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JFD and Janboruta's Civilizations

Discussion in 'Civ6 - Civilizations & Leaders' started by JFD, Oct 20, 2016.

  1. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,117
    Location:
    The Kingdom of New Zealand
    Speech from the Imperial Throne

    Greetings lads. It is with imperial emperorship that I speak to you now from the golden throne of the Emperor, being me – JFD. I wanted to take this opportunity to speak to you, the empire’s loyal subjects, patrons, allies, and pookies (of which we are happy to announce one is pregnant; we should be expecting a Pooky3 any day now), about the state of the empire.

    As many of you may know, the empire has been in a bit of a slump as of late.

    The impending release and subsequent realisation of Gathering Storm had put a fairly solid halt to my modding for Civ VI, and in truth, that period of waiting around for the latest XP only exacerbated a deep-seated disillusionment with Civ VI that I’ve previously spoken about many times. Though I had spoken of the release of the SDK as a potential re-starting point, that release came and went and my disposition toward Civ VI remained the same. Consider that I still don’t particularly like the fundamental directions that Civ VI has taken – not least in terms of tone and modding structure – and combine that with the fact that Gathering Storm has ripped through the functionability of Rule with Faith, that the status of making Civs and alt Leaders is still relatively unfulfilling (updates least of all), and that modding for the Civ VI community offers far less as an experience than does/did modding for Civ V, and you have the reasons I have no intention, nor interest, in continuing with Civ VI for the time being – and for once I am sticking to this and averting those temptations to forgo my interests out of some sense of work ethic. That is not to say I will never again pick that scene back up – after all, I don’t want RwF to fall prey to obsolescence, and I am dutifully obliged to at least maintain and complete those Civs and Leaders created with the help of others – but it is to say that no one should be holding their breath for a return of my modding for Civ VI.

    Civ V, on the other hand, is a far more involved story, and I suppose it can be rooted in the overly cumbersome and looming nature of JFDLC. I don’t particularly wish to delve too deeply into the topic since it would take far too much time and space, but JFDLC as a project has simply become too complicated to continuously re-start whenever I take extended breaks from working on it. Not only is it a monumental challenge to find the place that I left off, it is often difficult to reconcile the changes in my perspective with the ways that I designed it in the first place – designing something based on one’s interests in politics and religion will do this when those interests follow an academic career liable to significant variation – and even more difficult to figure precisely how to make changes without the entire thing falling apart. Though the task of bringing JFDLC up to where I want it to be is not impossible, it is somewhat stuck in the mud by virtue of a constant retooling of existing work, and re-doing what has already been done is never quite as engaging as creating something new – and for too long, JFDLC had simply become the former, and concomitantly, has simply become something I’d rather push aside; never complete, never incomplete. You can take the same view to my ridiculous catalogue of civs and keeping them updated.

    So what does this mean for the future of my modding? Modding has always fulfilled an important role in my life; engaging me in ways that my studies only fleetingly do, and providing that outlet that others might find in simply relaxing. But in the way things have been, modding has occupied a do-not-disturb status – the logistical challenges of both Civ VI and Civ V has meant modding in general was something I couldn’t approach least I confess to myself that I couldn’t complete or continue with what I had already devoted so much time to. That, for a while, has been simply harrowing. But I hope to re-orientate myself now, by simply experimenting with ideas and mods at my leisure; not as part of a grand, all-inclusive project like JFDLC or RwF, nor as part of a never-ending catalogue like my Civs or Leaders, but simply mods as they come; if they work together, great, if not, they’re not meant to. Consider the next stage in my modding career, at least until I am ready to once more tackle those beasts of JFDLC and RwF (if ever), to be more akin to Whoward’s Pick ‘n’ Mix. Some of these will be entirely new mechanics, some may be re-interpretations of those from JFDLC and RwF (or otherwise), and some may be simply releasing components from JFDLC and RwF as standalone features. In doing this, I hope to re-visit the fundamental value in modding for me, irrespective of the future of what I have already created.

    I hope this clarifies the state of the empire and the future of modding, and if nothing else, averts questions about the status of JFDLC and RwF – simply, consider them both defunct and on perpetual pause, but don’t mistake that for the end of empire. Good tidings lads.
     
    MisterBoomBoom and zwei833 like this.
  2. Vandal Thorne

    Vandal Thorne Warlord

    Joined:
    Mar 26, 2008
    Messages:
    153
    Errr, so not really clear to me but, essentially you won't be updating RwF to work with GS, correct?

    I'm sad since I never got to try it (have been dissertating for the better part of the last two years and also wasn't thrilled with Civ 6 but...now getting back into it) but, I can grok your reasons. Your Civ 5 mods were some of the very best. Thanks for all your efforts. I had a good time with a lot of your work.

