HungryForFood
Prince
JFD's Civilizations - Papal States (Pius IX) for Vox Populi
Does not need the original mod
(mediafire)
(steam workshop)
(link to original mod)
Apostolic See (UA)Does not need the original mod
(mediafire)
(steam workshop)
(link to original mod)








Chapel (UB) (replaces Temple)

- 2
Great Work slots instead of 1, which provide a Theming bonus when filled
- Up to three Chapels may be built per City, each with different
Great Work slot types.
- Costs less
Production (100instead of 200).
- Costs no
Gold maintenance.

- Can create unique
Great Works.
- Can also be expended to start a
Golden Age.
- Can only be purchased with
Faith in the
Capital.
- Has a purchase cooldown of 8 turns (scaling with game speed).
- May move immediately after purchase.
Spoiler UA details :
Original UA:
Tourism is increased by 50% with civilizations that share your
religion. Spend
Faith on Disciples which can be used to create unique
Great Works. Being with +1
Faith instead of
Culture.
Disciples have been moved to the unique unit slot, so it interacts with the game more normally. The Palace now has the culture again, as losing this culture is extremely crippling VP. In addition, Pius gets faith on all the objectives a taller empire might go for, so that he can generate faith even though he is not wide. Lastly, Pius gets some bonus missionary strength, as his UA requires him to spread.
Overall, the combination of UA, UB, and UU should give Pius loads of
Tourism and
Culture, along with high
Faith for a taller empire.






Disciples have been moved to the unique unit slot, so it interacts with the game more normally. The Palace now has the culture again, as losing this culture is extremely crippling VP. In addition, Pius gets faith on all the objectives a taller empire might go for, so that he can generate faith even though he is not wide. Lastly, Pius gets some bonus missionary strength, as his UA requires him to spread.
Overall, the combination of UA, UB, and UU should give Pius loads of



Spoiler UB details :
The first Chapel has slots for music, the second for art, and the third for writing. All three Chapels have the religious pressure, unhappiness reduction, and +3
Faith of a Temple. However, only the first one has the yields on resource tiles.
Theming the Chapel gives +3
Culture and
Tourism, along with a bonus +3
Faith. The bonus can be achieved by filling the slots with your
Great Works.

Theming the Chapel gives +3




Spoiler UU details :
Unlike the Disciples of the original mod, the
Faith cost does not increase for each one you buy. Instead, it scales just like any other
Faith purchases, which is (mostly) by era. Instead, you can only purchase them in the
Capital, and there is a purchase cooldown of 8 turns (in standard). The idea is that the
Faith cost should not be the limiting factor for buying Disciples, as Pius needs the
Faith to spread.
This unit is essentially a pseudo Great Artist which also has a chance to create Great Works of Writing and Music. Note that they do not trigger effects associated with
Great People, eg historic events, instant yields, etc.





This unit is essentially a pseudo Great Artist which also has a chance to create Great Works of Writing and Music. Note that they do not trigger effects associated with

Spoiler More UC details :
Swiss Guard (UU) (standalone)



- Can only be purchased with
Faith or
Gold.
- Swiss Mercenaries (+20%
Strength when defending. Heals 25 damage when defeating an enemy unit. When garrisoned, +10%
Tourism in the City).
- Does not obsolete.

- 4
Great Work slots instead of 3.
- Free
Great Artist when completed.
- +25%
Culture in the City, instead of +10%.
- 1
Culture per 2
Citizen, instead of per 4
Citizen.
- +10
Culture and
Tourism when Themed, along with a bonus of +10
Gold.
- 25% of Culture from World Wonders, Natural Wonders, Improvements added to Tourism, 25% more Tourism from Great Works.
- +2
Tourism to all three types of Chapels.
Spoiler Mod compatibility details :
Community events:
- Free
Great Person.
- -25%
Culture cost of acquiring new tiles, +1
Gold from Farms, Camps, and Pastures.
- +2
Faith,
Culture, and
Tourism to all
Great Works.
- All units gain
Faith and
Culture when killing an enemy unit (equal to 50% of the enemy's combat strength).
- -25% reduction of religious unrest and poverty.
- +4
Faith and
Culture, and +1
Tourism in holy city or capital for every 10 followers of your religion (yours and foreign cities).
- Costs decreased, but now scale with era (about the same in Renaissance).
- Now requires 1 Magistrate.
- Removed 2 Magistrate reward.
- New reward: spawns 1 free unit in your capital per 5 cities following your religion whenever a war begins.
- I'm considering reverting this, it's a bit op.
- Costs decreased, but now scale with era (about the same in Renaissance).
- Now has a gold cost as well (same cost as faith).
- Changed effect from 50% of your population converted per turn to 15% less faith cost for missionaries, inquisitors, and buildings (previous one was far too strong).
Credits
- JFD: Author.
- Janboruta: Artwork.
- Civitar: Graphics
- Nutty: Graphics
- Antoine Brumel: Missa Et ecce terrae motus, Gloria (Peace Theme)
- Ensemble Organum, Marcel Peres: Salve Regina; Chant of the Templars (War Theme)
- HungryForFood: Vox Populi Compatibility, Vatican Museums icon
- Asterix Rage: Promotion icon
I am not the author of the original mod.
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