Thank you , I now see how I could do it but it will take a slightly twisted formula to increase the modifier. Something like +2% Tourism Bonus per Teach Tábhairne present in the cities of the influenced civilization.There you go.
Code:
pPlayer:ChangeInfluenceOnPlayer(iOtherPlayer, iTourismvalue, false, false)
iTourismvalue = (pPlayer:GetTourism() x (100 + pPlayer:GetTourismModifierWith(iOtherPlayer) + BuildingBonus))/100 - (pPlayer:GetTourism() / (100 + pPlayer:GetTourismModifierWith(iOtherPlayer)))
Last edited: