Update 10: For Want of a Boat
1100-1000 BC
Life continues to be quiet in
Carthage. Although much money continues to be poured into an extremely long-term project, there is nothing as of yet to show of it. This is true as well, though to a lesser extent, with efforts to produce salt--although progress is being made, not enough money has been invested into the industry to produce enough for trading.
In addition to these projects, Carthage continues to slowly expand, stretching irrigation far into the desert in an effort to make these areas habitable and grow the grain that is shipped from Italy. The thickest irrigation is around the new city of Cirta, which has sprung up on the western coast and become a stopping point for the waves of people moving west to the frontier. Not everyone is merely passing through it, however--it has become a prosperous city in its own right, enough to rival Veii or Cyrene.
If all is quiet in Carthage, it is just the opposite in
Rome, though not as far as military is concerned. Rome's nobility has always prided itself on being well-educated. The merchants, as they gained in wealth and power, naturally tried to imitate the nobility in everything, including, most importantly, their education. Almost overnight, an intelligent, entrepeureal, hardworking middle class is born, and this has far-reaching effects on Rome's future.
One of the first of these, but not the last, was a merchant (whose name, unfortunately, was lost to history), whose estate near Veii happened to contain a large deposit of a grey metal, though useless by most. Naturally, the merchant wanted to squeeze every last bit of profits from his lands, so he began experimenting with the metal. In one of these experiments, a large lump of metal was heated to a very high temperature in a kiln used to make pottery, on the theory that an elixer could be produced from the melted metal. However, rather than melting, the metal seemed to become harder--so hard, in fact, that the family bronze sword could only chip it!
Although this degree of hardness was rare, repeated tests managed to produce a process quite capable of making a metal just as hard as bronze. And unlike bronze, this metal seemed to be everywhere, with large deposits near Veii, near Rome, and in the South. The Senate was quite impressed with this metal, and, besides granting the merchant a perpetual title of nobility, ordered the entire military to be outfitted with this "iron". It seems that Rome is now capable of mobilizing an army greater than anyone near it (except perhaps the Atyrians, for now), and this makes the population quite happy (+1 confidence).
Nothing much happens in
Syracuse. The Sardinians are beat back, for now (-500 Spearmen, -200 Archers). And the town of Ibiza is founded on the western Balearic island.
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From the peace of the central Mediteranean we move to the all-out war in the Fertile Crescent.
Medea seems to have scored a diplomatic victory over
Ur, gaining the use of the Atyrian bronze, and arming a massive army that outnumbers Ur's nearly three to one. The final blow is ready. Ur shall fall. Except for one small thing, Ur would have been easily crushed.
That small thing is boats. The Medes neglect to build any, and although the Medean generals plead for the funds to build boats, they are rebuffed, since all of the alloted military funds have been spent.
So it comes as no real surprise to those in the know when the newly rebuilt force of Urrian river boats sails up the Tigris, destroying the fishing boats assembled against it and evading, for the most part (-2 river boats), the spikes the Medes have placed in the river. This is followed by a quick strike up between the rivers which is largely unopposed, as the Medean forces have withdrawn to their homeland. Medea is split in two (-100 UU, -50 Spearmen). A small garisson is left to guard the river, and the rest of Ur's force moves west to its next target, the Medean fortifications. These are largely deserted, but Ur moves around them in any case, and crushes the few Medean troops there(Medes: -100 Spearmen, Ur: -50 UU). And once again the Medes have made a mistake, for there are no Medan troops left in all of the west, having been ordered to defend their homeland. When promised autonomy, the remaining Hittites quickly rise up and overthrow their Medean overlords, and soon the entire land is in nominal Urrian control. The vital western trade routes are cut off, and Ur has become much richer. (Medes:-1 rural economy, -1 trade economy, -1 size Ur: +1 trade economy, +1 size, 1 point from Medes to Ur) And all for the lack of a few ships.
