I don't really agree. If all that's needed is one catapult to take out my walled city
think ranged city attack vs siege units is ok, it may also represent daring sorties. Bring in more forces to cycle and expect some casualties.
Catapults should not be able to take cities by itself, bombard or siege units should not be able to enter unoccupied cities, should be very vulnerable to other units and should require more than one turn to take a wall down (as they do now, but with this change city defense could also be increased so more turns are needed). But a catapult should be able to damage the walls of a city if the city is ungarrisoned.
In the current state of the game, an unprotected city can destroy a bombard military unit of the same age in two turns, before the unit has time to make any damage. That is stupid.
I am realizing players here are too defensive lately, as if everything is an all of nothing issue. There is middle ground between a siege weapon being useless against an unprotected city, and a siege weapon being able to take a city by itself.
Obvioulsy both extremes are wrong, but we are on one of those extremes now, and as a result, the AI cannot take cities, even with a carpet of catapults. This has been an issue they have not been able to solve for 4 years without changing the city defense system. Which means it is time to balance the city defense system. And when people suggest balancing this extreme situation, they dont mean: lets make it ridicilously unbalanced in the other direction.
What is truly baffling though that a besieged city can still work the tiles occupied by enemy troops. Civ 6 is the first game in this franchise to allow that and to this day I am not sure if this was done by design (on what reasons?) or by some giant oversight which goes on too long already. I mean, before you could at least starve down the besieged city a bit. Now, even if you pillage, it still gets some production and food.
With this I cannot agree more.