JalNES I: Quick and Easy

J eps you should join. I think Europe especially the Balkan and French region is very empty but I think jalapeno dude would like more Indian and Far East Asian nations.
 
Ok!

Funan - j_eps
Phnom Penh
Government: Merchant Aristocracy
Color: Lavender
Economy: 1/0/2
Size: Tiny(1)
Age: Bronze Age
Army: 1900 Spearmen, 860 Archers
Navy: 50 galleys
Infrastructure: Dirt Roads(3)
Education: Huh?(1)
Culture: Tower of Babel
Confidence: Okay
Projects:
Description: A trading state in southeast Asia.

Jal - can you edit my quick posted spending orders into it? Nothing dramatic... this turn. Also, expand north along the river and coastline. sending 500 archers to attack and then be backed up by 500 spearmen.

Spend 1 point on Improving education. Spend 1 on 1000 Spearmen, and 1 on creating a project (will pm details to you)

adherence - South East Asia will be less boring now. Will you sign a Trade Agreement?
 
Update 16: The Center Cannot Hold​

500-400 BC​

As Prussia reels from the sack of its capital by the Sweedes, King Albrecht Frederick attempts desperately to keep the sprawling, disunited Prussian Empire together. He divides the nation into the provinces of East Prussia, West Prussia, Brandenburg, Upper Saxony, and Denmark, and presides over the building of a new Capital, Berlin, in Brandenburg. He attempts to reform the social structure, eliminating the nobility as a special class and grouping everyone who was not a member of the Königtum (royalty) into the landowning Junkers and the Bäuerlich (peasants). He set forth the values of Prussia, Honor, Dignity, Discipline, and Hard Work, and tried to uphold them throughout his lands.

This worked well in the native Prussian provinces of West Prussia, Brandenburg, and Upper Saxony (+2 culture), where the people rally around Berlin as a center of culture (+Berlin Cultural Center). But in the wilder lands of East Prussia and Denmark, the nobles resisted. Buoyed by Sweedish support, scores of nobles seceded, grouping together and gathering armies to resist the new social order. In the periphery, chaos reigned. The meager garrison in the north of East Prussia was easily destroyed (-100 Spearmen), and most of Denmark also rose up, aside from the island of Copenhagen (-100 Archers, -300 Spearmen). And to make matters worse, Frankish activity also increased, and raids became more common (-300 Spearmen).

None of these provinces were particularly important economically, aside for providing some agriculture (-1 rural economy), and as they showed no signs of wanting to expand their territory, the planned invasion of Sweeden went ahead. Supplied with iron and Atyrian Merchant Marines, the Prussians easily destroy or capture the entire Sweedish fleet (Prussia: -2 Galleys, -200 Merchant Marines, Sweeden: -3 Galleys, -1 Urban Economy, 5 Galleys from Sweeden to Prussia). They then land outside Stockholm, prepared for a fight. But a scouting expedition finds it empty and abandoned, as the population had fled to avoid an assault. Wary of traps, the Prussians secure Stockholm, with no ambushes occurring. It is only once they expand further that the ambushes occur.

Sweeden had evacuated its population far inland, while its army, having received iron from a Sweedish merchant family in Britannia, prepared to face the Prussian onslaught (+1000 Axemen). It lay in wait, and once the Prussians ventured inland, it struck, wiping out several scouting patrols (Prussia: -100 UU, -300 Norican Axemen, Sweeden: -100 Archers, -100 Axemen). Following orders, the Prussian army did not attempt to pursue, but dug in and waited for reinforcements. Unprepared for the harsh northern winters, many soldiers from Noricum and Atyria died (-300 Norican Axemen, -300 Merchant Marines).

As Sweeden's economy dwindles and its sea access is cut off, hope of an independent, unified Scandinavia withers. Unless the Sweedes can produce a miracle, it will die altogether.

Upset at their king's failure to expand into the prime land on the coast, the more powerful chieftains overthrow the despot and institute a tribal council. They then expand to claim coastal land for the first time.

