It’s a city builder

tbuo7kwovq0e1.jpeg


Considering this is what the current preeminent city builder looks like, I don't see a resemblance at all.
 
Civilization has always hosted a form of city building since it featured buildings you could build. It was always a subset of the larger civilization-building.

If you didn't get that, you didn't understand Civ. Even Civ2 has increasingly complex city building mechanics.
 
Im into civ videos tonight. So love/hate relationship emotions all over the place. Currently leading more towards hate and disapointment.
 
Im into civ videos tonight. So love/hate relationship emotions all over the place. Currently leading more towards hate and disapointment.
Civ has always changed and people disappointed with the newest Civ iteration is almost tradition at this point.

The mewling never does anything other than make the series experience worse for others.

Civs are always going to be radically different from what the previous version was. There would not be a point to making a new version otherwise. Civ 6 is still playable, and has an absolute ton of content.
 
Correct, you build cities in Civilization. Typically this is accomplished with a "settler" unit. As your city grows, its citizens will work the tiles around the city, and you can also construct buildings such as the Barracks or Granary to improve a city's output.
 
Every Civilization game has some construction related to cities, but could hardly be classified as a "city builder" in the same sense of Sim City. We have lots of other stuff going on in Civilization, like war, diplomacy, natural disasters, world exploration...
 
God I wish it was a city builder.
How I need a new good new city builder right now after a few thousand hours in Tropico and Anno, especially after The Settlers being murdered.

Anyway, I don't like Civ6, but if there's one good thing I can say about it is that they greatly improved on the city building aspect with Districts. Makes planning cities way more interesting, and I'm happy for that direction in particular.
 
It's not a true city builder until we decide if the road to the Granary is one-way or two-way traffic.

Does your city growth and layout matter in this game? Yeah, for sure. More than in civ 6? I don't know.

I do think the sprawl happens a little early from the previews, even in the antiquity a lot of the map gets pretty filled up. I feel like it should maybe be like 3 buildings per tile in the ancient era, 4 in the medieval, and 5 in modern. And you can't create a new urban district until you fill up the older ones without maybe paying some extra fee. But still hard to judge until it's in my hands.
 
How I need a new good new city builder right now after a few thousand hours in Tropico and Anno, especially after The Settlers being murdered.
Foundation, Laysara, Farthest Frontier, Timberborn, Manor Lords are all good and interesting city builders, despite being early access. Some of them are fun for just a few hours (Manor Lords, Laysara), the others already for a 100. Foundation will get to 1.0 in a few weeks, Farthest Frontier won't wait that much longer, I think.
Pagonia is relatively good Settlers replacement imo, and it changed quite a bit since release. I wouldn't necessarily call Settlers a city-builder though.
And of course, the new Tropicos and Annos don't seem too far away. Maybe a year?
 
Foundation, Laysara, Farthest Frontier, Timberborn, Manor Lords are all good and interesting city builders, despite being early access. Some of them are fun for just a few hours (Manor Lords, Laysara), the others already for a 100. Foundation will get to 1.0 in a few weeks, Farthest Frontier won't wait that much longer, I think.
Pagonia is relatively good Settlers replacement imo, and it changed quite a bit since release. I wouldn't necessarily call Settlers a city-builder though.
And of course, the new Tropicos and Annos don't seem too far away. Maybe a year?
Add Ostriv to that list, with similarities to the those..
 
I do think the sprawl happens a little early from the previews, even in the antiquity a lot of the map gets pretty filled up. I feel like it should maybe be like 3 buildings per tile in the ancient era, 4 in the medieval, and 5 in modern. And you can't create a new urban district until you fill up the older ones without maybe paying some extra fee. But still hard to judge until it's in my hands.
Yeh, I kind of agree with this from what I've seen. Or perhaps the maps just need to be bigger / the scale adjusted somehow, I don't know. By and large I like the unstacking of cities but I don't think they've got it quite right yet; I love the idea that the Modern Age map is heavy on urban sprawl, but it's a bit off to have that vibe in Antiquity.
 
  • Like
Reactions: j51
Here's the secret. Civ was NEVER a war game. it was ALWAYS a city builder.

Anyone who thinks otherwise doesn't understand Civ. :)
 
No YOU don't understand! :badcomp:*marching my armies into your beautiful build cities* Its about winning the game, no?!:trophy:
 
I watched the video. To me it looks more to be a land acquisition game. You generate influence to acquire new land through city state suzerain and use influence to keep the AI maintained. You need good AI relations to keep the resources flowing in and to help your age progression. It isn't the military map painter the last two editions were.
 
Back
Top Bottom