JFD's Civilizations - Prussia (Frederick) for Vox Populi

JFD's Civilizations - Prussia (Frederick) for Vox Populi (v 9)

Oops, there's a typo in the code. Try this file, use it to replace the existing file in ..\MODS\JFD's The Kingdom of Prussia for Vox Populi (v 7)\Core. This is save game compatible, you can just load the turn before the event triggered.

I also just realised I didn't update the events according to the latest version of Community Events. Will have to do that later,
 

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  • Prussia_GameDefines_Events.rar
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Oops, there's a typo in the code. Try this file, use it to replace the existing file in ..\MODS\JFD's The Kingdom of Prussia for Vox Populi (v 7)\Core. This is save game compatible, you can just load the turn before the event triggered.

I also just realised I didn't update the events according to the latest version of Community Events. Will have to do that later,
:lol:
 
Hi sorry to bother about the events issue again...
But certain events such as the Teutonic Order and Conservatories Sponsorship doesn't seem to work fully, they do use the requirement if needed (faith for the Teutonic Order) but they don't provide anything...
Haven't tried all the events but Unity Under One Flag and A New Chancellor works...

(In case not sure of the event names, a new chancellor is the free great person, unity under one flag is the second event which gives units woodsman promotion and logging camp 1 culture, Teutonic order is the third event unlocking it to be built and conservatories sponsors is the fourth event giving tourism and gold to opera houses and gold and culture to musicians)
 
HungryForFood updated JFD's The Kingdom of Prussia for Vox Populi with a new update entry:

v 8

Events: An Army With A Nation
- Updated to be the same as the latest Germany's in the latest version of community events (as of 02/09/19). Details as follows.
- Choice 1: Free great person. Now requires Renaissance instead of Medieval.
- Choice 3: Now enables the faith purchase of Teutonic Chapters (Order clone), instead of free Orders in every city. Choice was previously broken.
- Choice 4: Text now correctly states that Musicians gain +1 Culture and +1 Gold, instead of +1 Culture and +4...

Read the rest of this update entry...
 
Unfortunately I've been procrastinating on modding. Updating just isn't as exciting as adapting new things I guess.

On a side note, JFD updated Prussia's UA. It is now:
  • Specialist GPPs and Yields increase Military Production.
  • Military Buildings provide 33% more XP to newly trained Land Units.
Perhaps we should adapt the specialist increasing military production part? I can then add another part to the UA: 'x% more supply from population'.

This will replace the GA from kills part of the UA.

The purpose of this change would be to turn Prussia into a more tall warmonger. This is arguably a bit more historical, and it also differentiates Prussia from both Zulu and Sweden. The only other tall warmonger by design so far is Assyria.
 
Unfortunately I've been procrastinating on modding. Updating just isn't as exciting as adapting new things I guess.

On a side note, JFD updated Prussia's UA. It is now:
  • Specialist GPPs and Yields increase Military Production.
  • Military Buildings provide 33% more XP to newly trained Land Units.
Perhaps we should adapt the specialist increasing military production part? I can then add another part to the UA: 'x% more supply from population'.

This will replace the GA from kills part of the UA.

The purpose of this change would be to turn Prussia into a more tall warmonger. This is arguably a bit more historical, and it also differentiates Prussia from both Zulu and Sweden. The only other tall warmonger by design so far is Assyria.

Yea I think adapting it would be a great idea!
on a side note, what have you been adapting ?
 
Zero.

I've given some thought to the UA, I'll probably go with this:
  • +20% production of land units for each worked specialist. JFD's one applies to all units.
  • +1 Great General points to all specialists, scaling like Korea. Going for this instead of more supply from population, or +1 supply from each national or world wonder.
  • 100% more experience to land units when created. Previously applied to all units.
The first two parts should strongly encourage a Tradition start for Prussia. Remember that GG points on specialists also indirectly leads to more supply when expending the extra generals. Flat supply doesn't feel like it would encourage tall play enough.

Additionally, for the UB, I'm dropping the bonus yields during Golden Age, and replacing it with more XP. Perhaps +40 XP instead of the usual +25 XP. This will help give back Prussia a small XP edge for naval and air units late game.
 
Managed to squeeze the UA text into three lines. Unfortunately have to leave out the details.



Seems like a reasonable UA to me.
 
HungryForFood updated JFD's The Kingdom of Prussia for Vox Populi with a new update entry:

v 9

UA: Army with a State
- Renamed from Hohenfriedberg March.
- Removed Golden Age Points from kill.
- XP bonus now only applies to land units.
- Added +15% production of land units per worked specialist.
- Added +1 Great General Point per specialist, increasung by +1 in Medieval, Industrial, Atomic.

UB: Kriegsschule
- Removed +10% Science and Culture during Golden Ages.
- Increased XP from 25 to 40 (15 more than Military Academy).

Events: The Black Eagle
- Renamed from An Army With A Nation.

Read the rest of this update entry...
 


Thank you for your reply.
I removed the "WHERE" conditions from Prussia_GameDefines_ModSupport.sql but it's still not working.
 
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