JFD's The Empire of Germany (Hitler) for VP

notque

Artificially Intelligent
Joined
Nov 13, 2005
Messages
2,147
145

Das Vaterland

Great Generals grant the Blitz promotion to adjacent melee units and generate 20 turns of :c5science: Science when created. +10% :c5greatperson: Great General generation for each war and denunciation with a major civilization (up to 100%)

145

Panzer (Tank)
  • +1 :c5moves: Movement
  • +10 :c5strength: Combat Strength
  • No movement cost to pillage
  • Chance to automatically pillage tiles when rolling over them
145

Wehrmacht (Infantry)
  • Gain a free Wehrmacht whenever you capture an enemy city after discovering Plastics
  • Starts with the Great Generals I promotion
Credits:
  • JFD: Coding, Design, Writing
  • Janboruta: Artwork
  • Leugi: Artwork
  • bernie14: Graphics
  • Danrell: Graphics
  • Beethoven: Peace Theme
  • q: Balance, Design, Coding
https://forums.civfanatics.com/resources/jfds-the-empire-of-germany-hitler-for-vp.26537/
 
Last edited:
20 turns of science coupled with +10(0)% GG generation seems overpowered to me, especially when a civ goes Authority and buys GGs.

Panzer is great.

Wehrmacht - seems not strong enough, does it have a lower cost or a higher combat strength compared to infantry? Gaining one free unit for capturing a city seems not strong enough, and Great Generals I promotion isn't that relatively strong since you already have the UA bonuses for GG generation. Maybe add a fighting promotion or two.

It's great that you're working on these civs VP mods!
 
Ah, I played a game but forgot about buying GG's with faith. Maybe I can make it naturally occurring GG's only, because I really like it playing it. It's fun.
 
Wehrmacht - seems not strong enough, does it have a lower cost or a higher combat strength compared to infantry? Gaining one free unit for capturing a city seems not strong enough, and Great Generals I promotion isn't that relatively strong since you already have the UA bonuses for GG generation. Maybe add a fighting promotion or two.

Makes sense, I'll boost the combat strength or something.
 
I've been trying to get this mod to work on my computer (Windows 10), I have the VP community patch and the mod shows up in my mods list, but the civ doesn't appear in the selection screen. What am I doing wrong? Thanks in advance.
 
I've been trying to get this mod to work on my computer (Windows 10), I have the VP community patch and the mod shows up in my mods list, but the civ doesn't appear in the selection screen. What am I doing wrong? Thanks in advance.
If you didn't figure it out, I believe the issue is that the downloaded folder is wrongly named. Delete the "for VP" at the end so the folder name matches the MODINFO file.
 
Ah, thanks Sniper. I need to fix the ModInfo then.
 
Ah, thanks Sniper. I need to fix the ModInfo then.
I can't for the life of me get this mod to work.
It will pop up in the mods list and I can enable it but. Hitler dones't show up in the playable civ list?
I tried renaming the folder, playing it in dx10&11 and even dx9.
No idea what's going on here. I even tried downloading it though steam an I get the same issue.
 
I cannot get this mod or any Hitler mod to work. I think I have tried every single one on the internet. They all show up but I can't find them in the select leader menu. Anyone have a solution?
 
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