[to_xp]Gekko
QCT junkie
forgive me for not looking for the answer to this question in the lore, but I figured out that it would probably be a lot quicker to just ask in here.
so, is Erebus a flat world or is it round like Earth?
I tried giving X and Y world wraps to the Erebus mapscript yesterday ( thanx xienwolf for pointing that out
) and it turns out that not only it works perfectly, but it's actually much better looking and even gameplay-wise imho. no more "peak-chain-enclosing-the-borders-of-the-map-looking-terrible" , it's really awesome. so what I'd like to know now is if that goes totally against Erebus lore. so I'm kinda hoping that Erebus is a circumnavigable planet and not a flat plane, eheh 
thanx in advance for the replys guys
edit: oh btw, in case somebody wants to try this out for themselves to see how it looks/play ( I highly recommend it actually) all you have to do is open up Erebus.py in the PublicMaps folder (open it with wordpad, it's just fine) . then search for "WrapX" (without the "" ) . and you'll see a WrapY right below that, and a warning not to change them. ignore the warning since we now know that it works just fine, and change both values to "True" instead of "False" . save, start a game and enjoy. and make sure you share your feedback about that in here.
so, is Erebus a flat world or is it round like Earth?
I tried giving X and Y world wraps to the Erebus mapscript yesterday ( thanx xienwolf for pointing that out


thanx in advance for the replys guys

edit: oh btw, in case somebody wants to try this out for themselves to see how it looks/play ( I highly recommend it actually) all you have to do is open up Erebus.py in the PublicMaps folder (open it with wordpad, it's just fine) . then search for "WrapX" (without the "" ) . and you'll see a WrapY right below that, and a warning not to change them. ignore the warning since we now know that it works just fine, and change both values to "True" instead of "False" . save, start a game and enjoy. and make sure you share your feedback about that in here.
