I chose Arch or Island on purpose, everyone would not be on the same land mass and Navies would be a Must.
I get the point and do enjoy such games but I'd like to see how stealth units play out when humans are at the helm of all major civs and this would deny that kind of interaction much.
I also don't know if using Start as Minors would be a good idea either.
Apathetic towards this option. Either way meh.
Would need a Gigantic map or at least a Giant map or else Subdued animals would only be of use for a Very short time.
Giant would be too big for a multiplayer game one turn at a time and definately too big for any gamespeed even close to normal. I'd think Large (Huge at MOST) would be optimal so we're at least close enough to begin interacting in the Prehistoric era.
Barb World would be interesting in that it would place a Barb City for every player in the game.
I've never played with it cuz I think its nicer to have more room for hunting and the barb cities start popping up pretty early as it is. I also think, in multi-play, that we should focus more on each other rather than AIs while allowing emerging barbarian civilizations seems appropriate so we CAN fight without having to fight each other necessarily.
And Random Leader traits, otherwise everyone would be picking their favorite one.
Or perhaps just random Civilizations/Leaders?
I would certainly want REV
True that it wouldn't have the AI's imploding purpose to not have this... It'd certainly make the game as a whole challenging for me since I've never really gotten into this option enough to understand the mechanism. My first try with it I lost my first city to revolt - but then again I was also unable to grow my starting city since it was surrounded by forest on the old ROM maps and had just enough food to stay at 1 until I could achieve bronzeworking... ugh.
And I tried it once in C2C but got nothing but a Python error. I assume that's been resolved somehow.
What is this option exactly? Are we talking about the city tile range only being limited to being unlocked by the metro administration (which I don't like as much because it takes away so much of the extended value of culture output imo)
OR
Are we talking about a limit to size based on civics? I'm not familiar with this option because I don't see cause for establishing an arbitrary limit. But if its the most popular choice, I wouldn't argue against it... it'd probably HELP with keeping Rev in check to some degree wouldn't it?
Also great commanders and surround&destroy
YES and YES!
Minor Civs and Terrain Damage
No real preference on Minor Civs. Terrain Damage is OK with me... don't usually use it because I feel too hedged in on the map if I do but I DO like the concept in a more serious game.
Ok, so we're going to keep going back and forth on options until we start really getting them defined here. I say democracy works. There's nothing I'm completely unwilling to work with either. So we should list them off and tally votes shouldn't we? (Do we have a convenient full list of options?) I suppose the first option to 'vote' on would be the map selection itself.