Trav'ling Canuck
Deity
- Joined
- Feb 7, 2018
- Messages
- 2,959
Search result from xml/sql files in "\Steam\steamapps\common\Sid Meier's Civilization VI"
Code:Search "unittype_air" (18 hits in 3 files) \Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data\BehaviorTrees.xml (2 hits) Line 2072: <Row DefnId="3" NodeId="36" TreeName="Siege City Assault" DefaultData="UNITTYPE_AIR_SIEGE" /> Line 2090: <Row DefnId="3" NodeId="51" TreeName="Siege City Assault" DefaultData="UNITTYPE_AIR_SIEGE" /> \Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data\Operations.xml (8 hits) Line 73: <Row TeamName="Simple Early Attack Force" AiType="UNITTYPE_AIR" MaxNumber="0" /> Line 81: <Row TeamName="Simple City Attack Force" AiType="UNITTYPE_AIR" MaxNumber="0" /> Line 90: <Row TeamName="City Attack Force" AiType="UNITTYPE_AIR_SIEGE" MinNumber="0" MaxNumber="1" /> Line 95: <Row TeamName="City Attack Force" AiType="UNITTYPE_AIR" MaxNumber="0" /> Line 106: <Row TeamName="Settle City Team" AiType="UNITTYPE_AIR" MaxNumber="0" /> Line 113: <Row TeamName="City Defense" AiType="UNITTYPE_AIR" MaxNumber="0" /> Line 114: <Row TeamName="City Defense" AiType="UNITTYPE_AIR_SIEGE" MaxNumber="0" /> Line 122: <Row TeamName="Aid Ally Attack Force" AiType="UNITTYPE_AIR" MaxNumber="0" /> \Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data\Units.xml (8 hits) Line 141: <Row AiType="UNITTYPE_AIR"/> Line 142: <Row AiType="UNITTYPE_AIR_SIEGE"/> Line 342: <Row UnitType="UNIT_BIPLANE" AiType="UNITTYPE_AIR"/> Line 344: <Row UnitType="UNIT_FIGHTER" AiType="UNITTYPE_AIR"/> Line 347: <Row UnitType="UNIT_BOMBER" AiType="UNITTYPE_AIR_SIEGE"/> Line 349: <Row UnitType="UNIT_JET_FIGHTER" AiType="UNITTYPE_AIR"/> Line 352: <Row UnitType="UNIT_JET_BOMBER" AiType="UNITTYPE_AIR_SIEGE"/> Line 394: <Row UnitType="UNIT_AMERICAN_P51" AiType="UNITTYPE_AIR"/>
The "Aid Ally Attack Force" intrigues me.