-------------------------------------------------------

The awakening of The Hedjaz continues (+1 Confidence). A great temple is started in Mecca, which will unite the peoples of the Hedjaz like never before. More importantly in the eyes of many, a colony is founded on the Horn of Africa, and the city of Acenata is built (+1 size). Although it is far away and hard to maintain, it has the potential, with further investment, to become a great hub for trade, and a starting point for a great colonial expansion. That is, if the natives, a people not seen before by the Hedjaz but similar to the Berbers in culture, can be subdued or destroyed (-1000 Spearmen)...

-------------------------------------------------------

Although technically at war with Sweeden, Atyria remains untouched by violence. It is well-prepared should violence ever come, as it finishes building massive stone fortifications around all its cities. At the same time, the economy prospers, as the canals of Freina provide a boom in agriculture and Guitar becomes a notable city in its own right (+1 culture, +2 rural economy, +1 urban economy). The tribes around Atyria, including the Scythian confederation, become ever more immersed in Atyrian culture, and some are considering joining Atyria outright.

Taking advantage of this cultural dependency, a group of middle-class Atyrian set out to become rulers of an empire of their own. At first, they head northwest through the Scythian Confederacy, but upon encountering Noricum and learning of the northern nations, they decide to head south. Following Noricum's southern river, they eventually come to a point where two tributaries join together, and build a city, Buddaville, there. It requires little effort to twist the locals' beliefs about Atyria into worship. Soon, the leaders of Pest rule a small but tidy state.

As the Scythian Confederation matures, its tribal council becomes a merchant aristocracy.

-------------------------------------------------------

Not much happens in Yamato, as it does nothing except training some archers and building some roads. As other countries move onward, Yamato finds itself in the unwelcome position of having to react to them, rather than vice versa. Much to the displeasure of the budding merchant class, Hi, not Yamato, settles the central island and founds the city of Takushima, which quickly becomes the primary center of trade for the Japanese nations (-1000 Spearmen, +1 Trade Economy). Izumo founds the city of Kyoto on the border with Yamato, and Kenu pushes north, as it has for centuries (-2000 Spearmen, +1 rural economy).

And as the civilized nations are at peace, they began to turn their attention outward. There are tales of a mighty land, China, in which the smallest states are said to be the size of all Japan. Though most scoff at this, there are two tales which appear consistently: that one of the states has found a wondrous metal stronger even than bronze, and is actively conquering the other states; and that a great religion started by a philosopher in another state is sweeping all China--and beyond.

-------------------------------------------------------

Peace is the order of the day in Iberia. In the Briton-proposed First Treaty of Caer Troia, Briton, Eirehann, Iberia, Rome, and Tartessos sign peace, and Carthage agrees not to interfere in Iberia.

After centuries, Eirehann gives the Tartessans back their land, and assists the Tartessans in beginning to rebuild their shattered infrastructure. Having survived the crippling war, the Tartessans rejoice in their solidarity (+1 urban economy, +2 confidence, +2 culture), and join together to remove all trace of Fort Eire, the citadel of the "northern barbarians" (+1 culture). The Eireans, too, are pleased, as the flow of trade to the profitable markets of the Mediterranean is restarted (+1 confidence, +1 trade economy). Eirehann's policy is somewhat divided this century. On one hand, it continues its colonial ventures, founding the city of Shannon on the northern coast and (from north to south) Ulster, Port Aodh, and Domnagh, in addition to the already-present Port Domnall. Eirehann is sure to adequately guard its colonial ventures, and many retiring soldiers decide to settle in the cities (+1 size, +1 urban economy, -1500 Swordsmen). It seems that Eirehann may yet control the coast. But it will be much harder to expand into the forested interior...

Though outwardly it is expansionistic, Eirehann increasingly begins to turn inward. Shocked by losing to the Tartessans, many druidic orders begin to contemplate a peaceful life. The remnants of the Druids of the Claw resign their posts in the army (-450 Axemen), and found a monastery outside of Galway, triggering an avalanche of monasteries founded throughout the country. Druids there take on the role of simple farmers, hoping to get back to the roots of the Eirean identity, and thereby make Eirehann prosperous and self-sufficient.

