Monsterzuma
the sly one
- Joined
- Jun 1, 2008
- Messages
- 2,984
So... what are the exchange rates of hammer to gold for this...? 1 to 2 for the regular ones and 1 to 3 for the protective stone walls or something?
I would not call this trick superior.
1. It gives you best gains after Math and at that time Currency is one tech away or you have currency already. A few hundred gold from forests is not that important since you are able to gain gold from AIs to support your research then.
2. Stone is rare.
3. While you gain cash, you delay some useful buildings.
4. you lose worker turns
5. It's tedious and give you little gain for above reasons.
Define: exploit
Huh, you're so generous to waste the 50% gain from forest chop before Math! 120 turns to 4 turns, another joke. Why do you want to rex to extreme and have to rely on a few hundred cash before Alpha and Currency? Man, it's all about how do you play the game. There are many other play styles for a healthy empire other than extreme rexing. Learn to try others before you negate them.1. False. In my signature is a simple example of chop/whipping well before Math taking my research from 120 turns to 4 turns. A sick and overpowering amount of turns is saved with this superior technique. Learn it. Live it or go home.
I mentioned about stone since Stone/Protective/Wall is the best gain for this trick. So if your best application does not make sense, then no need to mention other cases.2. Who's talking about stone?
How true? there's only one or two choices for one trait, if you chop for wall, why did you think you didn't delay Monument/Granary/Lib?3. You don't delay useful buildings at all. After all, Granaries, Libraries, and Barracks will eventually be needed.
Do you know that you pay cash to let workers work for you? and you think they have extra turns for simultaneous chopping. Too many workers then. Of course, this part is the trivial one.4. You will be reach your happy cap very early regardless so you need to be doing something with your workers. EXP leaders more than make up for this with cheaper workers in the 1st place.
Hence, this statement proves nothing.5. It's supremely superior and always allows for the fastest Expansion and tech rate.
Define: exploit
My usual answers are
- Using a code bug to improve your chances (ex: the old axeman 60
exploit)
- Using a designed handicap to improve your chances (ex: various early rushes, worker theft)
- Using a design oversite to improve your chances (ex: protective wall overflow synergy).
That said, so what? Play the way that's fun.
No, it's really not all that good - essentially you're turning your forests into gold instead of other uses.
At it's most efficient it's just slightly better than losing a bid for a wonder
- and it's not at the most efficient earlier in the game, since you want granaries for whipping and math for chopping. Not that it's not useful on certain settings/against the AI in some cases but a lot of times you're just as well off putting your worker turns and forests into something more useful (for instance, a courthouse which will save you plenty of gold after a while, rather than a building like walls you wouldn't need).
Huh, you're so generous to waste the 50% gain from forest chop before Math! 120 turns to 4 turns, another joke. Why do you want to rex to extreme and have to rely on a few hundred cash before Alpha and Currency? Man, it's all about how do you play the game. There are many other play styles for a healthy empire other than extreme rexing. Learn to try others before you negate them.
I mentioned about stone since Stone/Protective/Wall is the best gain for this trick. So if your best application does not make sense, then no need to mention other cases.
How true? there's only one or two choices for one trait, if you chop for wall, why did you think you didn't delay Monument/Granary/Lib?
Do you know that you pay cash to let workers work for you? and you think they have extra turns for simultaneous chopping. Too many workers then. Of course, this part is the trivial one.
Hence, this statement proves nothing.
If you don't make a few whip/chops before Math your research can end up stagnate. If your research isn't stagnate then you haven't REXd hard enough. If you limit yourself to waiting for Math (EXP, CRE tech path almost always gets Math in time)the other guy who has been whipping/chopping will have more cities and thus be working many more tiles before you.the other guy will have 20 keshik and raze your sorry cities
There are plenty of games where I never use overflow - usually because the leaders lack the ability ^^.
Stone is actually inferior and is no way shape or form the best application "while you are teching towards math". The reason is obvious. It takes much longer to actually discover Math and then you are left with a rather useless building.
To be clear, I'm not against it, Duckweed will have to speak for himself. I've regularly used things like chops onto Maoi Statues in a bunch of cities or overflow on the late game. I'm just not all convinced this holistic "strategy" is better in the majority of circumstances - for a few civs, it's better than nothing, (I would rank barracks second to walls for this trick, it is true it can pay for a conquering civ like Zulu, but no more than other war-related "exploits"). But for most civs, at least half the traits without cheap early buildings, it's not worth it (for instance you'd have to chop 4+ forests on a courthouse because the first one won't turn entirely to gold. That's a lot of worker action and it requires a lot of forests).I'm really dumbfounded why you are so against it? I'm guessing you don't like my "tone" and presentation. Don't let your dislike for my attitude take away from the true strength of a strategy. Chopping lets you get to Math and Currency a lot faster which provides better overflow followed by earlier +1 trade routes and the ability to build and sell techs for cash which then further broadens the gap from research at that point forward as well.
Yes, I don't dispute that you expand faster as it is a REX. But it hardly seems like you would tech faster, that's just a fact of most REX. If the land is open and there's no hurry to expand it's often more optimal to get tech/wonders before outsettling your ability to support yourself. On the other hand, if the map is already crowded then you'd be much better off investing in military than settling cities to get one building in them. I bet if you posted a start on the forum players could be ahead in tech and production without the REX because that's just the nature of it.You do waste some worker turns, no doubt about it. However, you DO EXPAND faster and tech faster which means you will have more cites, more tiles, and reach happiness techs/ability to trade faster too.
If, according to the criteria set up here, I can get more than 16 gold out of the overflow (the 4 gpt that the courthouse saves me, times the number of turns I delay the courthouse in order to exploit overflow) using the same number of forests, worker-turns and pop that I'd use rushbuilding the courthouse, then I'm obviously better off going for the overflow instead of an earlier courthouse. If the overflow I can get is less than 16 gold, overflowing it is a losing proposition. If breaking the 16 gold threshold requires more forests/population/workerturns, then it's a question of whether those additional resources are worth the gold garnered for using them in this way.
My usual answers are
- Using a code bug to improve your chances (ex: the old axeman 60
exploit)
- Using a designed handicap to improve your chances (ex: various early rushes, worker theft)
- Using a design oversite to improve your chances (ex: protective wall overflow synergy).
That said, so what? Play the way that's fun.
No, stone with protective walls is definitely the best use of this exploit, you're not lending much credence to your own argument here
Yes, I don't dispute that you expand faster as it is a REX. But it hardly seems like you would tech faster, that's just a fact of most REX. If the land is open and there's no hurry to expand it's often more optimal to get tech/wonders before outsettling your ability to support yourself. On the other hand, if the map is already crowded then you'd be much better off investing in military than settling cities to get one building in them. I bet if you posted a start on the forum players could be ahead in tech and production without the REX because that's just the nature of it.
Crusher
i've won a few immortal games and am pretty comfortable at emperor but i still find myself having problems expanding well. anyways i've read a lot of your post and links about getting gold from overflow and i'm really surprised. i can normally expand to about 6 or 7 cities by ad250 on emperor and thought i was doing pretty good. after using your suggestions in a few games i have been able to get repeatable results in the range of 9 to 12 cities before ad1 while researching faster than i ever thought possible.
why dont more people know about this? wow! thank you!
it's an exploit 100% . That Crusher guy is so greedy . Wanna REX and still 100% research at Imm/Diety ? I lolz . If you do that by this way of cheating , good for you but dont waste time and effort to convince other people that it is not, because again it is .
Who gave you the keycard of "opinion is always correct"? If you're going to state a case, at least attempt to back it up!