CromulentRomulan
Warlord
- Joined
- Feb 9, 2021
- Messages
- 113
Proposed changes definitely address the power levels. I like that gaining supply from winning wars is a new incentive for the Civ. the war supply counting towards production of all units is a pretty big part of their strength
With their power reined in on other aspects of their kit I wonder if its worth changing the UA influence steal to simply equal the war score of the war? You have to exceed 25 war score to proc the ability and outside of the early eras + 12 influence (and a 25 swing respective to your defeated combatant) doesn't feel like much. I'll admit I have no idea how the +1 influence per turn would play out over the course of a game, and how it compares to Civs like Germany/Siam.
Not sure if I mentioned it already but the music selections for this Civ are excellent - feel of a piece with existing soundtrack and enjoyable to listen to
With their power reined in on other aspects of their kit I wonder if its worth changing the UA influence steal to simply equal the war score of the war? You have to exceed 25 war score to proc the ability and outside of the early eras + 12 influence (and a 25 swing respective to your defeated combatant) doesn't feel like much. I'll admit I have no idea how the +1 influence per turn would play out over the course of a game, and how it compares to Civs like Germany/Siam.
Not sure if I mentioned it already but the music selections for this Civ are excellent - feel of a piece with existing soundtrack and enjoyable to listen to
influence per turn with City-States you have a Declaration of Protection with, scaling with Era.
War Supply is your starting
Production for all Units.
2
Food in City for every City-State Friend, and +1
Faith for every Ally
Great Diplomat Points

