Preturn check (1520 AD)
Gandhi's last city is on the western tip of our continent. Dutchfire has our troops moving into position to capture the city. Once our troops are in place, I will trade him Military Tradition for Constitution, then immediately wipe him off the map before he has a chance to trade it!
Hamburg is making a Caravel? That won't be particularly useful. Build switched to a Theater (4)
Everything else looks fine.
Toku has Elephants, so we probably can't declare on him until we get some Grenadiers across the Channel.
>Enter<
Turn 1: (1523 AD)
Technology discovered: Chemistry --> Steel
Turn 2: (1526 AD)
Turn 3: (1529 AD)
Trade Gandhi: Military Tradition --> Constitution + World Map
Cancel Open Borders with Gandhi
War declared with India!
Only one Longbowman is defending Gandhi's last city. Our Cavalry has 69% odds to win, but I send in a few Catapults to soften him up:
Catapult loses to: Indian Longbowman (6.00/6) That didn't go so well...
Catapult loses to: Indian Longbowman (4.44/6) At least he did some damage. Our Cav now has 95% odds:
Cavalry defeats (10.20/15): Indian Longbowman
Captured Karachi (Gandhi)
And just like that, the war is over! Essentially we got Constitution at the cost of a slight worsening our relations with Huayna. (Qin and Saladin were already at war with Gandhi, so no change in relations there; I can't recall if relations with Elizabeth were affected.)
Even though it will never be much of a city, I decide to keep Karachi just to keep another stupid Civ from settling there!(It will be 20 turns for Satsuma's border to expand again and seal our continent off from further foreign settlement.)
Turn 4: (1532 AD)
Berlin finishes: Cavalry --> Grenadier (3)
Hamburg finishes: Theatre --> Grenadier (10)
Cologne finishes: Cavalry --> Grenadier (9)
Frankfurt finishes: Catapult --> Grenadier (12)
Kagoshima finishes: Lighthouse --> Library (12)
Turn 5: (1535 AD)
The rebels in Karachi are subdued. Karachi joins the German Empire!
Karachi begins: Lighthouse
Turn 6 (1538 AD)
Berlin finishes: Grenadier --> Grenadier (4)
Munich finishes: Cavalry --> Grenadier (8)
Libyan finishes: Catapult --> Jewish Monastery (13)
Turn 7 (1541 AD)
Turn 8 (1544 AD)
Trade w/Toku: Divine Right for 400 GP
Saladin has Military Tradition now. I wouldn't be surprised if he traded it to Qin soon.
Turn 9 (1547 AD)
Satsuma finishes: Cavalry --> Theater (9)
Turn 10 (1550 AD)
Dortmund finishes: Barracks --> Grenadier (15)
By the end of the next set of turns (or maybe even before), we should be ready to launch our attack against Toku. Doing so, however, will probably push our relations with Qin into the red, and he might even come to Toku's aid. Our homeland defense is piss poor, but until Qin gets Astronomy, we should be OK.
We might want to reconsider attacking Toku and attack Elizabeth instead. Militarily, she is as weak as Toku, and she does have three holy cities (only one shrine, however (Jewish)). We'll probably need Astronomy, however, to ferry our troops over there.
We might want to start spreading some religions around in order to take advantage of the extra happiness that comes with Free Religion. We may need it if Qin cancels our deals for his happy resources.
Elizabeth will give us Corporation + GP for Military Tradition. We might want to make the deal if we decide not to attack her before Toku.
Here's the link to the save:
http://www.civfanatics.net/uploads12/JJ03_AD-1550.Civ4SavedGame
@jeejeep: Hey! I beat the 48 hour post deadline by an hour!