Iberia and Briton also make peace. Iberia regains some lands south of the Ebro River, but is greatly limited in its lands. The people mourn, for their brothers to the west cannot now rejoin their nation, save for a few just to the west, who quickly rejoin the confederation. Prevented from expanding west, the Iberians take the logical step of expanding east, taking all remaining land between Zaragoza and the sea (-500 Swordsmen, -500 Spearmen, -500 Axemen). At the mouth of the Ebro, the Iberians found Tortosa, which quickly becomes a hub for goods from the interior (Iberia, Syracuse: +1 Trade Economy). And finally, the Iberians extend their fortifications along the entire length of the Ebro, vowing to never again become complacent (+1 culture).

Unlike Eirehann, Briton sees no reason to curb its hyperactive expansion. In former Iberian territory, Briton sets up the puppet state of La Rioja, with a capital of Logrono. Its tiny army, and the virtually powerless monarchy that has been formed, are confined to the capital. La Rioja is highly unstable, and it has no income, as the population refuses to recognize the central authority of the "Northerner-backed frauds", and the small army does not enforce taxes for fear of being destroyed. Briton will need to provide the young state with much help indeed for it to ever be stable and prosperous. Interestingly, the renamed Southeport (formerly Port Niall), has no such problems, as it is ruled by Briton directly and consists almost entirely of retired soldiers and their Iberian slaves.

But that is far from all it does. Briton has essentially been barred from Iberia, so it begins to turn its attention closer to home. One third of the soldiers who served in Iberia are sent home, where they are given land in the north--and also given free education, for Briton at last begins to focus on knowledge in addition to power. Furthering its goal of knowledge, Wargalleys begin to map the coast of France, and cities are founded on two prime coastal sites--Normanie in existing Briton territory and Aunis in central France, where a French Briton soldier is appointed governor (-500 Axemen, -100 Archers). Finally, attempts are made to found a city in Northern Norway, and poor members of the populace, mostly from Caer Troia, are shipped over to start a new life. The attempt is a disaster, as few provisions are allocated and the entire population is destroyed in a blizzard the first winter, unprepared for the harsh cold (-1000 Spearmen, -1000 Archers, -1 Confidence).

Still, despite this setback, Briton's future seems bright, as its strategy of building port cities and encouraging settlement there works, for the most part.

-------------------------------------------------------

The Second Punic war fizzles, rather anticlimactically. While the diplomats argue, a ceasefire holds, and nothing much happens near the front. Carthage, meanwhile, focuses on pushing west from Carthage proper, founding a city, Secroria, and expanding its road network (-800 Swordsmen).

Rome, too, seems to stall. The position of censor is established by the First Council, Antonius Avitus, to limit the extravagance and consumption displayed by the wealthier members of Rome. While there is some grumbling among the merchant class, the lower classes are far angrier, rather than pleased as expected, at what they see as the undue interference of the government in preventing those who succeed from showing the signs of their success (-1 confidence).

Twenty years after the signing of a ceasefire, the Senate votes on whether to sign a permanent peace with Carthage. The peace is widely expected to be ratified, but a prominent censor, Marcus Porcius Cato, surprisingly comes out against peace. He points out the many treacherous acts by Carthage, and argues that they cannot be trusted any longer, in the infamous "Carthago delenda est" speech. A furious debate ensues in the Senate, but arm-twisting by Cato, and the support of the rather martial Second Consul Publius Cornelius Scipio, ensures that the peace is rejected. The Third Punic war has begun, unbeknownst to Carthage.

For instead of declaring honorable war, the Romans decide to be sneaky. They tell Carthage that the peace has been signed, and the Carthaginians accordingly begin to withdraw their forces from Sicily. As the fleet returns to Carthage, the Syracusan fleet inexplicably attacks. Annoyed, the Carthaginians defend and begin to counterattack--only to be attacked by a Roman fleet which has sailed from west from the southern tip of Italy in order to attack from the north. Surrounded and outnumbered, the Carthaginians are forced to break out, suffering horrendous casualties in the process (Carthage: -30 Galleys, -1000 Swordsmen, Syracuse: -15 Galleys, Rome: -10 Galleys, -500 Swordsmen, -100 Archers).

