Hey,
currently playing on Prince and starting to win regularly, however since I am too much of a builder and too little of a warmonger, I've started to use aggressive civs to "train" in conquest/domination victories... now, I've run into a set-up that doesn't quite favor this but is nevertheless interesting and thought I'd get some tips on approach
Map is standard, continents, high sea level... I am at around 2000BC, have explored enough to realize I have a continent - or rather a collection of three Islands to myself
- I started getting a bit suspicious when I never ran into anyone, but apparently, there is no one around. The place is actually very attractive - I have room for around 15 very solid cities - due to the layout that can be best described as "snaking", more or less every city will be coastal and there appears to be at least 2 solid production sites. All sites are grassland dominated, there are loads of food resources but less of happiness resources.
Anyways - I started off going for early religion - an unconventional choice for Toku for sure, but I started with fishing and had fish + 2 crabs outside the capital and figured since I didn't need any immediate worker techs, I'd make a stab at it... I managed to found Hinduism before anyone founded Buddhism
so apparently there are few spiritual AIs in the game. The rationale for this was further that I have a history of experiencing happiness cap problems with Japan and the religion (with Temples) is +2 happiness and culture, so figured it's worth it... given the situation, I'm happy with the result since I likely won't have to worry about negative diplomatic modifiers for a long time and it'll seriously help expansion (with happiness and org religion) and with abundant sea food resources and mining I'll be driving for Priesthood and Oracle to get me towards Optics...
Now - there are a couple of givens in this situation;
- I will not be able to wager any larger scale war until Astronomy for logistical reasons
- I have a tech disadvantage, since the likley set up is 1-2 continents... best case 2 continents with 3 AIs each, worst case 1 continent with 6 AIs, where they will have the relative advantage of tech trading and quicker research rate of techs. For this reason alone, Optics should be a priority
- Despite having the start of an extremely coastal empire, GL and Colossus may not be strong priorities, since I'll likely have few foreign trade routes and since I'll most likely b-line to Astronomy, making life span of Colossus potentially short
- I have plenty of room for expansion and no competition for the land - so getting e.g. Code of Laws/Currency etc. quickly to support expansion is probably wise
- Contrary to my normal Japan approach (getting CS+Machinery ASAP, then driving for Gunpowder), it appears getting samurais quickly is less of a priority...
I've never been in this type of situation before and with this much land to grab - and previous build-expansion type games I've had serious problems with overexpanding which has stifled research, something I really cannot allow here... at the same time, I feel I have a golden opportunity to build a very strong base for both economy and production that would see me behind early before having a very strong mid-to end game... I expect I likely have 2-3 times more "available land" vs. any AI, assuming they don't kill each other off...
So - any advice on how to go about this would be very appreciated!
/Andreas
currently playing on Prince and starting to win regularly, however since I am too much of a builder and too little of a warmonger, I've started to use aggressive civs to "train" in conquest/domination victories... now, I've run into a set-up that doesn't quite favor this but is nevertheless interesting and thought I'd get some tips on approach
Map is standard, continents, high sea level... I am at around 2000BC, have explored enough to realize I have a continent - or rather a collection of three Islands to myself

Anyways - I started off going for early religion - an unconventional choice for Toku for sure, but I started with fishing and had fish + 2 crabs outside the capital and figured since I didn't need any immediate worker techs, I'd make a stab at it... I managed to found Hinduism before anyone founded Buddhism

Now - there are a couple of givens in this situation;
- I will not be able to wager any larger scale war until Astronomy for logistical reasons
- I have a tech disadvantage, since the likley set up is 1-2 continents... best case 2 continents with 3 AIs each, worst case 1 continent with 6 AIs, where they will have the relative advantage of tech trading and quicker research rate of techs. For this reason alone, Optics should be a priority
- Despite having the start of an extremely coastal empire, GL and Colossus may not be strong priorities, since I'll likely have few foreign trade routes and since I'll most likely b-line to Astronomy, making life span of Colossus potentially short
- I have plenty of room for expansion and no competition for the land - so getting e.g. Code of Laws/Currency etc. quickly to support expansion is probably wise
- Contrary to my normal Japan approach (getting CS+Machinery ASAP, then driving for Gunpowder), it appears getting samurais quickly is less of a priority...
I've never been in this type of situation before and with this much land to grab - and previous build-expansion type games I've had serious problems with overexpanding which has stifled research, something I really cannot allow here... at the same time, I feel I have a golden opportunity to build a very strong base for both economy and production that would see me behind early before having a very strong mid-to end game... I expect I likely have 2-3 times more "available land" vs. any AI, assuming they don't kill each other off...
So - any advice on how to go about this would be very appreciated!
/Andreas