    Quick question, have you ever considered just whipping up your own version of Civ from scratch?
     
  3. MisterBoomBoom

    MisterBoomBoom King

    Joined:
    Nov 10, 2010
    Messages:
    648
    I wish the Civ Empire would just hire his imperial majesty JFD to do the heavy lifting of inciteful, artistic and inspired direction. He has earned a spot in the Civ modding pantheon of greats and the franchise would be better for it - IMHO.
     
    Jawanaut likes this.
  4. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
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    Location:
    The Kingdom of New Zealand
    You're a bit late :p I've been updating RwF in compartmentalized form for GS, and in fact have nearly finished.

    From scratch is probably a better way than to try and impose a vision top-down, but I don't think very many have the time to do that :p
     
    MisterBoomBoom and Ondolindë like this.
  5. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,076
  6. Vandal Thorne

    Vandal Thorne Warlord

    Joined:
    Mar 26, 2008
    Messages:
    153
    Oh~~~! Got it. So I should try subscribing to the individual modules and see how it goes. Nice. I'll give that a spin once I actually finish my run with the historical speed mod.

    Thanks for following up and all your efforts on our behalf.
     
  7. norwalkvirus

    norwalkvirus Chieftain

    Joined:
    Aug 25, 2014
    Messages:
    40
    I'm having some trouble with the Policy mods. Trying to suss out what is conflicting.

    Code:
    From Database.log
    
    [275547.119] [Gameplay] ERROR: table Requirements has no column named RequirementSetId
    
    [275561.571] [Gameplay] ERROR: UNIQUE constraint failed: UnitReplaces.CivUniqueUnitType
    [275564.843] [Gameplay] ERROR: UNIQUE constraint failed: ObsoletePolicies.PolicyType, ObsoletePolicies.ObsoletePolicy
    
    
    [275600.521] [Gameplay] ERROR: Invalid Reference on PolicyModifiers.PolicyType - "POLICY_SKYSCRAPERS" does not exist in Policies
    
    [275600.522] [Gameplay] ERROR: Invalid Reference on PolicyModifiers.PolicyType - "POLICY_GOTHIC_ARCHITECTURE" does not exist in Policies
    
    [275600.522] [Gameplay] ERROR: Invalid Reference on PolicyModifiers.PolicyType - "POLICY_CORVEE" does not exist in Policies
    Everything else in database.log seems to be localization/jersey color issues, which it ran with before. But I can provide the whole thing if anyone is interested. The modding.log doesn't really seem to show any significant issues (except a big chunk of: ERROR: Attempted to evaluate a path for a mod that doesn't actually contain that path).

    Any ideas? I'm going through my other mods which may touch policies, too.
     
  8. Chrisy15

    Chrisy15 Flower, Beautiful

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    2,076
    The Modding log associates these errors with files. Post that too.
     
  9. norwalkvirus

    norwalkvirus Chieftain

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    I tried to post just the text, but the modding log gets too big for the forum. I'm interested in learning what to look for to decipher and address these errors, perhaps start modding some things myself.
     

    Attached Files:

  10. Chrisy15

    Chrisy15 Flower, Beautiful

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    norwalkvirus likes this.
  11. raunokiss

    raunokiss Chieftain

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    ESTONIA
    So the "slump" is over? Is there even slight possiblity of a hope that JFD leaders would get an update for GS? :help:
     
  12. Chrisy15

    Chrisy15 Flower, Beautiful

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    You could always Be The Change You Want To See and go add that Players:Expansion2_Players Domain to your own copies of the mods...
     
    Owen Selevert likes this.
  13. norwalkvirus

    norwalkvirus Chieftain

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    Well, my issue appears to be Wondrous Wonders, which seems to be referencing policies that have been affected by RwF changes (Corvee, Gothic Architecture, and Skyscrapers) from RwF: Revised Policies. More specifically, the part where Wondrous Wonders applies the wonder production bonuses from those policies to the appropriate National Wonders.

    The part that's confusing me is that I don't see where JFD is affecting these policies.
     
    Last edited: Jul 22, 2019
  14. Chrisy15

    Chrisy15 Flower, Beautiful

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    The Invalid Reference errors shouldn't cause the game load to fail, the issue will be more to do with the UNIQUE constraint fails and the table/column name mismatch.
     
  15. norwalkvirus

    norwalkvirus Chieftain

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    That makes sense. Wondrous Wonders does conflict where it boots me to the menu, but I suspect other conflicts with Revised Policies were also occurring, that's just the one I've found so far. I took Revised Policies out of my modlist and I'm able to run the game again with all the other mods I had been using intact and some other new ones.

