jalapeno_dude
AKA Panda Judo Eel
Introduction
DO NOT POST UNTIL I SAY SO!
Introduction
I've been wanting to start a new NES for a long time, and I've finally decided I'm ready to try it. Rather than doing something overly complicated, I'm going to do a simple 2000 BC world map fresh start. I'm going to try to keep things fast-paced and not too serious, as the title suggests. At least through the summer, I'll try to update every 3-4 days.
I am writing my own rules, so READ THE RULES! They shouldn't be too radical, but you might get some hints from them...
Example Nation
Exampletopia/jalapeno_dude
Happyland!
Color: Chartreuse
Economy: 2/4/1(+1 from Happyland Cultural Center)
Size: Small(1)
Age: Early Gunpowder Age
Army: 6,300 Riflemen, 1,000 Utopians(UU)
Navy: 23 Ironclads
Infrastructure: Dirt Roads(1/3)
Education: SUPER GENIUS!(4/6)
Culture: Cultured
Confidence: Ehhhhhh.......
Projects: Spamingrad Memorial (3/5)
Description: At the end of the great battle of Spamingrad, the Fresh Start forces were forced to retreat. A few of them hid deep in the mountains, and pledged to form a utopia that would act as an example to all...
Name
Country name: self-explanatory. I reserve the right to abbreviate, make acronyms, or add vowels if necessary.
Your name: CFC nickname. Duh.
Capital: self-explanatory
Color
Pick a color, any color... it may change slightly depending on other countries.
Economy
Sort of like fCNES, maybe. In the form Rural/Urban/Trade. To a rough approximation, the first is your agriculture and mining, while the second is your production of finished goods. You can generally invest 2 points into one of these to raise it by 1, if you give a good excuse. The third represents how much trade you're doing with other nations. Increase it by doing more trade/cornering the market in something. Duh.
I'll also use the 3 city system. Economic, Cultural, and Relgious. Each gives 1 spending point a turn, and the latter two will give random Education, Culture, and Confidence increases.
By the way, founding a city costs 1 spending point. Name it, please.
Size
The cost of infrastructure and education increases are multiplied by the number in parentheses. So are your army increases. So it's a trade-off.
Levels: Tiny(1),Small(1), Getting There(2), Respectable(2), Healthy(3), Medium(3), Large(4), Bloated(4), Obese(5), Gargantuan(5), Sumo Wrestler(6)
Age
The level of technology you're at. Your army and navy are automatically upgraded to the next level when you reach it. You're more likely to get it if others near you have it. We'll start in the Bronze Age.
--Bronze Age--
Iron Age
Early Classical Age
Middle Classical Age...
Army and Navy
See post #2.
Infrastructure
Roads, food storage, etc. Necessary if you plan to expand much (hint hint)...
You must spend the number in parentheses of spending points, multiplied by your size number, to get to the next level.
Levels: None(1), Dirt Tracks(2), Dirt Roads(3), Stone Roads(4), Paved Roads(5), Efficient(6), Highways(7), Civ3 Railroads(8)
Education
How smart your people, generals, engineers, etc. are. A high one will help you get to the next level, but won't guarantee it. Expect a drop when you gain an age. Same increase thing as infrastructure.
Levels: None(1), Huh?(2), Illiterate(2), Bad(3), Okay(3), Literate(4), Educated(4), Scholarly(5), Genius(5), SUPER GENIUS(6), SUPER GENIUS+x(6+x)
Research
Now that we've reached the iron age, there isn't really a massive paradigm shift in warfare again until the advent of gunpowder (though some would argue the introduction of horsemen, which is beginning, was just as important). Thus, I am implementing a research system, in which smaller advancements (i.e. the stirrup, the crossbow, better fortifications, etc.) can be researched. Advancements need government support to be used, but they are more likely in larger and more educated societies. Thus, the maximum amount of research depends on size and education. You give me the advancement, I'll give you a cost and a number of turns. You can have multiple research projects at once, but the turn counter will not advance unless money is invested that turn (or you've paid the full price). Like projects, you may make research secret. You cannot do research until you enter the iron age.
If you purchase research from another country, it costs an amount of EP equal to your size to implement it (you can pay this over multiple turns, but it won't take effect until you finish). This reflects the cost in transitioning to a new technology, as well as providing an advantage to those who research it first. I will keep track of who researched a technology versus just implementing it. You cannot sell a technology to others until you have implemented it.
Maximum number of points per turn that can be invested in research=Education*Size/2, rounded down.
Examples:
A Small nation with no education (1*1/2) cannot do research.
A Respectable nation with Bad education (2*3/2) can invest 3 points per turn.
Culture
How cultured, sure of themselves, patriotic, superior-feeling, etc. your people are. NOT how they feel about you. This is important, but can't be increased by spending points.
None, Tower of Babel, Disunited, Cohering, Coherent, Strong, Magnificent, Devoted, Patriotic, Jingoistic, Superior, All-Powerful, Invincible
Confidence
How much your people like you. You want this high. Stories will help, spending points won't.
None, Revolting, Muttering Angrily, Ehhhhh....., Okay, Good, Great, Super, Awesome, Adoring, Blindly Following, Worshipping, Zombie-Like
Projects
They cost eco points. I'll give you the amount.
Description
Give me one, including location and a little backstory. It may be updated as time goes on.
Orders
PMed only. Creativity is good. Mind-numbing length isn't, so 2 PM limit. If my box is full, email me at jalapenodudeATgmail.com.
Updates
Will be every 3 days to start. Deadline will be 6 PM US East Coast time.
Complaining
Be gentle, please. If it's more then simple stat problems, PM me. No flaming.
