JalNES I: Quick and Easy

@Terris: You can take 5 more galleys or the 500 archers. Which of those do you want?
 
Less than 40 hours until deadline!!!

I only have 5/9 orders... at this rate, update won't come early. :(

P.S. I'd love to see some stories...
 
6/9 orders in. I need orders from The Farow, azale, and Darkening. All of them are fairly isolated, so I may post the update tonight without their orders in it, then add them when the send orders. That is, if I have time...
 
Jalapeno Dude I am in Montrose. It is a city isolated in the mountains. The only reason I have internet is because of the gas stations we stopped at. My laptop is picking up the wireless internets nearby. Please just follow my guidlines I gave you.
 
Jalapeno Dude I am in Montrose. It is a city isolated in the mountains. The only reason I have internet is because of the gas stations we stopped at. My laptop is picking up the wireless internets nearby. Please just follow my guidlines I gave you.
I guess I can do that... you won't be able to send orders tomorrow?
 
When's update!!! :cry:
 
~Darkening~ said:
I sent orders, correct?
No, you didn't...

@alex: Starting update. I will do sections for everyone except Darkening and The Farow, and edit those in later.
 
My bad. For some odd reason I keep thinking I've snet orders in when I haven't.
 
Hey JD on the first page it says

Bronze Age: One EP=1000 Spearmen=1000 Axemen=500 Archers=250

Hence the reason for my confusion ;]. Go ahead and recruit another 1ooo if I can.
 
Beginning to post update. DO NOT POST!!!

EDIT: Post 2000! :dance:
 
Update 3: Ripples​

1800-1700 BC​

The Romans are feeling devious. They purchase attractive young female slaves from Sicily, where nearly anything can be bought, and send them to far-off tribes as "gifts" in exchange for help against the nearer barbarians. The intent is obvious, and the language barrier is quite easily broken with sufficient...incentives. Some of the tribes actually fufill their promise, and this, combined with fighting over these slaves, has thrown the barbarians into an even more chaotic state than usual. The Romans also decide to provide an example of what happens to tribes that resist them. They march against a particularly weak tribe in the north, and give them an ultimatum. When, of course, they are refused, the men are massacred after a short battle (-100 Spearmen) and the women sold into slavery. A few of the surrounding tribes are then convinced to surrender, but many more of the tribes are angered and gain new resolve to destroy the weak southerners who speak a strange tongue.

In domestic matters, meanwhile, the government invests much money in irrigating the Tiber and other nearby rivers, increasing agriculture around Rome (+1 rural economy). All of Rome's territory is well irrigated now, and it seems that further investment in agriculture will not bear fruit, at least until more new land is taken. The government also passes a law requiring "members of the country" to train one out of every 8 weeks in the military. The council, not quite sure what this means, uses the broadest interpretation and requires all citizens, men, women, and children, to undergo this training. While the Romans are well-trained, they are not very pleased (-1 confidence), and the economy is starting to suffer from this radical law.

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The Byzantines seem to have abandoned Asia Minor, to the disappointment of their population (-1 Confidence). In fact, they seem to have become rather isolationist. They send only supplies and moral support to Athens, who nevertheless manages to stay even with Sparta in a brutal war of attrition (Athens: -3000 Spearmen, -500 Archers Sparta: -3500 Spearmen). The Byzantines, rather than campaigning against the Thracians, decide to pay them off; this works for the moment, but if the tribute stops.... Troy has managed to pick up most of the slack from Byzantium in the Aegean trade (Troy: +1 Trade economy), and the Aegean is now a battleground between Byzantine and Trojan ships (Both: -10 Galleys). Minoa, meanwhile, stays out of the war and profits greatly from trading with all sides of the conflict (Minoa: +1 Trade economy).

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North of Byzantium, another tribe has taken the step from barbarism to civilization, spurred by Byzantine trade. Like the Byzantines, Atyria finds itself in a naturally advantageous position, and, also like them, the Atyrians could profit greatly from trade if they take advantage of it.

