Israel Mod v. 0.1 Complete!

I said subsidized as well. Alot of the weapons currently in development in Isreal are being financed by the US.

The reason Isreal was able to make the F-15I and Merkavah 4 was because they had access to the technology used in the F-15 and M1A1.

Bull****. Do you even know what you are talking about?
The Merkavah 4 is a successor of the Merkavah 3, 2 and 1, which are all Tanks uniquely designed by the IDF and have nothing to do with the M1A1, even remotely.

Israel doesn't make the F-15I, it developed Electronic Aviation Technologies for it, which are much more advanced then the American counterparts, and also have nothing to do with them.

You keep thinking Israel's technologies are imitations...

Newsflash: Israel's technologies are unique and advanced. Not only in the Military, in Civil Life aswell. The highest number of Hightech Companies in the NASDAQ:
1. American Companies.
2. Canadian Companies.
3. ...Israeli Companies.
 
Originally posted by IceBlaZe
Newsflash: Israel's technologies are unique and advanced. Not only in the Military, in Civil Life aswell. The highest number of Hightech Companies in the NASDAQ:
1. American Companies.
2. Canadian Companies.
3. ...Israeli Companies.

What does this prove? While nearly all of the high profile Isreali companies are listed on the Nasdaq, most European and Asian companies are not.


In the mean time why dont you go read up on the J-10 (based on the LAVI/F16) that you guys helped China develop.
 
What does this prove? While nearly all of the high profile Isreali companies are listed on the Nasdaq, most European and Asian companies are not.

It proves Israel's brainmarket is outstanding outside the military, thus it is not far fetched Israel's army develops most of it's technologies on it's own.
Actually the interesting fact is, Israel's high tech industry is so developed because of projects the Army runs.
Since drafting is mandatory for everyone (except Arabs) in Israel, almost the entire job market has been through the Army. In the drafting process, various projects in the Airforce, Intelligence corps etc select all the "smart" ones, those get to work in a highly-sophisticated environment by the age of 18-19, and finish leading and participating in projects most High tech employees in the ROW never even dreamt of by the age of 27.


In the mean time why dont you go read up on the J-10 (based on the LAVI/F16) that you guys helped China develop.

I already read about it, and about all the information avaliable to me and you, us regular people, is extremely vague and based mostly on speculations or the occasional slip of the tongue, mostly those of American officials and not even Israeli ones.
It is hard (even illogical) to draw conclusions from this one case, when even in this case, most of the information about is completely confidential and unavliable.
 
:confused: Where is it possible to download the Israël Mod ?
The link doesn't work.
 
definitly make king david or solomon the leader .. besides it was king david who made jerusalem his capitol .. ben gurion wouldnt even know who king david was .. iceblaze ata yehudi oh lo ? ata cheloni oh daati?.. if you dont belive me study the tanaach

its in black and white (and its as close as you can say an historical document)
 
when i try to download it i get this message,
You are not authorized to view this page
You do not have permission to view this directory or page from the Internet address of your Web browser.

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HTTP 403.6 - Forbidden: IP address rejected
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Technical Information (for support personnel)


Background:
This error is caused when the server has a list of IP addresses that are not allowed to access the site, and the IP address you are using is in this list.


More information:
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Yes, I am familiar with the problem.
My hosting account have been closed down (ended) and I am too busy to find a new one because my computer is ****ed up and I can't use it.. (writing from the Family's computer now)
Perhaps I'll give up, split the file and use CFC.
 
To add my 2 cents I think they should be Religeous and Militaristic. It would be interesting to see a ancient Israel scenario somewhere.
 
Hehe Zardnaar, was about to comment on them being Militaristic/Religious.

They have a history of being very agressive :)

definitly make king david or solomon the leader

Them or Judas Maccabeus or Moshe Dayan.

they could be considered Religeous, Militaristic (because of their wars against the Phillistines).

I'd list them that more because their invasion and domination of Canaan + the very militarisic despostion in recent history.

Point C: Last time I checked, Jewish people were still Arab, unless they have some sort of strange blood line thingy or whatever that proves they didn't come from Assyria or whatever.

No, their Semetic, that includes Arabs and other civilizations like the Assyrians.
 
@Thinker
You need to stop hyping up your mod on other people's threads. Not cool dude. You should make your own thread if you want people to download your mod.
 