The Roman propaganda and espionage kicks into full gear. A special war tax is instituted to cleanse the Carthaginian disease (+1 confidence). Rome and Syracuse cease trade with Carthage, which had never really restarted, and Tartessos, a Roman ally, embargoes them as well and closes Gibraltar to them. Combined with the Roman government issuing letters of marque against Carthaginian shipping, Carthage's trade grinds to a standstill (-2 trade economy). Most of this trade is picked up by Rome, especially as Atyrian ships are attacked, though the Romans deny involvement (Rome: +1 trade economy, Atyria: -some trade, but not enough to be reflected in the stats). To make matters worse, Carthage is plagued with a resurgence of Berber attacks, which seem to be focused on the iron mines on the edge of the desert. The attacks are driven off, though not without losses (Carthage: -800 Swordsmen, -150 UU).

All of this is but a sideshow to the main event, however--the Roman attack on Winair. Defeating the Carthaginian navy (Carthage: -20 Galleys, Rome: -20 Galleys), the Romans land outside the city and begin an assault. Although the Roman agents are caught before opening the gates of the city, it doesn't matter in the long run. The Carthaginians have no long-range forces, and the Romans easily tear down the walls of the city with catapults (Rome: -1500 Swordsmen, -700 Spearmen, -200 Archers, -200 Horsemen, Carthage: -2000 Swordsmen, -250 Axemen). Half of the Carthaginians flee to Saldae, where a nearly identical battle is fought (Rome: -2000 Swordsmen, -700 Spearmen, -200 Archers, -200 Horsemen, Carthage: -2000 Swordsmen, -250 Axemen). Rome now controls all of Carthage's colonies--and Carthage's main source of iron (Carthage: -2 confidence, -1 rural economy, Rome: +1 spending point). The purpose of the Berber attacks is now apparent.

And lastly, the situation in Syracuse continues to worsen. The people are furious that the government did nothing to protect them from Carthage, preoccupied with colonial adventures. The colonies descend into open rebellion, intending to declare independence or join local governments, and the mainland seems likely to follow (-2 confidence, -1 trade economy).

-------------------------------------------------------

The history of the League of the Sea Peoples is full of war. War created them, when they seized Tyre. War defined them, in the long struggle with Egypt. War enriched them, when they found themselves the inheritors of a massive empire won in the Hittite conflict, and bequeathed to them by the Medes. And war, it seems, will cause their downfall. Attacked from every side, outnumbered by larger enemies, their lifeblood of trade cutoff, the Sea Peoples seem sure to fall.

It was Sparta, ultimately, that put them in this situation. When the Spartans uncovered evidence of League aid to the Byzantines, war broke out, though neither side admits to starting the hostilities. And then Egypt, Sparta's ally, joined in, the unlooked for invasion throwing the League into chaos. And so it is to the Spartan front that we first turn our attention to. As both sides are still rebuilding their navies, the existing Sea People fleet sails towards Cyprus, catching the remnants of the Spartan force as it tries to flee, and destroying it, using fire arrows to great effect, as they have equipped their Triremes with animal hides to prevent fire (Sparta: -23 Galleys, -750 Swordsmen, -750 Spearmen, League: -15 Galleys, -6 UU, -300 Swordsmen, -300 Archers, +1 Rural Economy). This is just a precursor to the main event, however. Sparta, once again, builds a massive navy, the last straw for the already endangered forests of Greece (can only recruit 20 Galleys/turn until more land is acquired). In any case, the rest of the Triremes begin to make scattered incursions against the Spartan forces raiding and withdrawing before they can be caught (Sparta: -3 Galleys). This, however, is exactly what Sparta has been waiting for. They chase the Triremes to the main League force and engage them in battle. Although the League inflicts disproportionate casualties with fire arrows, they are still destroyed (League: -60 Galleys, -12 UU, Byzantium: -85 Galleys). The Spartans begin to take the Aegean islands one by one, but then are rather rudely distracted.