DO NOT POST UNTIL I SAY SO!
Introduction
I've been wanting to start a new NES for a long time, and I've finally decided I'm ready to try it. Rather than doing something overly complicated, I'm going to do a simple 2000 BC world map fresh start. I'm going to try to keep things fast-paced and not too serious, as the title suggests. At least through the summer, I'll try to update every 3-4 days.
I am writing my own rules, so READ THE RULES! They shouldn't be too radical, but you might get some hints from them...
Example Nation
Exampletopia/jalapeno_dude
Happyland!
Color: Chartreuse
Economy: 2/4/1(+1 from Happyland Cultural Center)
Size: Small(1)
Age: Early Gunpowder Age
Army: 6,300 Riflemen, 1,000 Utopians(UU)
Navy: 23 Ironclads
Infrastructure: Dirt Roads(1/3)
Education: SUPER GENIUS!(4/6)
Culture: Cultured
Confidence: Ehhhhhh.......
Projects: Spamingrad Memorial (3/5)
Description: At the end of the great battle of Spamingrad, the Fresh Start forces were forced to retreat. A few of them hid deep in the mountains, and pledged to form a utopia that would act as an example to all...
Name
Country name: self-explanatory. I reserve the right to abbreviate, make acronyms, or add vowels if necessary.
Your name: CFC nickname. Duh.
Capital: self-explanatory
Color
Pick a color, any color... it may change slightly depending on other countries.
Economy
Sort of like fCNES, maybe. In the form Rural/Urban/Trade. To a rough approximation, the first is your agriculture and mining, while the second is your production of finished goods. You can generally invest 2 points into one of these to raise it by 1, if you give a good excuse. The third represents how much trade you're doing with other nations. Increase it by doing more trade/cornering the market in something. Duh.
I'll also use the 3 city system. Economic, Cultural, and Relgious. Each gives 1 spending point a turn, and the latter two will give random Education, Culture, and Confidence increases.
By the way, founding a city costs 1 spending point. Name it, please.
Size
The cost of infrastructure and education increases are multiplied by the number in parentheses. So are your army increases. So it's a trade-off.
Levels: Tiny(1),Small(1), Getting There(2), Respectable(2), Healthy(3), Medium(3), Large(4), Bloated(4), Obese(5), Gargantuan(5), Sumo Wrestler(6)
Age
The level of technology you're at. Your army and navy are automatically upgraded to the next level when you reach it. You're more likely to get it if others near you have it. We'll start in the Bronze Age.
--Bronze Age--
Iron Age
Early Classical Age
Middle Classical Age...
Army and Navy
See post #2.
Infrastructure
Roads, food storage, etc. Necessary if you plan to expand much (hint hint)...
You must spend the number in parentheses of spending points, multiplied by your size number, to get to the next level.
Levels: None(1), Dirt Tracks(2), Dirt Roads(3), Stone Roads(4), Paved Roads(5), Efficient(6), Highways(7), Civ3 Railroads(8)
Education
How smart your people, generals, engineers, etc. are. A high one will help you get to the next level, but won't guarantee it. Expect a drop when you gain an age. Same increase thing as infrastructure.
Levels: None(1), Huh?(2), Illiterate(2), Bad(3), Okay(3), Literate(4), Educated(4), Scholarly(5), Genius(5), SUPER GENIUS(6), SUPER GENIUS+x(6+x)
Research
Now that we've reached the iron age, there isn't really a massive paradigm shift in warfare again until the advent of gunpowder (though some would argue the introduction of horsemen, which is beginning, was just as important). Thus, I am implementing a research system, in which smaller advancements (i.e. the stirrup, the crossbow, better fortifications, etc.) can be researched. Advancements need government support to be used, but they are more likely in larger and more educated societies. Thus, the maximum amount of research depends on size and education. You give me the advancement, I'll give you a cost and a number of turns. You can have multiple research projects at once, but the turn counter will not advance unless money is invested that turn (or you've paid the full price). Like projects, you may make research secret. You cannot do research until you enter the iron age.
If you purchase research from another country, it costs an amount of EP equal to your size to implement it (you can pay this over multiple turns, but it won't take effect until you finish). This reflects the cost in transitioning to a new technology, as well as providing an advantage to those who research it first. I will keep track of who researched a technology versus just implementing it. You cannot sell a technology to others until you have implemented it.
Maximum number of points per turn that can be invested in research=Education*Size/2, rounded down.
Examples:
A Small nation with no education (1*1/2) cannot do research.
A Respectable nation with Bad education (2*3/2) can invest 3 points per turn.
Culture
How cultured, sure of themselves, patriotic, superior-feeling, etc. your people are. NOT how they feel about you. This is important, but can't be increased by spending points.
None, Tower of Babel, Disunited, Cohering, Coherent, Strong, Magnificent, Devoted, Patriotic, Jingoistic, Superior, All-Powerful, Invincible
Confidence
How much your people like you. You want this high. Stories will help, spending points won't.
None, Revolting, Muttering Angrily, Ehhhhh....., Okay, Good, Great, Super, Awesome, Adoring, Blindly Following, Worshipping, Zombie-Like
Projects
They cost eco points. I'll give you the amount.
Description
Give me one, including location and a little backstory. It may be updated as time goes on.
Orders
PMed only. Creativity is good. Mind-numbing length isn't, so 2 PM limit. If my box is full, email me at jalapenodudeATgmail.com.
Updates
Will be every 3 days to start. Deadline will be 6 PM US East Coast time.
Complaining
Be gentle, please. If it's more then simple stat problems, PM me. No flaming.