some info about the map and scenario...
i have put alot of time into getting everything to work and be in the civlopedia. All Civs begin with one city and some units.
size: normal
dificulty level: you choose
Barbarians: raging
map type: lots of small strung out island chains with little or no ocean tiles. many bonus tiles.
Victory conditions: domination or conquest
new resources: lux: jade stratigic: lumber, stone, hemp, pitch bonus: oysters, coffee
Tech tree changes: multiple added techs, tech tree dies early.
added techs: Ocean science, Ship Building Guilds, Military Insight, Storytelling, Architecture, Siege Craft, Smithing, Rifeling, Naval Tatics, Arabic Insight and Fundamentalism.
Units: Legion changed, Numidarian Merc. changed, Byzantine has new UU
New Units: there are no air units in the scenario.
Land: Musket Infantry, Jihadist, Pitch Cannon, Conquistador, The Holy, Assassin, Imperial Calvery, Imperial Guard, Grenadier, and Steam Tank
Sea: Corsair, Advanced Corsair, Pirate Raider, Trireme, War Galleon, Trireme, Fireship, Dreadnought, Turtle, Heavy Galleass, Siege Barge, and Fire Galley
New Buildings: shipbuilders housing, blacksmith, oyster farm, bathhouse, brothel, brewery.
New Governments: Thalassocracy and fundamentalism.
New Small Wonders: Famous Sea Epic, Day of 1000 Cheers, International Port, Tale of Gilgamesh
New Great Wonders: Olympic Games, Sefaring School, Hagia Sophia, Circus Maximus, Potala Monestary
Other edits: corruption is decreased because of the optimal number of cities.
new race: pirates and scallawags <- not intended for human play