I agreed with you in my previous post. As I said:
By definition, ANY game COULD be called a strategy game. Any decision-making process could be called strategic. But NOT every game IS called strategic, and not every decision-making process is considered strategic. Therefore, there is a waterline. Generalized strategic process removed, what is the waterline for a game being considered strategic? And wasn't it first used to simply inidcate a game in which there were more decisions to make, and less repetition in game play?
Now, I don't know what the waterline is for the universe at large, but I DO know that in Civ I can make a great number of decisions about how to achieve one of a number of victories (another decision), and I know that my turn 20 of one game is very much unlikely to involve the same conditions, let alone the same decisions, as my turn 20 of another game. Isn't that the essence of a strategy game?
Some of you may be thinking, "well, that's not true (or, that's not me), there aren't that many decisions, the conditions never change." If you are thinking that, I suggest that you are not fully aware of all of the decisions you are making, and nor are you recognizing all of the conditions. You may implement the same strategy and tactics every game, but that does not make the game non-strategic.
Don't equate strategy with complexity or difficulty, because the standard for both rises as intelligence rises. The best strategies are usually neither complex nor difficult.
Are you proposing another method?
Good points all however my frame 5 will be likely be different in most games. I think Ryika's on to something.

Really just bumping this hilarious topic. Thanks for the smiles y'all.