JalNES I: Quick and Easy

You shall see...

Just have the two Medean conflicts (nice call, andis!) and Prussia to go!
 
Starting to post update...
 
Update 8: The Spoils of War​

1300-1200 BC​

Carthage continues to consolidate quietly, making no effort at all to expand. Much income is spent on designing a new form of government, though it has had no visible effect yet.

Carthage has always relied on its archers; their fire arrows defeated the Berbers when nothing else could. And a Carthaginian scholar has devised a more deadly bow to arm the archers with--longbows. These very large bows can shoot arrows twice as far and twice as hard as normal bows, and the Carthaginian archers have become masters with them. Unfortunately, initial grand expectations about how many new archers would be able to be trained fall far short, as arrowheads have suddenly become much harder to come by, with a drastic lack of tin. Perhaps because of this, the ruling general begins sponsoring scholars at court. They are pondering the problem, and proposals range from making sacrifices to the gods to sending expeditions in all directions to going back to using copper to looking for other metals entirely. Little progress has been made in pursuing any of these ideas.

Attempts to increase trade in Carthage have failed, as no money was invested in encouraging trade, no taxes were eased on merchants, and, in general, trade seems to have declined, especially to the west.

The Sicilans, meanwhile, begin colonizing Sardinia, founding the city of Cagliari in the south (-300 Spearmen, -100 Archers, +1 size, +1 urban economy).

Rome continues to stagnate under the Oligarchy, and people are beginning to mutter about restoring the monarchy (-1 confidence). Raids continue to increase across the Apennines, and some halfhearted campaigns take place, but achieve nothing (-400 Spearmen, -200 Axemen).

On the positive side, the nobility is growing increasingly educated, and Rome is now the most intelligent state in the world. Perhaps they could find a substitute for tin to make bronze with?

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Previously, Brittania seemed to have been opposing Eirehann, aiding the League of the Free Irish and conquering Eirehann's ally, Wessex. However, the leadership seems to have changed it mind. The first sign of this comes in 1293, when the League refugees are rounded up and told that they are going back to Eirehann now that the Galloglach threat has been removed. Although some protest, all of them are forced onto ships. They are not, however, taken to Ireland--in the middle of the Irish Sea, the refugees are slaughtered and thrown into the water. This leaves the people of Britannia both confused and appalled (-1 confidence).

In Eirehann, meanwhile, the Druids begin splitting into different orders. One of them, the Druids of the Claw, becomes a highly trained military order. Unlike the Galloglach, the Druids are swift, agile, and maneuverable, making them ideal to fight heavy units like the Galloglach. They wear light armor and carry two handaxes, along with a bow, making them equally good at long or short range.

Finally, Eire and Britannia are ready for war. For the second time in a century, a great armada of ships from two nations is assembled in Dublin; for the second time in a century, a great Irish force assaults the Isle of Man. The Isle of Man, as expected, is incredibly well-fortified, throwing back the Eirehann charge after charge after charge. But, of course, the Galloglach are far outnumbered, and eventually, they fall, having sold their lifes dearly. It seems the Galloglach realized the hopelessness of the situation, and fled to the mainland (Eire: -200 Galloglach Eirehann: -600 Axemen, -100 archers, -100 UU).

Meanwhile, the Britannian force charged with invading Scotland is having trouble. The Scots have once again emerged, and are not happy that their brothers have been slaughtered. So, as the massive host heads north, it is constantly harassed by ambushes and archers, and many men fall, lowering the moral significantly (-300 Axemen, -100 Archers). Finally, however, they succeed in breaking through the Scots, and morale increases at the thought of a good battle. However, they won't get one. Instead of an army, the Britannians find burned-out villages and salted fields. With nothing to eat, the troops are less enthusiastic about what they see as the pointless assistance of an enemy. The troops continue to push north. Still, nothing is found: no army, no food. Finally, the army meets up with the Eirehann army, which has come from the south. Only then do the commanders realize what must have happened. The Eirehann army rushes home, but the Britannian troops threaten to mutiny if taken further from home.

For the Galloglach have outfoxed them all. They burned the houses and salted the fields because they had no intention of ever returning. Indeed, the entire navy and most of the army lay in wait far to the north of the Isle of Man. When the allied fleet approached the Isle, word was sent to the navy, which set sail. Not to the Isle of Man, but to the Emerald Isle. The Galloglach were coming home.

And Eirehann had made a grave mistake, for they had left only a token force at home, tasked to assign Dublin--and no navy. The Galloglach landed in the north, and immediately set about expanding, slaughtering the population, and making more Galloglach (-200 Galloglach, +100 Galloglach). When word reached Dublin, the garrison thought it only to be raids, and sent comparatively small forces, which were systematically slaughtered (Eirehann: -200 Spearmen, Eire: -100 Galloglach, 2 spending points from Eirehann to Eire). By the time the magnitude of the situation was realized, the entire northern part of the country was taken and fortified, and the island was blockaded, preventing a message from getting to the army.

Fortunately for Eirehann, the army arrived in time to prevent the Galloglach from breaching the fortifications around Eire proper. But the agricultural base in the north is occupied. Will the Galloglach triumph, or will they be defeated once more?

