Jarcast & pineappledan's Hittites

Proposed changes definitely address the power levels. I like that gaining supply from winning wars is a new incentive for the Civ. the war supply counting towards production of all units is a pretty big part of their strength
With their power reined in on other aspects of their kit I wonder if its worth changing the UA influence steal to simply equal the war score of the war? You have to exceed 25 war score to proc the ability and outside of the early eras + 12 influence (and a 25 swing respective to your defeated combatant) doesn't feel like much. I'll admit I have no idea how the +1 influence per turn would play out over the course of a game, and how it compares to Civs like Germany/Siam.

Not sure if I mentioned it already but the music selections for this Civ are excellent - feel of a piece with existing soundtrack and enjoyable to listen to
 
I suggest we scrap the minimum, if the influence steal moves to the UNW.

Even at half, on a standard game with 16 CS, a 100 war score win is 800 influence for you. Even distributed as it is, it’s an enormous reward. It’s also stolen influence, so it’s a combined delta of 100 influence in that respect, though that might be only situationally relevant.
 
Last edited:
Update online.

Changelog:
Enacted UA and UNW changes.
UA - Bond and Oath:
Gain 1:c5influence: influence per turn with City-States you have a Declaration of Protection with, scaling with Era.
Your :c5war:War Supply is your starting :c5production:Production for all Units.​

UNW: E Dubsargis (Scrivener's Office)
available at Writing
2:c5culture:2:c5science:
+1 :c5food: Food in City for every City-State Friend, and +1 :c5food: / :c5faith: Faith for every Ally​
+2 :c5science: Science to all Barracks and +3 :c5production: Production to all Armories​
+10% :c5production: Production towards Diplomatic Units​
+1 :c5greatperson: Great Diplomat Points​
+2 Paper
1 :c5influence: Civil Servant Specialist Slot​
1 free Emissary​
When you win a War, gain +5 :c5science:Science and 3 :c5war:War Supply in this City, and steal :c5influence:Influence with all City-States equal to half your War Score.
 
Playing these guys at the moment and having a blast.
Big VP shine-up design-wise from what this was before---never a Civ I liked very much in BnW for some reason.
They might well be too strong, I'm not really sure but I feel pretty beefy and the UA is letting me crank out units (~+100 prod in early Renaissance) when they come for me with the pitchforks.
On the one hand I haven't won many wars, on the other hand I have diplomatically outmanoeuvred my continent. Neither probably representative of an average game.
If I had to suggest a nerf it might be to make the UA production (Max Supply - Used Supply), so it gets weaker as I max out the army. Just a suggestion.
Well done on a great job!
 
Update online.

Changelog:
- Anyt UU is now Galley class (obsoletes at Chivalry).
- leaderscene by Tomatekh.
 
I'm getting frequent CTDs with this mod and i can't load savegames without crashing. Can anyone confirm they have problems too? (VP 3.9.1 and newest Version of this mod)
 
Update online.

Ku Babbar UB2 is slightly buffed, now gives +2 :c5production: Production to mines (Forge now is +1:c5production: but was +2 before current VP update)
 
In my current game (Patch 4.13.1) I have the Hittites as opponents. It appears the UA (+1 influence in city-state for pledge of protection) triggers for every civ when The Hittites have this pledge. So for example I (playing as the celts) also get +1 influence when the Hittites have a pledge of protection.
 
In my current game (Patch 4.13.1) I have the Hittites as opponents. It appears the UA (+1 influence in city-state for pledge of protection) triggers for every civ when The Hittites have this pledge. So for example I (playing as the celts) also get +1 influence when the Hittites have a pledge of protection.
That's weird. Can you show me some screenshot showing the influence gain? Do you see any notification on map above the City state tile?
 
Ran into it again. Have attached some screens to show it.

The mods I use:

More Unique Components (who doesn't?)
Devotion Ideoligy
Religious Victory
and a shitton of custom civs (I can list them all if you want, but I presume out of sheer ignorance that these are not the problem)

I don't think the influence gain shows up above the city state, but I'll have to double check that.

Would you need other files as well?
 

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Ran into it again. Have attached some screens to show it.

The mods I use:

More Unique Components (who doesn't?)
Devotion Ideoligy
Religious Victory
and a horsehockyton of custom civs (I can list them all if you want, but I presume out of sheer ignorance that these are not the problem)

I don't think the influence gain shows up above the city state, but I'll have to double check that.

Would you need other files as well?
Obviously I used Horsehocky.... :badcomp:
 
Thanks for your report.
It seems I made a typo in the function that gives influence in the city state.
Can you check if the bug persists when using the attached version?
 
Everything is fine and dandy now from this end. Can't attest to it working for the Hittites still, but I'll just presume that's the case :)

Thanks for your tireless efford :thumbsup:
 
Thanks for checking.
The update is available as main upload in the first post.
 
Including this civ with the prospect of being maximally annoyed by the UNW when playing against Hittites. :)
 
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