DemonMaster
A.K.A. Fenhorn
I don't know how to code but I would love to test this out, so please (someone who do understand) upload a simple mod with this. It is so many months until GS.
In my simple tests vanilla fighters (and modded bombers with the "UNITTYPE_AIR" <AiType> added) do attack your units, but I don't have R&F, is this an issue with the expansion only ?
Personally I use OBS for video capture.
No, thanks for the offer, but I don't need it, not with the current tools, trying to mod the AI blindly with two hands attached in our back.Do you need someone to buy you R&F ?!? Dam your a top modder we need you on board lol
It would be outrageous if air combat issues (fighter class AI, carriers) is not touched with upcoming update. I just cant imagine this glaring AI holes could be further ignored by devs.
Anyway I will proceed with testing current modifications and will report here about the progress. The problem with testing AI is that it requires a brand new game to be started to take effect. Probably game engine cashes all AI data on creation and ignores further changes.
Btw could anyone suggest me ingame screen capturing software for better video results?
What code you are reffering to? I haven't posted any code yet.@FearSunn I really still do not know a lot about modding but could you add that fix for the AI fighters attack ground units for Civilization VI: Rise and Fall to your mod or a new mod, please? Plus, with it being a mod no need to keep changing a file each time the game is updated or whatever. I'm not even sure what file I would go to, to try and make the change myself.
I now want to cancel my preorder of GS.No, thanks for the offer, but I don't need it, not with the current tools, trying to mod the AI blindly with two hands attached in our back.
Same for GS, I'll surely buy it if the map-related additions and Natural Disasters are controllable from mods, else I don't want it, even as a gift. It's more about making a point to 2k/Firaxis than a matter of money.
only change to units being:
else the bomber would not attack.Code:INSERT OR REPLACE INTO UnitAiInfos (UnitType, AiType) SELECT UnitType, 'UNITTYPE_AIR' FROM UnitAiInfos WHERE AiType ='UNITTYPE_AIR_SIEGE';
You've missed that important part of my message:I do not know... I guess I'm just miss reading things. I'm sorry.
Civ6 without R&F
I think @Bate1999 was asking if you'd update your Airpower AI Fix mod to include the code you used to "fix" the AI's use of fighters to attack ground units. Either that, or if you'd release the code separately so they could mod it themself.What code you are reffering to? I haven't posted any code yet.
I could only repeat myself: I am keeping it for my personal use until new expansion at least. Firaxis should fix this, not me.Yes, that is kind of what I was asking about.
So you point of addressing this here in public was to say that you have made private mod that fixes a problem. Ok. See you sometimes after Feb 14 then or actually lets hope not (because that would mean that Firaxis actually fixed the problem).I could only repeat myself: I am keeping it for my personal use until new expansion at least. Firaxis should fix this, not me.
So it looks like faighter class units were broken with RF expansion.
Hope Firaxis will fix this with the next update and my modifications will not be needed.
Exactly. I wanted to attract some fanboys attention from canals to something that really needs to be fixed in this game.So you point of addressing this here in public was to say that you have made private mod that fixes a problem. Ok. See you sometimes after Feb 14 then or actually lets hope not (because that would mean that Firaxis actually fixed the problem).
Exactly. I wanted to attract some fanboys attention from canals to something that really needs to be fixed in this game.