Sorry for the BUMP but this file isnt avaible for download anymore and i wanted it! :sad: :p
 
rjgo said:
POINT B: the bible is historical

Only if you ignore mainstream historical consensus.

rjgo said:
Israel's Merkavah 3 is one of the most powerfulest tanks in the world. another example is that the IDF(Israeli Defense Force) is one of the top army's in the world and

snipped for length
"I guess i did do some nationality bashing when i said israel is not powerful enough to get its own civ in Civ III, and i am sorry to any israeli or zionist who thought it predujice."

One has to be either:
a) excessively patriotic
or
b) excessively sensitive
...to interpret that as "nationality bashing". Israel's global significance as a nation is diminutive when compared to any civ currently included in any of the official releases of Civ 3, and it's unreasonable to directly interpret the quality of military hardware as a sign of "power". It's a modern indistrialised nation with a highly refined R&D policy, but some of you guys are making too big a deal about it.
Overt nationalism is always ugly, and there's no real justification for it. Can we keep it out of this forum? I just want to play the game and use mods that at least attempt to portray historical peoples, techs and units in a neutral fashion.
Thanks.
 
Is this supposed to be ancient isreal? Then take R8XFT's ancient isreal lh (can't remember if It's King David or what) and use that. I can tell it's supposed to be ancient isreal, really without asking. The uu being in the ancient age, yet having a modern lh? Really come on. the lhs are supposed the represent the civ at it's peak. all the firaxis lhs do (except america).
I would say something about the biblical thing, but it's no use trying. AS one prefessor at Oxford University said..."Nothing is gained by a mere answer to objections, so long as the origional prejudice...remains". So..I'm not gonna try.
 
And your reason for bumping this ancient thread was what exactly?
 
It was on, like, the first page or second page. I didn't notice it was so old.
 
UPDATE: File updated... No need in downloading the additional two files in the continuation of the thread.

UPDATED

First of all, I would like to thank ANYONE whom I might have used the ideas of, units created by, etc etc.
During the Documentation process of this Modification I forgot to take notes for credits, sorry.
If anyone would like me to mention his name in the Documentation file, say so.

Now, this MOD adds Israel Civilization to the Civilization III 1.29f (NOT PtW) game. It replaces the Babylonians with the Israelis.

This is what it includes (more or less, some things in this list are still missing) for now:


Civilization III (patch 1.29f) Modification

1) Added Civilizations:
Israelis
a) Traits: Scientific, Religious
b) Special Unit: Maccabee

(a) Specifications:
(b) Upgraded from: None
Attack/Defense/Movement: 1/2/1 B/R/F: 2/0/1
Shield Cost: Same as Spearman
(c) Replaces the SPEARMAN
AI Strategies: Defense
(d) Animation & Sound by: _________ (On Civfanatics Forums)
Civilopedia Icons by:
Special Trait: Defensive bombardment.
c) Leader: David Ben-Gurion
d) Taste Units:
Shayetet (Replaces the Marines)
Merkavah Mk. 4 (Replaces the Modern Armor)
2) Added Units:
* Mortar A late upgrade to Longbowman. He is like regular Infantry in every aspect, except that he has the Defensive Bombardment ability mentioned in "3) Changed Concepts".
* Swordsman now upgrades to Grenadier and later to Rifleman.
* The Panzer now upgrades to Leopard II (Modern Armour). [Not yet ready]
* The Infantry upgrades to Modern Infantry (OICW Infantry).
* With Artillery now comes Heavy Artillery and the Heavy Artillery upgrades to * Modern Heavy Artillery, An upgrade to Heavy Artillery, comes with Mech Infantry.
* With Ironclad comes the Ironclad Battleship, which later upgrades to Battleship. The Ironclad becomes obsolete with Destroyer, and Frigate obsolete from it.
* Engineer, the Modern Era Worker. Does things much quicker (uses precise electronics), has a movement of 3 (travels by engined vehicles). Also replaces the Settler. Comes with Motorized Transportation, which doubles it's work rate, and Miniaturization AND Robotics also double it's work rate.
* APC, Troop Transport, Moves 3, carries 3, has a good defense and mediocre offense.
* The French get a new taste unit, the Leclerc instead of Modern Armor. [Not yet ready]
3) Changed Concepts:
The Cruise Missile has its range increased from 1 to 5, and it has "Sinks Ships, Kills land Unit" Flagged. Radar artillery also has "Kills land unit" flagged.
Naval units all have their movement upgraded, according to this principle:
Early Naval units Movement stays the same.
Galleon, Privateer, Frigate, Man-o-War  +3 Movement.
Ironclad, Submarine  +4 Movement.
Transport, Carrier, Destroyer, Battleship, Nuc Submarine  +6 Movement.
AEGIS Cruiser, Nuc Carrier [Not yet ready]  +9 Movement.
This is in order to make Naval units more Usable.
Archers (Inc. Bowman) get an added ability of Bombard with the Range of 0 (defensive bombardment) and Firepower of 2.
Longbowman get an added ability of Bombard with the Range of 0 aswell, and Firepower of 4.
The Mortar gets the same Bombard ability, but with stronger Firepower, and range of 1.
The Combat Experience points have changed:
Conscript: 2, Regular: 4, Veteran: 5, Elite: 7.
4) Decreasing Corruption:
I have decreased corruption by adding "Decreases Corruption" to all Buildings of Religion/Culture, Science and Economics.
This goes by the logic that the more Civilized and Advanced a nation is, the less it is corrupt. Also, the more a nation has an advanced "Economics Science" and an organized market, the less street corruption is viable.
5) Increasing the number of cities for each map:
Each map has it's Optimal Number of Cities increased.