Byzantium was late, but it really wasn't their fault. Tension between the Blues and Greens had reached a fever pitch by the end of the previous century, and soon an undeclared civil war broke out between the two factions. Into the tumult stepped Flavius Constantine, a charismatic, unaligned politician, who managed to take control of the army and navy, defeat the warring factions, and force the Senate to declare him empire (+1 culture, +1 confidence). In all the chaos, the planned linkup with the League fleet had to be delayed. But when the 100-galley strong fleet arrived, it did it's job admirably, smashing the remnants of the original fleet and fighting off a flanking attempt by a second one (Sparta: -52 Galleys, Byzantium: -65 Galleys). The Byzantines then dropped off an army on the Plain of Marathon, a perfect position to split Sparta in half. Half of the Spartan army, battling the Dorians in the north, was isolated and crushed, their swordsmen unable to close due to a forest of spears (Sparta: -2000 Swordsmen, -1 Rural Economy, -1 Urban Economy, Byzantium: -1500 Spearmen, -300 UU, -200 Axemen, -100 Archers). The Peloponnesus was secured, Athens captured, and Sparta itself put under siege (-2 Confidence). Most of central Greece is secured, though the Byzantines are not greeted as liberators as expected, for the citizens have no memory of the time when Greece was divided into city-states (Byzantium: -400 Spearmen). Meanwhile, the Dorians, unopposed, take all of northern Sparta, sacking their cities and massacring their citizens.

So it seems the League and its allies have won on this front. But, of course, there are still two more. The most serious front is the one with Sumer, which seems to have nothing better to do than fifteen thousand more troops yet again and try to slaughter the Sea Peoples. Of course, they do some other things, like crushing with strange insistence one of the more minor cults in the empire and building a massive forum in the capital as part of the process of beautifying it, but none of those things are important in the long run compared to the war. Although they have plenty of provisions, the Sumerians are still shocked when they breach the abandoned fortifications and enter into the scarred, gutted hell that once was prosperous farming land. Every last bit of food has been harvested or burned (-2 rural economy, -1 Infrastructure point). As the Sumerians advance, the infantry are harassed constantly by ambushes from the remaining League forces, based in Tarsus (-600 Swordsmen). To prevent the threat of a rear attack, the Sumerians must take Tarsus. But it will not be easy. For it has been turned into a massive fortress, in which all of the food from the surrounding areas has been stockpiled. And the Sumerians cannot afford to siege the city, for the Sea Peoples emerge from secret tunnels into the heart of the Sumerian force, killing hundreds before retreating (-800 Swordsmen). The military is on the verge of desertion, panicking at the seemingly invisible League assassins who come in the night and kill. So the fortress city is assaulted. For ten days, the League forces hold out, as bodies pile outside the walls. But on the tenth night, the walls are breached, and all inside are killed (League: -600 Spearmen, -1000 Archers, -400 Khalishada, Sumer: -800 Horsemen, -600 Horse Archers, -3000 Swordsmen, -2000 UU). Many have fought and died to take Tarsus, a city that is now strategically worthless. And worse, the assault has been blunted, its momentum halted, its supplies exhasted, though they advance to the shores of the Black Sea (Sumer: -1 Confidence). As the war becomes unpopular, Sumer must either win decisively, or pull out...

The last front is against Egypt. There, the League has the most to win, and the most to lose. There, they gather their largest force to fight their most important fight. Both the Egyptians and the Sea Peoples advance inland to avoid attacks from each other's navies. And thus the armies meet each other on a plain that is neutral to both. The League is outnumbered, but they have the advantage of horsemen on their side. Both sides form up, and advance. Suddenly, the League horsemen on the flanks charge into the center, forming an arrowhead pointed straight at the center, where the Egyptian commander is placed. Though the Egyptian commander is killed, the disciplined Egyptian troops stand strong, though many are cut down by horse archers. The battle continues throughout the day, with the League infantry withering to nothing. At last, the cavalry are forced to retreat (Egypt: -5000 Swordsmen, -2000 Spearmen, -400 UU, League: -4000 Swordsmen, -1000 Spearmen, -1000 Horsemen). The Egyptians, lacking supplies, cannot follow, but the League has won a pyrrhic victory, as their army is destroyed. The League regroups in Anatolia, and prepares a last stand at Troy...

