SpecifiedUsername
Warlord
- Joined
- Jul 23, 2022
- Messages
- 130
Hey, does it work with the new version?
Last edited:
This mod references More Wonders and 4UC, hence it automatically loads after them, if those are present.For compatibility purposes, should it be loaded after of before some other mods like More Wonders or 3/4UC? Or it doesn't matter?
Bravo for the big update, can't wait to start a new game to try this mod out.
Which buildings? Screenshots, LUA logs?My buildings are vanished, how to fix?
Check out latest file in the OP post. There was a version previously with enabled debug utils.Forget it, I solved, maybe was an incompatible mod. One question, it is normal to have infinite pass reforms?
Interesting mod. I'm slowly figuring out things as I go. A guide would be awesome to help out. In the meantime, a few questions:
1) I got to pop 18 and selected a government. When can I chose to go to another government?
2) If I move a reform back to the center, does that take down revolutionary influence?
3) What are the power cycles?
Thanks, I probably would have put more thought into my government choice if I knew it was going to be a bit. Although I'm putting a lot of seriousness into this game, waiting for the next version to come out.Could the government change dialog be made dismissable or allow picking the same government when it's due to non-revolutionary sources? It can feel somewhat bad to be forced off your preferred government because you happened to hit some arbitrary threshold.
The Papacy government has a text issue with its faction descriptions. All of the cardinal factions state that they support economic reforms.
Not the developer, but:
1) Have a revolutionary faction as a dominant faction, Population thresholds (6/18), Ideology unlock, Certain wonders
2) Yes
Thanks! Fixed for the next version.One bug: Bonded (Labour) in industry reforms also remove 1 movement for gun/melee units, not only workers![]()
1) Government choice is available at: 6 population, 18 population, Ideology change, Dominant Revolutionaries, Unique Government Wonder has been builtInteresting mod. I'm slowly figuring out things as I go. A guide would be awesome to help out. In the meantime, a few questions:
1) I got to pop 18 and selected a government. When can I chose to go to another government?
2) If I move a reform back to the center, does that take down revolutionary influence?
3) What are the power cycles?
1) Yes, it works with the newest (2.7.1) version.Does it work with the new version or require an update?
Does AI uses all new features or is it only more power to the player?