But, of course, the Medes have not remained idle during all of this. With or without boats, with or without bridges, the Medean generals have been ordered to cross the Tigris, so cross it they do, albeit with horrendous casualties (Ur: -15 River Boats, -600 Spearmen Medes: -3000 UU, -2000 Spearmen, -300 Chariots). And then, of course, they have to cross the Euphrates to seige Ur (Ur: -10 River Boats, -500 UU Medes: -1000 Spearmen, -1000 UU, -500 Archers).
Battered and tired, the Medes limp towards Ur--only to be met by the main part of the Urrian army, which sacrifices the east to save the capital, allowing the Medean central army to split Ur in half (1 point from Ur to Medes). In a great battle, the Medes are pushed back across the river, and it seems that the remnants of the army there will be quickly destroyed (Medes: -800 Spearmen, -400 Archers, -1500 UU, -400 Chariot Ur: -1500 UU, -800 Spearmen, -800 Archers, -100 Axemen).
For now, Ur is saved, although their army is shattered.
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The tribes of Iberia continue their efforts to unify their areas.
Maar, characteristically, focuses on coastal expansion, and manages to take a thin strip of land along the entire western coast (-5 galleys, -800 Spearmen, -300 Archers), though this puts terrible strain on their infrastructure. In addition, trade is started with Tartessos, and even the simple, rudimentary trade that is currently taking place provides a lot of money (+1 trade economy).
Iberia goes the military route. Simply conscripting lightly equipped arrow fodder into a horde, they expand to take the area between the two rivers, gaining much land (+1 rural economy, +1 size, -1200 Axemen, -400 Spearmen, -400 Archers, -200 UU), but hopelessly overstretching their infrastructure (no more expansion until infrastructure increase).
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Prussia continues trading peacefully with Britannia... or do they (see below)???
In addition, the city of Breslau is founded in the southwestern corner of Prussia. Colonies are also founded along the southern Baltic coast (-400 UU).
The Prussians launch an ambitious assault on the Danes, but greatly underestimate their opponent's army, and are held to a standstill (Danes: -2000 Axemen, -1000 Archers Prussia: -2000 UU, -800 Spearmen, -700 Archers).
Prussia and Noricum are currently negotiating spheres of influence (see diplo below).
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Eirehann is at peace both internally and externally for the first time in their existence (+1 confidence, -150 UU, -100 Axemen, -100 Spearmen). It uses the peace to build up its infrastructure. The fortifications used by the Galloglach are dismantled, and outposts are set up throughout the lands, especially on the coastline to guard against invasion. The army is used only to keep the peace throughout Eirehann.
Brittania, too, is at peace, at least once the campaigns to take the northern islands are completed (-1500 Axemen, -500 Archers). Instead of roads, however, the Brittanians build cities on their eastern coast: from north to south, Edinburgh, Hull, Norwich, and Brighton. Edinburgh is rapidly becoming the "northern capital" (+1 urban economy).
The peace is marred, though, by something the Brittanians had thought many centuries behind them. The area of former Wessex is beset by raids while the navy is in the north. The unidentified raiders take much money, as well as large amounts of weapons (-1 spending point next turn). Suspicion, naturally, falls on Prussia...
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The
League of the Sea Peoples is also basking in the glow of newly found peace, rebuilding their navy, as well as refounding the city of Troy (+1 confidence). Their navy patrols the eastern Mediteranean, preventing pirates from preying on shipping (-5 galleys), and the League happily trades with everyone, trading with both Byzantium and Sparta, as well as switching their trade from Medea to Ur.
The Sea Peoples manage to annex most of the Sinai peacefully, since they have worked with the Hyksos in the past. Egypt and the Medes now have an official land border.
The League also founds a colony in Thessalonika (-200 Spearmen), annoying the Spartans greatly, as it borders Spartan land.
Speaking of Sparta, they are occupied with a war with
Byzantium--an increasingly unpopular war in Byzantium, since the borders have not changed in what seems like an eternity. That changes this century, as the uncertain Byzantines are met by the more numerous, better-trained Spartans, and pushed back to the city of Athens at once, which will almost certainly fall. (Sparta: -6000 Spearmen Byzantium: -3000 Spearmen, -500 UU, -all volunteers)
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Atyria sells its remaining bronze to the Medes (see above) in exchange for money, plans for chariots, and a supply of horses. The horses are taken to a new city founded in the east for this purpose, Iggiland. Although fewer than expected chariots were produced this turn, the number is expected to return to normal as the horses settle down and the Atyrians familiarize themselves with chariots.
After using their tin to form an army, the Atyrians take the east coast of the Black Sea, and most of the west (-2000 Spearmen, -1200 Axemen, -1000 UU, -50 Chariots, +1 size, +1 rural economy). Meanwhile, after hearing of the Roman breakthrough, the Atyrians begin the construction of a great Metalworks in Blera, designed to allow them to develop the most advanced metals.
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The culture of
Yamato, so close to its doom, undergoes radical changes (+1 culture). Most prominent of these is the rise to power of the Samurai, a group of elite swordsmen who govern themselves by the Bushido code of honor and the Creed of the Samurai:
I have no parents; I make the Heavens and the Earth my parents.
I have no home; I make the Tan T'ien my home.
I have no divine power; I make honesty my Divine Power.
I have no means; I make Docility my means.
I have no magic power; I make personality my Magic Power.
I have neither life nor death; I make A Um my Life and Death.
I have no body; I make Stoicism my Body.
I have no eyes; I make The Flash of Lightning my eyes.
I have no ears; I make Sensibility my Ears.
I have no limbs; I make Promptitude my Limbs.
I have no laws; I make Self-Protection my Laws.
I have no strategy; I make the Right to Kill and the Right to Restore Life my Strategy.
I have no designs; I make Seizing the Opportunity by the Forelock my Designs.
I have no miracles; I make Righteous Laws my Miracle.
I have no principles; I make Adaptability to all circumstances my Principle.
I have no tactics; I make Emptiness and Fullness my Tactics.
I have no talent; I make Ready Wit my Talent.
I have no friends; I make my Mind my Friend.
I have no enemy; I make Incautiousness my Enemy.
I have no armour; I make Benevolence my Armour.
I have no castle; I make Immovable Mind my Castle.
I have no sword; I make No Mind my Sword.
Yamato tries to convince some of the other states to gang up on Toyama. This works to some extent: Kibi and Koshi attack, and Toyama is forced to shift troops away from Yamato (Toyama: -2000 Spearmen, Kibi: -1000 Spearmen, Koshi: -1000 Spearmen). However, Kenu comes up with the idea of archers, and decides to attack Kibi, quickly overrunning them (-Kibi, Kenu: +1 Rural Economy, -500 Spearmen, -200 Archers).
So Yamato is only outnumbered by a factor of two when they are attacked. At first, the battle goes predictably: each side's spearmen trade charges (Both: -600 Spearmen). However, as Yamato's lines are destroyed, Samurai are revealed in the back, and charge into the enemy spears, destroying them in close combat (Toyama: -1000 Spearmen, Yamato: -300 Samurai). For the moment, Yamato is saved (+1 confidence).
Meanwhile, Chikushi and Hi start another war (both: -500 Spearmen).
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Srivijaya still seems alone in the world, but that has not stopped them. They continue their slow expansion along the coast, but more importantly, they have completed a network of roads throughout the land. Together with the constant royal interaction with the workers in Palembang, this has given the citizens of Srivijaya the impression that their government actually cares about them, which has impressed many tribes enough for them to join the young nation (+1 confidence).
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NPC Diplo
From: Noricum
To: Prussia
We will not expand further west if you do not expand further south.
From: Sparta
To: Sea People Scum
Leave. Now.
Rants from the Mod (OOC)
Read the new upkeep rules!
Byzantium will be NPCed if I don't get orders from Dreadnought next turn.
Scapegoat-for-the-turn: Dreadnought, for making me fight both sides of a war.
Best orders: Tie between NK and the Farow
Deadline is Thursday, but I can probably update Wednesday if I get the orders.