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Srivijaya continues its slow expansion, conquering all of southern Sumatra, as well as expanding northwards on the Malay peninsula and slowly expanding the beachhead in Java (-1200 Spearmen, -800 Archers, +1 size). Money is poured into Singapura, which becomes a trade center in its own right, as trade with Funan picks up (+1 trade economy).

Meanwhile, sparked by Srivijayan and Chinese trade, the tribes of Hainan unify into a state of their own. Further north, the Chinese states begin to coalesce, taking the first steps towards unification. The southernmost coastal state, Wu, has recently developed a miraculous metal with which it can easily defeat those equipped with bronze. Also from China, news comes of the death of a great sage and philosopher, Confuscious, whose teachings are already followed relgiously by many.

And from the west, word comes of the death of an even greater, even holier sage...

In addition, Funan comes to life under a series of strong leaders, who begin hiring scribes, drawing plans of great ports, and campaigning in the north (-500 Spearmen, -500 Archers, +1 confidence)...

-------------------------------------------------------


NPC Diplo​

From: nobles of Denmark, Upper East Prussia
To: Prussia

So long as we can remain independent, we have no fight with you. We will not attack if you make no aggressive movements toward us.

From: Iberia
To: Eirehann

Though you may try to control the Iberian coast, you will never be able to control the interior. The natives will never accept rule by foreigners. We, on the other hand, can easily unify the interior, which will be beneficial to all of us. But your misguided peace treaty does not permit us to unite the interior. Does it not make sense to change that? If we must, we will pay for this privilege.

Rants from the Mod (OOC)​

White areas signify rebellions.

I changed Sweeden's color.

justokre, I altered your wonder slightly. If you don't want a cultural center, the wonder will cost 6 EP.

Now that someone's completed research, I added rules on trading technology to the front page. In short, you must pay a number of EP equal to your size to implement a technology.

Stick Figure, this is probably the map's fault, not yours, but Budapest is in Noricum. In fact, what is called Prague in the stats should be called Budapest (I've now fixed that). I placed you near Belgrade, but I'll move you somewhere else if you want.

Contempt, you know you can invest more than one point per turn in your project, right?

If Tartessos' bonuses seem high, it's because I'm retroactively applying them.

Andis, I removed your old wonder, which hadn't been invested in at all, and treated your spending in the capital as a project. Based on the description, I made effects and cost, but feel free to add or subtract effects, and I'll change the cost accordingly.

Yeah, I know the Sea Peoples section sucks. Sorry.

Scapegoat-for-the-turn: Me. :p

Best orders: Dachsmpg.

Deadline is Friday/Saturday midnight.
 
Stats are up.

jalnesupdate16.png
 
From Prussia
To Swedes


Here are our terms of surrender. If you refuse we will sack Stockholm in revenge for Konigsburg...

Edit: I will actually come up with different terms in a bit

From Prussia
To Nobles of Upper East Prussia and Denmark


You betrayed your fellow people and betrayed your king. You can either resubmit back to the empire or prepare to meet the Prussian armies on the battlefield.

Edit: Very Nice Update :). Worth the wait.
 
NICE!! and so tempting to. defently time to Start Building my Fleet.. but so much else to do.. Ah well, pleanty to spend.

oh, and Great Update!

To Prussia
It seems Our Test went Well. Excelent. at 5 ships added to your navy rounded up, Plus the Iron. 2 EC payment, that comes to.
 
From Prussia
To Atryia


We will pay you two economy points for your aide. This payment will come following our defeat of the rebellious nobles and Sweeden.

From Prussia
To Noricum


Your aide in this war has been more then helpful. Prussia will ensure you are well compensated following this conflict. Prussia cannot ever show how much we are thankful for your assistance. The war is almost over as the Swedes are on the run and we just need to finish of the rebellious nobles. We ask for 1000 more axmen to ensure victory and continued peace in our lands.
 
thank you. Do you need Some more reenforcements? we can spare a few more, for anditional EC. though we would also Like to learn more about survving your cold winter. It might help if we have to come to your aid once again.
 
From Prussia
To Atryia

We at the moment after getting over the biggest hurdle of the enemy sacking our capital no longer find it reasonable to continue shipping these men far from home. Now it will be much easier and cheaper just to train our own soilders to fight. We will provide the commanders stationed up north with the knowledge of winter training in the event we need your assistance again.
 
I've added Srivijaya's and Funan's section.

From: Denmark, East Prussia
To: Prussia

We did not betray you! We did not attack you! All we wanted was our freedom! Is that too much to ask for?

From: Noricum
To: Prussia

You need still more troops? We suppose we can spare 500, but that is the absolute maximum.
 
FROM: Eirehann
TO: Iberia


We will surrender our claims on the interior for 3 EP and will throw in 5 Catapults to aid you in subduing the natives. We will also agree to work with Iberia, provided Iberia does not attempt to encroach on our currently held positions. We will be glad to engage in trade with you as well, and look forward to your civilization of the interior.
 
From: Iberia
To: Eirehann

Done.
 
FROM: Eirehann
TO: Tartessos


We will sell you our southernmost port and the lands around it for 2 EP, if you so desire.
 
Farow, i didn't see the initial terms. Of out curiousity, what were they?

Also, jalapeno_dude, how do i know about the world south of Prussia?

For those who want to know, gave up on the Migrations of the Christians idea from earlier.

The Last Gift of a Dying Race:
The Meura had fallen. Torn by civil war, their family line was falling the apart. Dependent on their king as they once were, their wealth in Brittania was quickly being lost to native competition. But they had one last thing they could give- a gift that could end this war.

Teres looked at the line of Prussian Gallies in his way. 10 in number, they were up against a lone Sweedish galley. He had to break through, somehow.

The ships approached him, as Teres looked around, trying to meditate on events. Ships around him were being destroyed left and right- this was the end of the Sweedish navy. But he had to get away. His cargo was too valuble to be destroyed.

"Row you buffons! Row!" he shouted. The pace sped up, but not enough for his plan. He definetly couldn't ride throughout without damage.

"They're gonna find out about our new weapon anyway, i guess." he said to himself. "I may as well deploy it."

Several men wielding hoses came up onto the decks. It was a Meura secret the prescice gases inside, but one thing was known- they set alight on contact with air. Not that Teres understood the science of it, but he had faith.

Two Gallies approached- one to his left, one to his right. Nobody knew about this weapon- yet. That would all change, in one, descieve moment...

"FIRE!" exclaimed Teres.

The caps were opened, and a stream of fire burst onto the enemy ships. Shocked, the sailors on the top decks panicked. More importantly, the captains panicked.

"ROW YOUR HARDEST! LET'S GET OUTTA HERE!" cried Teres.

The lone Fire Galley rushed onto shore It's model would soon be copied- a hope for how to end this war...

(I want to use the Fire Galley unit i talked about earlier. It really is my only hope for naval victory or even equality on the sea)

EDIT: jalapeno_dude's inbox is full again. Jalapeno_dude, can you do something about it?
 
JD, as the only one who has compleated Resears, I wish to make one Request, mainly, a nation that buys a Tech from another nation may not sell that tech to another nation, untill the turn after they implmented it in their own nation. the reason I put this heare, is I will Abuse the heck out of this myself if you don't put this in. but thanks.

now, for some diplomancy, and to write orders. WOOT to being the second most powerfull nation, and only a slight margin from THEE most powerfull. ^_^
 
Great update JD. Thanks.
 
to all nations in contact:
We again State toy you, we are willing to offer the technolagy behind our new, impoved fortifcations to all inrested nation. Standard fee is 2 EP, Payment due Imidiatly. any Specile Agreements we Present to spicfic nations are only good for this turn and the next.

to summer:
We wish to Inqure about Purcusing your section of the black Sea coast, in Exchange for Our New Technolagy. Or for 1 EP should you not wish for the Technolagy. If you do not wish to sell, we will fully understand.
 
To Hainan
From Funan

Will you agree to a trading deal between our nations? You can benefit greatly from being the middleman between our nation and China. Also, we will recognize that the Northern Philippenes Islands and Southern China are yours and not expand into them IF you do not expand into the Indochinese Peninsula.

To Srivijaya
We will sell you the right to settle on the WHOLE Malaysian Peninsula for 1 EC a turn for two turns.
 

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