island conquest scenario

how would you rate this scenario?

  • 4 stars

    Votes: 0 0.0%
  • 3 stars

    Votes: 2 40.0%
  • 2 stars

    Votes: 1 20.0%
  • 1 star

    Votes: 2 40.0%

  • Total voters
    5
  • Poll closed .
Status
Not open for further replies.

striq

Lost at sea
Joined
Apr 29, 2004
Messages
344
Location
Racine
this zip is my first scenario. I've used alot of different units, techs, buildings, civilizations, and more. thank you to all the great creators out there. Play as one of the civilized nations in a race to domination. The pirate alliance adds spice and challenge to ruling the world. by the way, this scenario's content is rated TEEN for some mildly sugestive themes.

it seems the uploader is down... i will try to post later.
 
Wow. 9 posts in a row- that has GOTTA be a record. :p I'll try your scenario in a wee bit.

EDIT- Your link doesn't work m8. :eek:
 
here is the link.


http://www.civfanatics.net/downloads/civ3/scenarios/Old_sea_new.zip

Install instructions:
You need Conquests with the latest 1.22 patch to play this scenario.
1. Download the zip file from the link above.
2. Move the zip file into your Conquests Scenario's folder (located at C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios) and unzip it from there - if you have WinZip just right click the file and select "Extract to here".
3. Run Conquests and select 'Civ Content' on the main start up screen. You will then have the option of selecting Old_Sea_New.biq scenario.

I have also included a hotseat version of the scenario, it is included in the zip.
to play hotseat, run Conquests and select 'multiplayer' on the main start up screen. You will then have the option of loading the scenario Old_Sea_Hotseat.biq.


happy downloading.

version 1.1 inculdes some minor game fixes. you can find it on a post on page 2 of this thread.
 
some info about the map and scenario...
i have put alot of time into getting everything to work and be in the civlopedia. All Civs begin with one city and some units.

size: normal

dificulty level: you choose

Barbarians: raging

map type: lots of small strung out island chains with little or no ocean tiles. many bonus tiles.

Victory conditions: domination or conquest

new resources: lux: jade stratigic: lumber, stone, hemp, pitch bonus: oysters, coffee

Tech tree changes: multiple added techs, tech tree dies early.

added techs: Ocean science, Ship Building Guilds, Military Insight, Storytelling, Architecture, Siege Craft, Smithing, Rifeling, Naval Tatics, Arabic Insight and Fundamentalism.

Units: Legion changed, Numidarian Merc. changed, Byzantine has new UU

New Units: there are no air units in the scenario.

Land: Musket Infantry, Jihadist, Pitch Cannon, Conquistador, The Holy, Assassin, Imperial Calvery, Imperial Guard, Grenadier, and Steam Tank

Sea: Corsair, Advanced Corsair, Pirate Raider, Trireme, War Galleon, Trireme, Fireship, Dreadnought, Turtle, Heavy Galleass, Siege Barge, and Fire Galley

New Buildings: shipbuilders housing, blacksmith, oyster farm, bathhouse, brothel, brewery.

New Governments: Thalassocracy and fundamentalism.

New Small Wonders: Famous Sea Epic, Day of 1000 Cheers, International Port, Tale of Gilgamesh

New Great Wonders: Olympic Games, Sefaring School, Hagia Sophia, Circus Maximus, Potala Monestary

Other edits: corruption is decreased because of the optimal number of cities.

new race: pirates and scallawags <- not intended for human play
 
Tried it, was pretty neat, though the tech screens seem a bit weird, because the arrows dont go all the way to the tech. I figure its just graphics.

HOWEVER! All Pirate land units are invisible to me. I saw phantom warriors kill barbarians and then 2 Pirates swordsmen landed on my isle. They could only be seen on landing (while moving from water to land) but were invisible after. Could be killed, still, but it will be unfun if I dont see my enemy... Is it intentional or bug? Or is it happening only on my machine? c3c, path 1.22
 
yah, it is intentional... i wanted the pirates to be harrassing the regular civs to make the game more challenging. later on everyone (except the pirates) can build land units that detect invisibility. The pirates can't build settlers or a number of military units (including the most powerful ones in the scenario). I did this to make the pirates power peak early on and wane ase time went on.

as far as the techs... yah, never got around to making the arrows look good, that is coming soon. :) You can see what techs are dead end, and if you right click on a tech it will tell you what it leads to as well as what is required to research it.
 
striq said:
yah, it is intentional... i wanted the pirates to be harrassing the regular civs to make the game more challenging. later on everyone (except the pirates) can build land units that detect invisibility. The pirates can't build settlers or a number of military units (including the most powerful ones in the scenario). I did this to make the pirates power peak early on and wane ase time went on.

as far as the techs... yah, never got around to making the arrows look good, that is coming soon. :) You can see what techs are dead end, and if you right click on a tech it will tell you what it leads to as well as what is required to research it.

Then its not so bad, since they cant build settlers... I can beat them :) The tech pace is also very slow, with 7 cities I cant get under 50 turns...
 
Bretwalda said:
Then its not so bad, since they cant build settlers... I can beat them :) The tech pace is also very slow, with 7 cities I cant get under 50 turns...


yes, the pirates are beatable, especialy when you have powerful units. As far as the techs... ****below is a spoiler****












yes it is slow going in the begining but if you concentrate on expansion and millitary early on the when you turn the corner and concentrate on population you should have a great food and commerce base to help you research quickly. I did this intentionaly so the game would better suit the conquest victory conditions.
 
Status
Not open for further replies.
Back
Top Bottom