reddishrecue
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- Nov 16, 2009
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Which gunpowder musketman would you prefer? Jannisary, Musketeer or Oromo Warrior?
Drill IV Oromos, which is very easy to get out the gate, get a Mounted bonus, plus Drill II gives instant access to Formation among other things. So at minimum they are at least at par with Jans. However, Oromos keep their bonus so going for mass Drill IV units is awesome. Way better than the other 2 musket UUs and it's really not even close. Jans are ok if you can get them soon enough, but Oromos are pretty darn strong on high levels.
They are still pretty weak against mounted, no matter what you say...
If you give them Drill 4 and formation, that will consume 3 promotions and give a 35% bonus against mounted. But a knight could get combat 3 with the same amount of promotions and still win.
They are still pretty weak against mounted, no matter what you say...
If you give them Drill 4 and formation, that will consume 3 promotions and give a 35% bonus against mounted. But a knight could get combat 3 with the same amount of promotions and still win.
Well, the comparison is to the Jan, and even without Formation the difference is very marginal in terms of Knights. Knights are not much more powerful than the standard Musket, especially considering defensive bonuses. Bottom line, Muskets are generally ignored as a brief period of warfare on higher levels. Oromos are actually somewhate effective at par, 2 Drills provide access to a variety of promos out the gate, but for me the real power of Oromos is forward thinking. They are the only musket with promos that carry forward with upgrade, and that bonus is powerful. (as far as I know it is the only UU with 2 innate upgradeable bonuses - thinking off the top of my head)
Oromo + Cannon is a world-conquest favorite of mine. Drill 4 at 5 xp? Yes please. The free Drill also allows access to Medic, so Oromos help build a super-medic (Wood 3 + Medic 1, or Medic 3 with an attached GG).
Musketeers + Cuirs might be interesting, but I don't have many problems with just plain mass Cuirs...
Jans are great if you're the first to Gunpowder, but too often I'm not. Oromo stand up to Grenadiers better, and promote into D4 Rifles -> D4 Infantry very nicely.
What's the optimal bee-line to Gunpowder, anyway? I tend to get it after Education.
Janissaries are very useful against longbows, oromos do not cut it against longbows or knights (which the AI loves to spam). If you are to compare then in terms of city-taking ability then a combat 1 + cover Janissary does much better then a drill IV oromo. And I like UUs that take cities.
I just played my first game as the Ottomans, and I can't say I was very impressed with the Janissary.
Anyway, the "musketman" unit doesn't late long. Its use goes by almost too fast because trading for rifling (which the AI tends to prioritize) is easy.
I wouldn't argue that Musketeers are third in the pecking order, but I just finished a game as Nappy. The fact that Musketeers could keep up with my mounted stacks to garrison the newly captured cities was definitely a delightful bonus.