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JFD's Rise to Power

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Yeah, just remove God-King from the selectable pool, if possible. As for the Ecumenical Patriarchy, it got stolen from me by an AI so I haven't been able to test it in my game D:
 
Geez, I go through the trouble of pushing the Ecumenical Patriarchy out, all any of you do is bemoan Abu Simbel :( Will remove in the next update, and will fix the CulDiv dependency (though I swear I removed it...)
Hey, don't get us wrong. We really appreciate your efforts (well, at least i do but i guess the others will agree), but not being able to found a religion because you built a wonder is quite a game breaker especially in a mod about religion.
As for the dependency, all i can say is that the mod did ask for CulDiv. Probably does not need it but asks for it. Not a big deal as CulDiv is interesting in itself but i wanted to let you know :)
I've been a bit afraid based on how hard religion can be on Deity. What's your experience, worth it?
That's one reason i wanted to test it. Haven't played far but i fear it might be even harder to get a religion on Deity with this mod :( Part of the reason being the free prophet moved to an earlier wonder (it was possible to get a religion before an AI get Hagia Sophia with good faith pantheon, not before they get the new Temple), another reason might be the faith decision. If AIs are able to use decisions, with the gold bonus and fast classical era of a Deity AI, they are guaranteed to use the pagan festival (don't remember the name) twice before a player can found.

@ JFD Once again don't get me wrong, i'm not complaining, i know it's a lot of work to create a mod like this, i've tried to make a mod myself but never managed to finish it, i'm just sharing my experience and i wanted to test something i knew few players (if any) would test so you would know how your mod behaves on the highest difficulty.
You've done a great job at this mod :goodjob:
Don't get discouraged by too short posts made in a hurry on the evening :blush:
 
The problem with Abu Simbel is that I can see no way to prevent it from being instantly grabbed by the AI, whilst retaining its meaningful position. So the best thing is just to remove it. I'll add another wonder to compensate, of course :p Any excuse to add more wonders for me :)

Yeah, just remove God-King from the selectable pool, if possible. As for the Ecumenical Patriarchy, it got stolen from me by an AI so I haven't been able to test it in my game D:

Patriarchy is a shared institution. Join it. Join it :p

@notque/Bob Morane Can you think of anything that might help eleviate the difficulty of the religion race on deity? Perhaps changing Solomon Temple's effect, and moving the free Great Prophet to somewhere later? I don't want to change Hagia Sophia's new effect (it's too perfect :p), but I can add a new wonder to the Medieval/early Renaissance if that free GP was vital to deity players. Or adjusting the pagan festival decision somehow?
 
The problem with Abu Simbel is that I can see no way to prevent it from being instantly grabbed by the AI, whilst retaining its meaningful position.
Don't worry too much. It's not overpowered and Deity players can live without most early wonders. Maybe lowering it's flavors would make AIs less interested but probably not as the religion flavor is probably the biggest draw. I think AIs are hard coded to try hard to get a pantheon, or at least some of them. The biggest issue is the God King pantheon.
@notque/Bob Morane Can you think of anything that might help eleviate the difficulty of the religion race on deity?
Tough one :crazyeye:
Probaly Solomon Temple means there will often be an additional AI religion before player can found, and it's not uncommon to found last on Deity even with good faith pantheon. When free prophet was given by HS, it wasn't uncommon to have an AI with no religion build it after all religions had been founded as it came later so moving the effect back to medieval might help. Maybe the Pagan Festival decision could be used to actually help players. I don't know how AIs decide what events to use (or even if they use any), all i can say is in a recent test game playing as the Celts no less, picking festival as soon as i had the money and finding a prophet ruin, 3 religions had been founded by AIs (one due to the temple as it came the very same turn) while is till had 100 faith left to go for my prophet. If Celts get last religion, you can be almost sure only Ethiopia and them stand a small chance to get one.

How does the AI decide to use decisions anyway? Is it flavor based? I know you didn't create the decisions mod.
 
Don't worry too much. It's not overpowered and Deity players can live without most early wonders. Maybe lowering it's flavors would make AIs less interested but probably not as the religion flavor is probably the biggest draw. I think AIs are hard coded to try hard to get a pantheon, or at least some of them. The biggest issue is the God King pantheon.

^This
 
I'll try lowering the flavours, and perhaps that'll help. I'll find a wonder to put in Medieval era for the free Great Prophet - the only issue is there's never any room left in Theology :p
 
Patriarchy is a shared institution. Join it. Join it :p
Are there other institutions in the mod currently or is it the only one. I'm lucky in my second Celt game as i was able to found 2nd (first was Darius who built Temple of Solomon :p) and the founder that will get me Patriarchate is still available :cool:
 
That's one reason i wanted to test it. Haven't played far but i fear it might be even harder to get a religion on Deity with this mod :( Part of the reason being the free prophet moved to an earlier wonder (it was possible to get a religion before an AI get Hagia Sophia with good faith pantheon, not before they get the new Temple), another reason might be the faith decision. If AIs are able to use decisions, with the gold bonus and fast classical era of a Deity AI, they are guaranteed to use the pagan festival (don't remember the name) twice before a player can found.

Allright. If I have some time this weekend I'll play multiple games with P&P and try to see if I can gain a religion in any of them going as strongly towards religion as I can, while not doing anything monumentally stupid.

I did a similar test with Papal States and played 10 games in a row without getting a religion, so it's useful to at least see if it's even moderately feasible to play with it.
 
I was not able to choose a reformation belief when I completed the piety tree. there was no pop up or anything. My religion was Druidism.
 
I moved it to Mining, and that certainly was better - after a Scout and Monument, I had two turs before it was stolen. So moving it to The Wheel or something should be perfect (I've moved Solomon's Temple to a new tech). Moving it down that way also helps justify its ability.
 
No, only P&P and it's dependencies : CulDiv, Events and Decisions and whoward's latest dll. I used the simple woward dll rather than the CP because of the possible trade issues with CP.
 
Ah, OK, when i downloaded the mod a few days ago it still listed either CP or whoward dll :o
 
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