Liberation dialog popping up unneccessarily
Steps to reproduce: Conquer cities.
Expected behaviour: Liberation dialog only pops up for cities adjacent to the cultural borders of their previous motherland and only if there are traces of the former owner's culture left.
Actual behaviour: The liberation dialog pops up even for cities which have long since become part of my empire's heartland and which have no apparent connection to their motherland left. This can get a bit tedious in a large empire.
Colonies need a culture boost
Steps to reproduce: Settle on another continent, do not grant those cities independance.
Expected behaviour: Colonies start with a boost to their culture, allowing them to thrive.
Actual behaviour: Colonies culture flip one by one over to me.
Colonies won't accept some cities as gifts, but can be forced to
Observed behaviour: Colonies which won't accept cities flagged as "Liberate" in the trade dialog can be forced to accept them by using the domestic advisor's liberate icon.
Unit selection sometimes gets stuck
Observed behaviour: Sometimes when trying to add or remove units from a stack, the selection gets stuck and no units can be added or removed from that stack unless a unit on another tile is selected first.
Workers/missionaries/execs no longer automated after airlift
Observed behaviour: Automated workers/missionaries/execs flip back to manual movement mode after they get airlifted by the AI.
Steps to reproduce: Conquer cities.
Expected behaviour: Liberation dialog only pops up for cities adjacent to the cultural borders of their previous motherland and only if there are traces of the former owner's culture left.
Actual behaviour: The liberation dialog pops up even for cities which have long since become part of my empire's heartland and which have no apparent connection to their motherland left. This can get a bit tedious in a large empire.
Colonies need a culture boost
Steps to reproduce: Settle on another continent, do not grant those cities independance.
Expected behaviour: Colonies start with a boost to their culture, allowing them to thrive.
Actual behaviour: Colonies culture flip one by one over to me.
Colonies won't accept some cities as gifts, but can be forced to
Observed behaviour: Colonies which won't accept cities flagged as "Liberate" in the trade dialog can be forced to accept them by using the domestic advisor's liberate icon.
Unit selection sometimes gets stuck
Observed behaviour: Sometimes when trying to add or remove units from a stack, the selection gets stuck and no units can be added or removed from that stack unless a unit on another tile is selected first.
Workers/missionaries/execs no longer automated after airlift
Observed behaviour: Automated workers/missionaries/execs flip back to manual movement mode after they get airlifted by the AI.