    I'm looking to see where those policies get removed, which remains a mystery. I'll also see what I can do to affect compatibility. I really appreciate your help figuring this out.
     
  16. Fenragon

    Fenragon Chieftain

    Joined:
    Dec 12, 2014
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    38
    Location:
    Belgium
    Hey Chrisy15,

    I'd really want to do this, but I can't figure out how.
    I figured out that you edit it in the Leader_config, but I can't actually access the mod files of the JFD mods (even though they are installed through Workshop).

    My MODS folder (analog to the Civ 5 one) is empty.

    Could you maybe help me figure it out (or point me to good source)?

    I really miss some of these leaders, but I totally respect JFD's choice :)
     
  17. Fenragon

    Fenragon Chieftain

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    Belgium
    Thought I got it to work (game loads), but now everything is black xD

    EDIT: nvm, was incompatibility with my own mod I'm working on (I think). It's working now :D
     
    Last edited: Jul 25, 2019
  18. norwalkvirus

    norwalkvirus Chieftain

    Joined:
    Aug 25, 2014
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    To access your mods that you subscribe to through steam, find your ..\Steam\steamapps\workshop\content\289070\ folder. The numbered folders therein refer to the steam id of the mod.
     
    Fenragon likes this.
  19. sylarqq

    sylarqq Chieftain

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    Feb 27, 2016
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    any way to get hitler and stalin to work with gs?
     
  20. JFD

    JFD Kathigitarkh

    Joined:
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    9,117
    Location:
    The Kingdom of New Zealand
    IMPERIAL SPEECH



    Greetings lads. In this imperial speech I wanted to talk a bit about my modding plans now that we have reached the 100 Civ mark (for Civ V).


    First, with regards to civs, 100 is no longer the end, although that has been true for some time. Civ VI has proven not to have killed modding for Civ V and indeed not to have even scratched it; the vigour of V remains as active as ever, albeit largely behind the scenes in the annals of Discord. New lads keep cropping up and the empire hardly has enough space for all the embassies! So the original plan to stop at 100 has long been replaced for a plan of stop until the empire collapses. In more specific terms, this means the empire will continue to make new civs until such a time that it doesn’t, including those like Han and Genoa that have long been foretold, and those like Toulouse that have become recent inspirations. That said, it will be some time before I get back into making new civs, as I must focus on bringing older ones up to my current standard.


    As for Civ VI, I have essentially no interest presently in updating my old Civs nor in making/finishing those new ones I had planned like Lithuania – and certainly not less substantive civs like Bhutan. My attitude toward civ-making in Civ VI remains the same; it's tedious, creatively and communally ungratifying, and would be for a game that I consider personally inferior. This might change according to sudden whims but otherwise I’ll wait until the third XP to reassess my judgement of the game and whether I consider it worth my time and efforts.


    Onto community things. I will ofc continue to promote and publish the Ladgazine, as it is my most cherished contribution; it seems to have had a marked success at bringing the creativity of the community together that previous efforts hadn’t, and I absolutely adore all your lads’ contributions – I only wish there was more. I hope to contribute more writing myself in the vein of my nationalism article last in the upcoming issues, and especially in the lead-up to the one year anniversary and the start of volume 2. Although the response to my recent works has been uncertain and rather disappointing except from a few expected lads, it keeps my knowledge and theorization up-to-date. So whether you like these kinds of articles or not, I'll likely keep writing them; though I will also contribute to other kinds of articles where I please. And ofc, I will strive to continue oversee the CDC as well, as it provides content for the Ladgazine and useful ideas for researching potential future Civs.


    And finally, onto my present plans. Right now, I have two goals. First, to focus on my gameplay mods for Civ V. I'm positively overflowing with ideas I want to work on, especially with regards to government and religion mods, but also in bringing back some of those components from JFDLC. The new approach to gameplay modding has been supremely liberating, and although it has come at the cost of some content and grand vision-making, I hope at least some of you are also benefiting from it – though I know old habits die hard. For Civ VI gameplay mods, I have less animosity than toward Civs, but still struggle to overcome obstacles inherent to that game. So I don’t intend to wait until XP3 to continue working on RwF (including the new Ideologies component as well as bringing over First Ministers and Empowerments), but I need some time to figure the best way forward. And the second thing I want to focus on is helping out with [REDACTED], and since I'm not sure how much I can talk about that, I suppose I'll have to leave it at that.


    So lads those are my current plans. Please afford me all due respect and don't bother me with anything contrary or that would get in the way of what I’ve outlined, not least because I’ll just ignore you and you’ll be wasting your time. Tah lads.


     
    MisterBoomBoom likes this.

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