Geez, I go through the trouble of pushing the Ecumenical Patriarchy out, all any of you do is bemoan Abu Simbel

Will remove in the next update, and will fix the CulDiv dependency (though I swear I removed it...)
Hey, don't get us wrong. We really appreciate your efforts (well, at least i do but i guess the others will agree), but not being able to found a religion because you built a wonder is quite a game breaker especially in a mod about religion.
As for the dependency, all i can say is that the mod did ask for CulDiv. Probably does not need it but asks for it. Not a big deal as CulDiv is interesting in itself but i wanted to let you know
I've been a bit afraid based on how hard religion can be on Deity. What's your experience, worth it?
That's one reason i wanted to test it. Haven't played far but i fear it might be even harder to get a religion on Deity with this mod

Part of the reason being the free prophet moved to an earlier wonder (it was possible to get a religion before an AI get Hagia Sophia with good faith pantheon, not before they get the new Temple), another reason might be the faith decision. If AIs are able to use decisions, with the gold bonus and fast classical era of a Deity AI, they are guaranteed to use the pagan festival (don't remember the name) twice before a player can found.
@ JFD Once again don't get me wrong, i'm not complaining, i know it's a lot of work to create a mod like this, i've tried to make a mod myself but never managed to finish it, i'm just sharing my experience and i wanted to test something i knew few players (if any) would test so you would know how your mod behaves on the highest difficulty.
You've done a great job at this mod

Don't get discouraged by too short posts made in a hurry on the evening
