JustBen
Prince
1250 BC (Inherited Turn)
I like the look of things. I switch Salamanca (empty box, 7spt) to an Archer. I'd like it to grow an extra point or 2 so we can earn more money -- Incense is about to get hooked up anyway. Wow. We're behind a few techs.
1225 BC (1)
Niagara Falls Settler > Temple (Mayan culture is encroaching and creating an easily thwarted flip risk)
The spot south of the volcano is obviously closest to our new settler, but the dot on the marshy hill is most likely to disappear soon, so that's where he heads. Spear from Salamanca meets him en route.
1200 BC (2)
Salamanca grows. It costs us a gpt to make it happy; good deal.
1175 BC (3)
Salamanca Archer > Archer
Salamanca is at an annoying 9spt. I switch it to 7spt to get an extra commerce out of it. After it grows to 5, we should be able to get reasonable MM cycles going on.
1150 BC (4)
Mauch Chunk Worker > Worker
Bust a barbarian warrior who was keeping our workers from uniting the northern & southern cities.
IT: Byzantines start Hanging Gardens
1125 BC (5)
Grand River Settler > Granary (2-3 forestchops will be put into this)
St. Regis Worker > Palace (will be switched to Worker once a forest chop is sent to Grand River)
1100 BC (6)
Allegheny Walls > Worker
Salamanca Archer > Settler
The forest shields safely delivered to Granary production, St. Regis set to Worker. Entertainment up to 10%. A barbarian horseman is spawned in that camp on the eastern shores. With 2 workers threatened by it, I guard it with an archer and a warrior.
1075 BC (7)
Centralia founded on a hill over the marshes. Another horse has spawned; I'm really glad I build that extra archer. With 2 horses to contend with -- both on mountains -- I just fortify our second archer in a forest and hope for a better position next turn. Switch Mauch Chunk from Worker to Warrior to get a token garrison -- I send its Spear with a Settler southwards.
1050 BC (8)
The barbarians keep me dancing. They were pretty frustrating, but it makes an uninteresting story.
1025 BC (9)
Road completed; we now have 2 luxuries. Our barbarian "dance" now resembles a closed game of chess.
IT: Mayan, Arabs start Sun Tzu's
1000 BC (10)
Salamanca Settler > Settler?
Tonawanda Warrior > Worker
Akwesasne founded > Temple. This is because I see 2 whales available to it. Definitely veto-able, but at 1fpt I don't know what else is worthwhile.
Well, I'm still unhappy with what happened with Salamanca's MMing. I've left 3 archers active so the next player can decide how he wants to deal with the barbarians and the situation in the south. Note that the Horsemen on the mountain south of Salamanca haven't moved for 2 turns. Cattaraugus will Settler-disband next turn.
Landgrabbing
I like the look of things. I switch Salamanca (empty box, 7spt) to an Archer. I'd like it to grow an extra point or 2 so we can earn more money -- Incense is about to get hooked up anyway. Wow. We're behind a few techs.
1225 BC (1)
Niagara Falls Settler > Temple (Mayan culture is encroaching and creating an easily thwarted flip risk)
The spot south of the volcano is obviously closest to our new settler, but the dot on the marshy hill is most likely to disappear soon, so that's where he heads. Spear from Salamanca meets him en route.
1200 BC (2)
Salamanca grows. It costs us a gpt to make it happy; good deal.
1175 BC (3)
Salamanca Archer > Archer
Salamanca is at an annoying 9spt. I switch it to 7spt to get an extra commerce out of it. After it grows to 5, we should be able to get reasonable MM cycles going on.
1150 BC (4)
Mauch Chunk Worker > Worker
Bust a barbarian warrior who was keeping our workers from uniting the northern & southern cities.
IT: Byzantines start Hanging Gardens
1125 BC (5)
Grand River Settler > Granary (2-3 forestchops will be put into this)
St. Regis Worker > Palace (will be switched to Worker once a forest chop is sent to Grand River)
1100 BC (6)
Allegheny Walls > Worker
Salamanca Archer > Settler
The forest shields safely delivered to Granary production, St. Regis set to Worker. Entertainment up to 10%. A barbarian horseman is spawned in that camp on the eastern shores. With 2 workers threatened by it, I guard it with an archer and a warrior.
1075 BC (7)
Centralia founded on a hill over the marshes. Another horse has spawned; I'm really glad I build that extra archer. With 2 horses to contend with -- both on mountains -- I just fortify our second archer in a forest and hope for a better position next turn. Switch Mauch Chunk from Worker to Warrior to get a token garrison -- I send its Spear with a Settler southwards.
1050 BC (8)
The barbarians keep me dancing. They were pretty frustrating, but it makes an uninteresting story.
1025 BC (9)
Road completed; we now have 2 luxuries. Our barbarian "dance" now resembles a closed game of chess.
IT: Mayan, Arabs start Sun Tzu's
1000 BC (10)
Salamanca Settler > Settler?
Tonawanda Warrior > Worker
Akwesasne founded > Temple. This is because I see 2 whales available to it. Definitely veto-able, but at 1fpt I don't know what else is worthwhile.
Well, I'm still unhappy with what happened with Salamanca's MMing. I've left 3 archers active so the next player can decide how he wants to deal with the barbarians and the situation in the south. Note that the Horsemen on the mountain south of Salamanca haven't moved for 2 turns. Cattaraugus will Settler-disband next turn.
Landgrabbing