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Like Carthage, Atyria continues to be peaceful. The library is continued, and already the populace seems smarter. Acting on rumors that tin comes from the north and west, Atyria expands northwest (-400 Spearmen, -300 Axemen, -100 Archers). So far, nothing has been found...

The League of the Sea Peoples takes control of Troy. In the Aegean, the only effect is that it now controls the Aegean islands--but it has larger consequences elsewhere (see below).

In Greece, raids on the Spartans increase (-200 Spearmen), while raids on Byzantium stop. Thus, even before Byzantium invades, they already are under suspicion.

The news that Byzantium is planning on liberating Athens electrifies the large Athenian expatriate community, and many of them join the army to help free their homeland (+volunteers; see stats).

Most of the Spartan navy is away colonizing Crete, and thus the small coast guard is destroyed by the Byzantines (Both: -10 Galleys), who then land outside Crete. Attempts to rally the local population fail, as all the Athenians fled to Byzantium, but the large force manages to take the city anyway, though the Spartans manage to retreat on their excellent road system (Sparta: -500 Spearmen Byzantium: -400 Spearmen, -400 Axemen, -300 Athenian volunteer Spearmen, 1 spending point from Sparta to Byzantium). The Byzantines have won the battle; but facing the more powerful Spartan economy, can they win the war?

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The Nubians withdraw from Egypt, razing crops as they go (-1 spending point next turn). The Pharaoh again sends a large force overland into Sinai and Palestine, ordering them to "smash into Tyre laying siege to the city. Make the people inside starve and give up.. yay..". The army is inspired by this glorious speech. Then, they march into hell.

The League of the Sea Peoples has burned their crops and, worse, poisoned the water supply. Hundreds of troops die from disease, and hundreds more die from hit and run attacks carried out by hired Arabian mercenaries and Hyksos resistors (-800 Spearmen, -150 UU, -100 Archers). Thus, by the time they reach Tyre, the army's numbers have been reduced by one-fourth. And then they reach Tyre.

Already hard to take at the best of times, due to its location on an island, it is made even worse by the massive investment the League has put into it. The first problem the Egyptians face is getting to the island without any ships. First, they try rafts, but these are sunk by sharpened sticks placed in the channel (-400 Spearmen). A particularly bright general decides to start building a causeway to the city. However, the Egyptians are once again thwarted by their lack of naval superiority and are harassed constantly until they withdraw (-300 Spearmen, -50 Archers). Every day, the Egyptians starve on the beach (-400 Spearmen, -100 UU), while ships sail in and out of Tyre, which continues to bustle with trade, as if taunting the Egyptians. A few enterprising Sicilian merchants have made a fortune by selling food to the army, and the whole thing seems more of a farce than a serious assault. Clearly, a better strategy will be needed if Tyre is to fall.

Meanwhile, the Sea Peoples, seeing an opportunity, track down and destroy each of the remaining Egyptian ships (Egypt: -5 Galleys, League: -1 UU, -5 Galleys). This leaves the raiders with more mobility than the defending forces, swooping in, raiding, and leaving before the Egyptian forces can catch up (1 spending point from Egypt to League).

On their other front, the Sea Peoples begin by withdrawing. The Hittites breathe a sigh of relief, and turn to deal with the Medes. Then they're hit between the eyes. Literally.

Because the Sea Peoples are fighting the Hittites on more than one front. Disheartened by their defeats and the sack of their capital, Troy agrees to join the League, who quickly sends troops there, just as the Hittites are shifting troops away from what they regard as an unimportant front. The League, using Arabian Cavalry, begins what seems like an initial strike towards the ruins of Troy. The Hittites quickly move troops there from the capital. Seemingly instantly, the Sea Peoples retreat and drive towards Hattusa, where they quickly crush the small garrison--and burn Hatussa to the ground in revenge for the sacking of Troy (League: -50 Arabian Cavalry, -500 Spearmen, -100 Archers Hittites: -400 Spearmen, -100 Chariots, 1 spending point from Hittites to League).

Furious, the Hittites rush towards their homeland--and the Medes choose this moment to attack. In a great battle, the main Hittite army is caught from behind and destroyed (Hittites: -800 Chariots, -2000 Spearmen, -400 Archers Medes: -1000 Chariots, -2500 Spearmen, -500 Axemen, -500 Archers).

Finally, the Hittites have no choice but to surrender. (+1 rural economy to League, Medes, League: +2 Size, Medes: +1 size).

But wait, there's more! Ever since the Babylonian war, the Medes had been eyeing Ur's territory hungrily. So although they expected it to be a surprise, Ur is prepared for the Medes. More than prepared. They even have a secret weapon--the Katarakti Infantry, highly trained pikemen who fight in a phalanx formation.

So when the Medes send what they expect to be an overwhelming force to cross the Euphrates, they are met by a force twice as large, and crushed. (Medes: -1300 Spearmen, -600 Axemen, -300 Archers, -250 Chariots Ur: -2000 UU). When they send a force to try to split Ur in half, they are met, forced to retreat, harried by hit and run tactics, and pushed back across the border. (Medes: -1500 Spearmen, -700 Axemen, -400 Archers, -250 Chariots Ur: -1800 UU, -200 Chariots).

