stiiknafuulia
King
- Joined
- Apr 9, 2016
- Messages
- 603
Perhaps 'strategy' was the wrong word to use. 'Sense of scale' or 'epicness' might work better here.Can anyone explain what the term "strategy" means in the sense that it can be present or lacking in a Civ game? I'm not really following.
This said, there is a clear difference between Civ IV and V with regards to their combat mechanics. While you could do some juggling around when it came to stack composition in Civ IV, what counted most in victory was that you simply had more units than your opponent, and/or that they were more advanced than theirs. So the strategy comes in when you decide what cities to settle and specialize for production, what techs to beeline, and so on. It means setting your sight on a goal from the beginning ('Hmm I've met Babylon and they're on fertile land close by; let's destroy them by teching X and power through to a Spaceship victory with their prime cities!'). The tactics in this case is simply the immediate means to get to that goal, i.e. hurling your stack against theirs 1-3 times (usually in Civ IV, before they ran out of troops to defend).
Contrast this to Civ V, where you can have an inferior army (in size and quality), yet if you use it well (which is easy against the AI), you can decimate the AIs forces regardless of their superior production and technology (granted that they can't be too much ahead or you'll need vast numbers to even the fight). You still need to have a strategy ('Comp bow rush', etc), but the tactics of how you use your troops is by far the bigger factor in deciding the outcome of the conflict. Some people like this, some don't. I'm on the fence I guess. I'd enjoy the more tactical approach if the AI actually knew how to conduct a fight with 1upt. As it is though, stacks are by far the better alternative.
So, to conclude, perhaps my complaint about a lack of strategy in Civ V as a whole was a bit misplaced (the point I added about the different 'economies' still stands though). I'd like there to be more units and cities in an average game, to give the game a more sweeping, epic feel. And I'd like to either have the AI be able to fight properly in 1upt (to have proper tactics), or to go back to stacks and let strategy rule over tactics in combat once again.