I hope to complete everything on the mentioned list soon, but some (less important) things, such as some taste Units, are still missing.

Things to do: Leaderheads for Israel (Ben Gurion) is Still missing, GhenghisFarb started working on it some time ago but I never heard about it since.
Also, Civilopedia entries for all added units I will do when I have time. But that's not gameplay issues.

This file might have, and very likely to have, bugs.
It's untested, that's why it is 0.1a, it's a beta.
If and when this version plays smoothly, I will add/change things as seen necessary and as recommended by other people and seen correct by me.

Basically, it's a mod I created for myself but released so you can enjoy it aswell, if you feel so inclined.
Feel free to email me / pm me with complaints, hate mail, recommendations etc.

I'm not the perfect mod maker, far from it, I dont have as much time and will power to invest in my mods as some Modders on this forum, so don't expect too much.

I do what I can within the time limit and will limit I have, and when I don't do, I don't do. There's nothing I, or you, can do about it :p

I just hope anyone who downloads this and uses this enjoys it.
The installation of this mod DOES AFFECT your current mod.
Install after you back up the units_32.pcx file. It will alter it.
If by accident you have a unit that is named like one of the units I added, it might replace it, so always be careful.
If you're worried, extract the .rar files to some directory before copying the extracted files to the main Civ 3 directory.

Thanks to Zulu198x for making the Units_32 file that I borrowed :p

Quick installation instructions:
Download the file.
Extract the file to the main Civ3 directory, so that the MOD .bic file is in the main Civ3 directory and all unit folders are in the /art/units directory.


Problems/questions, as I said, feel free to contact me in any possible way.

If you don't like Israel, against it's policies, bla bla, and want to protest about it DONT PLAY THIS MOD.
Please DO NOT open a political discussion on THIS thread, the off topic is there for that.
If anyone drifts this thread into Politics/Israel Bashing I will contact the mods, I don't want this thread to have the fate of the others I opened in the past relating to Israel. Thank you.


File:
http://www.ufgaming.com/games/IsraelMod.zip

If they are unreachable in the few minutes after posting this thread, it is most likely because I am uploading them now.

Enjoy.
:king:



UPDATE
----------
After many considerations and reviewing of past arguments I have decided to make the Merkavah Mk. 4 a TASTE UNIT and make the Israeli UU the Maccabee.
The UU Ability of the Maccabee is that it is a regular Spearman with a Defensive Bombard ability B/R/F->2/0/1.
This means that if there are a few Maccabees stacked defending a city, some will bombard the attacking enemy while the other defends.
I think it is most efficiently represents the Advantage the very passionate Maccabees had over the Greeks (or any other civilization for this matter...).

Updated file is avaliable for download, using the link above.
Thank you!
Hello. I can't download those files. it is said "error code is 404 which translates to Not Found"
Please help. thank you in advance
 
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