Using excellent tactics, the Atryian succeed in uniting their entire peninsula, both peacefully and by force(-200 Spearmen, -200 Axemen, -100 Archers), which stretches their infrastructure. Far more important than this, however, is the start of construction on the Harbor of Atyrian, in the capital city. It is to consist of three massive stone piers. The east pier will be the building place of the Atyrian navy, while merchant ships will be built on the other two piers. When completed, the Harbor will provide a steady stream of ships, as well as being a source of pride for all Atyrians.

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Once again, the Dual Empire of the Nile doubles the size of its army and goes on an expansion spree. It has little trouble in the deserts to the west, but expansion east along the Mediterranean and into Sinai is much harder(-2000 Spearmen, -500 Archers, -500 Axemen). Still, it succeeds, and Egypt once again grows greatly (+1 size). The navy is also increased, and, although constantly fighting Cyprus (-20 Galleys), it is enough to insure communication with Cyrene, which has founded a new city. Egypt also makes contact with Carthage, and is much amused by its struggles with the Berbers (see below). The Pharaoh also commands his advisors to try reaching the next age. Very happy that the pharaoh does not intend to execute them, many of them do indeed live to a ripe old age.

Not much happens for the rest of the century, until 1718 BC. Then the very gates of Hell open up.

Spurred on by the massive Babylonian migration (see below), the tribes in Syria coalesce into a mighty force, known only as the Hyksos. Finally defeating all nearby opposition, they start raiding eastward into Egypt...and decide to stay. In the last decade and a half, they have swept westward, their chariots seemingly unstoppable (-3000 Spearmen, -400 Axemen, -500 Archers, -1 confidence), and have captured the entire northern half of Egypt, looting (-1 spending point next turn) and burning Memphis to the ground (-1 urban economy).

Luckily for Egypt, its unique capital system means the country has not yet collapsed into anarchy. Also, advisors say they may be able to copy the seemingly-invincible chariots, and even improve them... that is, if the now Single Empire can survive.

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From war in the west, we move east to...more war.

The Medes, seeing an opportunity, have decided to help Ur. While Ur manages to hold off the Babylonians (Ur: -2000 Spearmen, -700 Archers Babylon: -2000 Spearmen, -500 Archers, -200 Chariots), the Medes perform a nearly-flawless lighting strike and seize all of Babylon east of the Tigris with few casualties (-100 Spearmen).They then build rafts, cross the Tigris, and besiege Babylon itself. They meet the outnumbered Babylonian garrison at the gates of the city, and destroy them (Babylon: -300 Spearmen, -400 Archers, -250 Chariots Medes: -900 Spearmen, -200 Archers, -250 Chariots). The Medes then build rams and storm the city, careful to leave it intact as a place of culture (-400 Spearmen, -50 Archers). After the fall of their capital, Babylon is pushed back on all fronts, and barely survives. Most of the Babylonian army and population flees to Syria, where they join with the locals and cause some interesting events (see above).

But this is not all for the Medes. Far from it. Elam, during all this, is busy driving out the forces of Ur, who would much rather be protecting their homeland, from their lands in a series of long, hard campaigns(Ur: -500 Spearmen, -100 Archers Elam: -1500 Spearmen). As they are fighting one of the last battles, the Medes cross the border from the north. Although outnumbered, the Medes have the element of surprise on their side--and chariots. They quickly seize Susa, and, with the help of Ur, defeat the counterattack and destroy Elam for good, splitting it with Ur. (-Elam as an independent nation Medes: -600 Spearmen, -100 Chariots, -250 Archers Ur:-200 Spearmen, -200 Archers)

At the end of the war, the Medes emerge triumphant(+1 Culture, +2 Confidence). They have captured two capitals (+2 Urban Economy) and much land (+1 Rural Economy). They are now massive (+2 Size), and seemingly unstoppable. Or are they?

