@LDiCesare and @thatguy3444: Yes, III was pretty awful but II and IV were terrific. Flawed, yes, but terrific fun
and I think IV BTS was without doubt the best balanced, best thought-through iteration of the brand. It was also, and I value this as a follower of around 20 years standing, the most courteous to the player because it had a lot of very tiny details that made life a lot easier. For example, organising saves by save date/time rather than name so that the latest save was obvious; enabling user notes to appear on the map; a reminder function; a clock; units' move orders visible if you click on them; +/- info on diplomatic relations so you have a bit of a clue as to what to do next; having a regenerate map option for those overwhelming tundra moments etc etc
Civ IV made me feel valued as a customer, and seemed to have been designed by people who actually liked to play Civ. And then the Bug mod came along through the HoF and it made playing a joy ... at-a-glance organisation of key information and every decision could be based easily and quickly on actual data if you wanted and could be bothered. No more indecision and wavering between many options - the numbers are there and so the only choice was "best" or (sometimes) "not best but more fun".
I am still trying with Civ V and I really want to like the game because I've loved Civ for years and this latest version has a few features that I really, really like. But I am very frustrated by what seems to be an astonishing lack of balance. I read here that this game is aimed at "casual" players. All I can say is that both II and IV are very nice games for the casual player. Choose a lower difficulty level, a civ you like and never mind the starting position, you will have fun. I am still trying to have fun with V - have now dropped the level down to SETTLER
but no, I'm still not having fun. It just doesn't sing, somehow. Everything feels horribly unconnected, all my builds take forever while the techs whizz by and *everything* is based on gold. I used to be able to build an empire based on opportunity cost - so mistakes weren't too horrible and good choices were pretty good
Now, even the good choices are incredibly expensive long term so that most buildings aren't worth building because of the horrible maintenance and I feel like I have to be a maths wizard to balance maintenance against return. I can't even build a speculative road in anticipation of a future conquest because the maintenance cost will cripple me ... and anyway if I haven't actually planned my happiness from the start conquering an empire isn't really an option either. Slash and burn is an option ... always just slash and burn, leave a wasteland and destroy everything in your path.
But I'm an empire builder, not a Hooligan ...
I feel like I'm just perpetually choosing between bad options. All the time I'm thinking how I minimise the unhappiness penalty and how I can get enough gold to support a paltry few units for a conquest, or how to choose the very, very few social policies I will get if my empire grows beyond 5 cities, or how to get my gold up if I keep my empire below 3 cities and have no trade routes but still would like a small army ... In Civ IV I was always looking to grab a benefit or choose a path that would yield excitement and rich rewards but in Civ V my options just seem to dwindle and dwindle with every choice I make and I accept that this is probably my bad play but still, I just don't get those
moments ... The worst thing is that I haven't lost a game yet, but winning somehow doesn't feel like a win should do with Civ - esp. with Cultural, it feels like Time victories get in Civ IV towards the end - endless end-turning and nothing much to do.
What a shame. Getting very, very disappointed