Throughout their lands, Ur is falling back to defensible positions and settling in for a long fight. And, in good news for them, their ally Dilmun has honored its alliance and sent a large force for Ur to control (see stats).

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Like many other nations, Prussia is largely quiet, continuing to work on its infrastructure and consolidating its colonies (-300 UU, -200 Archers, -200 UU). Life is good, as Prussia trades with Britannia along the Northern Tin route--along with Noricum, where a profitable trading relationship has sprung up (+1 trade economy to Prussia, Noricum).

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NPC Diplo​

From: Athenian refugees
To: Byzantium

Reinstate Athens as a nation, and it will be forever grateful to you!

Rants from the Mod (OOC)​

I'd love for someone to take Eire/the Galloglach, as well as Sparta... :evil:

Upkeep rules have been added to the front page, on the second post.

Scapegoat-for-the-turn: Communisto, for saying he would join and then not sending orders.

Best orders: Andis. Short and sweet.

Deadline is Tuesday at 6. Be warned that I will be leaving on Wednesday and won't be back until Sunday.
 
Stats are up.

jalnesupdate8.png
 
I lose confidence by being NPC'ed??? :eek: Why didn't you say so earlier? :eek:
 
alex994 said:
I lose confidence by being NPC'ed??? :eek: Why didn't you say so earlier? :eek:
Of course you do. That's fairly standard in NESes, isn't it?

Obviously not from just one turn, but you haven't done anything now for 200 years...

It won't be that hard to fix. Just do something! Fight a successful war, increase your trade, write a story, something!
 
I'm going to write a story about... Leonardo De Romano! :mischief: To increase trade, is it the same with increasing urban/rural economy? :p
 
alex994 said:
I'm going to write a story about... Leonardo De Romano! :mischief: To increase trade, is it the same with increasing urban/rural economy? :p
Spending money on incentives would be one way, yes. Or you could gain control of a vital trade route, or start a new one. Or you could, say, conquer Corsica. :p
 
*sigh* Eire is quickly becoming a pain in my neck.......Its the purple one right?
 
~Darkening~ said:
*sigh* Eire is quickly becoming a pain in my neck.......Its the purple one right?
Eire, the NPC, is green. Eirehann, the PC, is purple.
 
a few Quick Questions, then I send Orders.
One, can I run Multiple Projects?
Two, Can I nevest more then one eco in a project per turn(in a single project)?
Three, what is the sound of a cow mooing on mars?

thanks. Orders are half Wrote up.

TO the The League of the Sea Peoples:
Greetings, Will you be Fair and Just in you Trade Dealings with us?
 
TerrisH said:
a few Quick Questions, then I send Orders.
One, can I run Multiple Projects?
Two, Can I nevest more then one eco in a project per turn(in a single project)?
Three, what is the sound of a cow mooing on mars?

thanks. Orders are half Wrote up.

TO the The League of the Sea Peoples:
Greetings, Will you be Fair and Just in you Trade Dealings with us?
1. No.
2. Yes. In fact, you're encouraged to.
3. I believe there isn't enough of an atmosphere for audible sound waves, but I could be mistaken. :p
 
I never said tog et into their island. I said the other way around! I said not to touch the city and wait for the army inside it to come out.

How can they raid me if they can't even land? any men of theirs to try and toucht he ground will be slaughteed by the like triple (actualy) size army I got there.

Why Cyrene is not mine? I ordered to take it.

How come Sicily got + to Urban economy just from building a city? I built 2 cities and have yet to have any urban economy...

and realy... The hitties realy were destoried by The sea people 1500 men army?

oh and if they conquered the hitties.. why they still are able tog et ecnomy from raiding them?
 
OOC: You know the increases listed are the ones they paid for to increase right?
 
erez87 said:
I never said tog et into their island. I said the other way around! I said not to touch the city and wait for the army inside it to come out.

How can they raid me if they can't even land? any men of theirs to try and toucht he ground will be slaughteed by the like triple (actualy) size army I got there.

Why Cyrene is not mine? I ordered to take it.

How come Sicily got + to Urban economy just from building a city? I built 2 cities and have yet to have any urban economy...

and realy... The hitties realy were destoried by The sea people 1500 men army?

oh and if they conquered the hitties.. why they still are able tog et ecnomy from raiding them?
The army didn't come out, and had no reason to, as they were supplied by ship.

You can't defend the entire coast with 2500 men and dirt roads, especially with no navy.

You ordered to take Cyprus (though that may not have been what you meant), and only if there weren't raids.

You'll get urban economy when you finish the wonder. Sicily is smaller, so their two cities count for more relative to their size.

The Hittites were destroyed by the Medes' 6000 man army. :p

The spending point is from looting Hattusa. The economy is from taking all of that land.
 
Ok about the army, so why my army tried to enter? I never ordered that..

I don't have two cities... I have more..

why I can defend with an 2500 army the whole coast? They raided with barly 500 men... I left mostly chariot archers...

and NK said he aboundened Cyrene......... so......
 
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