Cassius Critzer
King
- Joined
- Dec 27, 2017
- Messages
- 918
The Jidaigeki mod is nearing completion in the next month. In two weeks, beta testing will begin to look for errors.
A jidaigeki is a genre of Japanese film or television that depicts the historical period that frequently leads up to the Sengoku Jidai (Time of Warring States) say 1460-1650, but it can depict as early as 1125 or so.
The units.bmp are very full with a wide array of units, but many are quickly obsolete based on tech upgrades. This means there will be room for a prequel or a sequels based on a variety of scenarios. Jidaigeki is based on unifying the 66 provinces (254 cities) under one clan (han). This mod is based on the Sengoku Jidai mod which took the Shogun Total War game as its inspiration.
The tech tree is fully realized save for two slots. It's an ode to the creation of Budo (the Arts of War) and Bushido (the Arts of Chivalry...literally the way or journey of those who "serve"). This means the tech names are the various traditional Japanese martial arts and then the various developed aspects of Bushido characteristics. Budo directly leads to new units and some infrastructure along with basic technology. However Bushido has mysterious effects which are in the event file.
Now the player or AI can build wonders but the Imperial Court already has some. It's your major goal to take and hold that city/citadel. Good luck as every other clan will likewise want that territory.
At least 20 cities are prebuilt with excellent economies and infrastructure and units. But this means every clan can still create 16 more. Can you hold onto them though?
There is abundant wealth but it's partially misleading as it's based upon a measure of rice that would support a samurai's diet as rice is a form of currency. Regardless, you should have no trouble at all recruiting units.
Many new units were added. Look for them. All units are treated like companies ie about 100 samurai with the exception of the cannon and crew which is smaller.
1. Ronin are inexpensive samurai defenders with limited movement and ideal for garrisons.
2. Elite Cavalry Archers
3. Elite Cavalry
4. Exceptional veteran samurai wielding nagamaki which are very good attackers but superior defenders. They are meant to work in tandem with no dachi samurai.
In addition, three classes of battalions exist:
1. Defenders meant to be especially good at protecting city/citadels.
2. Attackers meant to deal with defenders and pick off troublesome enemy probes with far less risk than companies.
3. An Army that has high offensive and defensive strength, more hit points, and firepower. It has many abilities that the others lack.
Then a regiment can be made after many turns:
1. The defacto Imperial/Shogunate Army. It is extremely powerful.
Two new ships were added.
1. Wako which were Chinese junk vessels that caused immense piracy,but here were acting as mercenaries.
2. At advanced levels, an Atakebune which is more than a match for a single wako but it is risky when going against two. The atakebune may be so weakened that it must limp back to a safe port.
The AI rushes through the tech tree. You will have to decide whether to do the same as doing so results in early defenders and attacker battalions. They are game changers.
A jidaigeki is a genre of Japanese film or television that depicts the historical period that frequently leads up to the Sengoku Jidai (Time of Warring States) say 1460-1650, but it can depict as early as 1125 or so.
The units.bmp are very full with a wide array of units, but many are quickly obsolete based on tech upgrades. This means there will be room for a prequel or a sequels based on a variety of scenarios. Jidaigeki is based on unifying the 66 provinces (254 cities) under one clan (han). This mod is based on the Sengoku Jidai mod which took the Shogun Total War game as its inspiration.
The tech tree is fully realized save for two slots. It's an ode to the creation of Budo (the Arts of War) and Bushido (the Arts of Chivalry...literally the way or journey of those who "serve"). This means the tech names are the various traditional Japanese martial arts and then the various developed aspects of Bushido characteristics. Budo directly leads to new units and some infrastructure along with basic technology. However Bushido has mysterious effects which are in the event file.
Now the player or AI can build wonders but the Imperial Court already has some. It's your major goal to take and hold that city/citadel. Good luck as every other clan will likewise want that territory.
At least 20 cities are prebuilt with excellent economies and infrastructure and units. But this means every clan can still create 16 more. Can you hold onto them though?
There is abundant wealth but it's partially misleading as it's based upon a measure of rice that would support a samurai's diet as rice is a form of currency. Regardless, you should have no trouble at all recruiting units.
Many new units were added. Look for them. All units are treated like companies ie about 100 samurai with the exception of the cannon and crew which is smaller.
1. Ronin are inexpensive samurai defenders with limited movement and ideal for garrisons.
2. Elite Cavalry Archers
3. Elite Cavalry
4. Exceptional veteran samurai wielding nagamaki which are very good attackers but superior defenders. They are meant to work in tandem with no dachi samurai.
In addition, three classes of battalions exist:
1. Defenders meant to be especially good at protecting city/citadels.
2. Attackers meant to deal with defenders and pick off troublesome enemy probes with far less risk than companies.
3. An Army that has high offensive and defensive strength, more hit points, and firepower. It has many abilities that the others lack.
Then a regiment can be made after many turns:
1. The defacto Imperial/Shogunate Army. It is extremely powerful.
Two new ships were added.
1. Wako which were Chinese junk vessels that caused immense piracy,but here were acting as mercenaries.
2. At advanced levels, an Atakebune which is more than a match for a single wako but it is risky when going against two. The atakebune may be so weakened that it must limp back to a safe port.
The AI rushes through the tech tree. You will have to decide whether to do the same as doing so results in early defenders and attacker battalions. They are game changers.
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