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In Carthage, the king, worried that the people don't like him, distributes half of the royal treasury to his subjects. Suddenly, he is adored (+2 Confidence)! He also builds a system of roads, and, completely ignoring the strategy that actually worked before, orders nearly all of his troops to "Burn all there villages to the grow and rape there women!"

While his troops are having fun marching around on the new roads and burning Berber villages, some other Berbers walk into the capital, kill the small garrison, and loot the city (-300 Spearmen, -1 spending point next turn). Luckily, the royal family was wiped out and the general takes over Carthage. Perhaps he will be sane?

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The Hedjaz continues to build cities--this time, Al-Khalif in the south--and the policy has paid off in increased tax revenues (+1 Urban Economy). The nation continues to expand along the coast, facing little resistance (+1 Size). The ruler decides to create a speedy, elite force of horsemen, and the Arabian Cavalry corps is born. Their first mission is to open up the overland trade routes. This task is far too large to be finished quickly, but, with many losses, the desert raiders are driven back (-300 Spearmen, -150 UU). Advisors suggest that larger forces be used. Perhaps a corridor tactic, like that used by Egypt, could be tried?

Meanwhile, the region continues to suffer, as trade is hampered by the war in Mesopotamia and all but ceases in Egypt. (-1 spending point next turn for Dilmun, Magan, the Hedjaz)

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North to Prussia, which, surprisingly, is much more peaceful than the south.

Prussia continues to expand on the islands and to the west (-500 Spearmen, -500 Axemen, -50 Archers), and is now completely overstretched (+1 Size, no more expansion until infrastructure increased or another city built). The tribes to the east are given passage through Prussia and are allowed to loot to their heart's content in the west. After initial hostility, the Eastern Tribes seem to be warming towards Prussia.

Meanwhile, there are rumors of rich lands on a great island far to the west. Perhaps the mighty navy should raid there--or trade?

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There are indeed lands to the west, though only some of them are rich. The oldest, and richest, state in England is Wessex, the northern and western terminus of the great Tin route that wends its way through the Mediterranean and the Middle East.

Recently, another power has arisen in England--Brittania, with its capital of Caer Troia. Although their capital is inland, these people are infatuated with the sea, and there are many possibilities for them. They could expand off their island, trade with their neighbors--or wrest control of the Tin Route from Wessex. They have recently expanded in every direction, but they lack infrastructure--and to the north, the Scots are ever-present...

To the west, on another, smaller, island, is Eire. They, too, have the potential to be a trading power--if they can fight off the barbarians threatening to destroy them.

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NPC Diplo​

From: Ur
To: Medes

We thank you for your help. Payment shall come this turn.

From: Thracians
To: Byzantium

Keep the tribute coming!

From: Berbers
To: Carthage

All your money is belong to us!

From: Magan
To: The Hedjaz

We suffer greatly. May we have assistance?


Rants from the Mod (OOC)​

Sorry about the quality at the end. Another reason to get your orders in quickly--I do countries in the order I get their orders.

Erez, don't quit! Your situation isn't as bad as it seems. This happened IRL, and a dynasty held out in the south for 200 years, finally reconquering Egypt. As you can see from the stats, the Hyksos aren't really that strong--they just have chariots. Make a chariot UU, write a speech to encourage your people, and you'll be fine.

1 EP= 1000 Axemen*Size number. 2 EP=2000 Axemen*Size number. Got it?

To clarify, the number of galleys recruited by one spending point isn't affected by your size.

Don't even think about the iron age until the tin route collapses or around 1200 BC, whichever happens first.

No stories this turn? :(

I did get all orders in on time. Yay!

Best orders: TerrisH.
Scapegoat-for-the-turn: Iggy. So..much...to do...

Orders due Wednesday at 6 PM EST.
 
Stats are up. You may now post.

jalnesupdate3.png
 
Great update and congrats on reaching 2k. I'm currently planning a story and I should have it finished before wednesday.
 
The Hyksos CONQUERED egypt, fully....... Luckily Egyptia culture assimiliated them in reality... How is that suppose to be implemnted into a NES?
 
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