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JJ03-Monarch, Just Win

Discussion in 'Civ4 - Succession Games' started by jeejeep, May 29, 2006.

  1. dutchfire

    dutchfire Deity Retired Moderator

    Joined:
    Jan 5, 2006
    Messages:
    14,106
    Location:
    -
    hey, I'll announce it now, so I won't forget: I'll be away from Friday 30 june, until the Friday 6 (?) juli.
     
  2. jeejeep

    jeejeep qwertyuiop

    Joined:
    Oct 22, 2005
    Messages:
    920
    Location:
    Washington, DC
    Dutchfire: You can just upload it using the "upload file" option at the bottom of your screen.
     
  3. ngraner42

    ngraner42 Ultrarunner

    Joined:
    Apr 2, 2006
    Messages:
    548
    Location:
    Indianapolis, IN, USA
    Going to Las Vegas, I will be back Thursday.
     
  4. Krockel

    Krockel Warlord

    Joined:
    Apr 27, 2006
    Messages:
    168
    Location:
    Linkoping, Sweden
    Around 15 peaceful turns played. We’re now in the year of 1250 AD. I mainly built and whipped infrastructure.
    For research we now know Nationhood and some beakers are spent into Military Tradition (22 turns to go at 50 % research).
    I made two trades:
    Gunpowder for Divine Right and some gold to Gandhi.
    Gunpowder for Optics, Paper and a reasonable sum of gold to Elizabeth.

    I’ve also built the Spiral Minaret in Berlin. Could do it fast with help of some chops. Problem is we have no state religion! :)

    We’ve just received a Great Person from Berlin. I was hoping for a GE for Taj Mahal. But…. Nono….. Great Scientist were given instead.

    So we have some things to decide:
    1. What to do with Great Scientist?
    2. Reserch?
    3. If we should go to war, who should we aim for?

    As option to question number one is:
    a. Build an academy in our next best science city.
    b. Get 2500 (out of 4000) beakers for education.
    c. Join him in Berlin for 1 hammer and 9 beakers a turn.
     

    Attached Files:

  5. jeejeep

    jeejeep qwertyuiop

    Joined:
    Oct 22, 2005
    Messages:
    920
    Location:
    Washington, DC
    If we have no religion, then why did you build it? We will probably just switch to free religion with liberalism anyway.
     
  6. jeejeep

    jeejeep qwertyuiop

    Joined:
    Oct 22, 2005
    Messages:
    920
    Location:
    Washington, DC
    Roster:
    Dutchfire
    rddc05
    Krockel
    Lobsterboy-up
    Jeejeep-on deck
    ngraner42-skipped until Thursday.
     
  7. Lobsterboy

    Lobsterboy Immature crustacean

    Joined:
    May 29, 2005
    Messages:
    690
    Location:
    Downeast Maine
    I'm up? Damn! I'm up in three SGs! :) If you want to take it, jeejeep, go ahead. I doubt that I'll be able to play all three sets tonight.
     
  8. jeejeep

    jeejeep qwertyuiop

    Joined:
    Oct 22, 2005
    Messages:
    920
    Location:
    Washington, DC
    I've no time tonight or tomorrow, so I guess we can wait.
     
  9. Lobsterboy

    Lobsterboy Immature crustacean

    Joined:
    May 29, 2005
    Messages:
    690
    Location:
    Downeast Maine
    Two SGs out of the way, only this one to go! I'll be able to play tonight (EDT).
     
  10. Lobsterboy

    Lobsterboy Immature crustacean

    Joined:
    May 29, 2005
    Messages:
    690
    Location:
    Downeast Maine
    Inherited Turn(1250 AD)
    What to do with the Great Scientist? Well Munich is the only city, really, that would benefit from an Academy, but currently an Academy would only bring in an extra 4-5 beakers/turn. That hardly seems worth it.
    A Super Specialist will bring in an extra 9 beakers/turn (not including bonuses). On the other hand, we can also use him to knock ~ 2500 beakers off of Education. The latter sounds like the best bet, and as none of the other Civs have Education yet, so much the better! Maybe we can beat Qin and Lizzie to Liberalism!
    It's decided, I lightbulb Education and switch from Military Tradition --> Education to finish it. With binary research (0% - 100%) we should be able to finish it in 9-10 turns.

    Gandhi and Saladin will also trade us for Nationalism. I'll have to remember to do this, but not before I get Taj Mahal at least half built in Berlin.

    Turn 1: (1256 AD)
    Berlin finishes: Theatre --> Taj Mahal (23)
    Kagoshima finishes: Granary --> Courthouse (26)

    Turn 2: (1262 AD)

    Turn 3: (1268 AD)

    Turn 4: (1274 AD)
    Hamburg finishes: Market --> Musketman (9)

    Turn 5: (1280 AD)
    Essen finishes: Granary --> Lighthouse (30)
    Saladin builds Versailles. He also has Education now, and will no longer trade us for Nationalism. :(

    Turn 6: (1286 AD)

    Turn 7: (1292 AD)
    :whipped: Courthouse in Satsuma

    Turn 8: (1299 AD)
    Technology discovered: Education --> Liberalism
    Satsuma finishes: Courthouse --> Caravel(7)

    Turn 9: (1304 AD)

    Turn 10: (1310 AD)
    Qin demands that we cancel our deals with India. You won't trade with us, so screw you, Fatboy!

    Turn 11: (1316 AD)
    Elizabeth requests the gift of Education. I remind her that England is not included in the No Child Left Behind program and send her on her way.
    Libyan finishes: Granary --> Barracks (90)
    Qin is the first to circumnavigate the globe. (I'm surprised it hadn't been done earlier!)

    Turn 12: (1316 AD)

    Turn 13: (1322 AD)
    Cologne finishes: Market --> Barracks(5)
    :whipped: Forge in Dortmund

    Turn 14: (1328 AD)
    Dortmund finishes: Forge --> Lighthouse (37)
    Hamburg finishes: Musketman --> Musketman (7)
    Frankfurt finishes: Market --> Musketman (12)

    Saladin adopts Free Market. It looks like he went after Economics instead of Liberalism, so I think that we will get there first!

    Turn 15: (1334 AD)
    Satsuma finishes: Caravel --> Lighthouse (9)

    Trade Saladin: Clams for Bananas
    Spices for 9 GP/turn

    Played an extra turn to get us to a round number (1340 AD).

    Research is set to 0%. At 90%, Liberalism will be finished in 5. With flip-flopping between 0% and 90%, we should be able to discover Liberalism in ~ 8 turns. Assuming we make it, we can take either Military Tradition, Chemistry (if we deal for Engineering first) or Astronomy.
    We've already invested ~ 500 beakers into MT, so my feeling is that we should take either Chem. or Astro., probably the former so we can start building an invasion force ASAP. On the other hand, the AIs are usually slow to research Astronomy, so we should be able to get a good return on our investment if we take it.

    The Taj Mahal will finish in Berlin in 7 turns. In 2-3 turns, we should trade Nationalism to as many civs as we can. I haven't done so yet, because I didn't want to lose the Taj to a Great Engineer, and I don't know which civs have Marble. Right now, we could get the following:

    Saladin: Engineering or Banking (take the former!) + 90 GP
    Qin: 1270 GP
    Gandhi: World Map + 70 GP

    With Ghandi's map, we'll be able to plan our invasion of the Mainland. Nobody's our great friend, and more and more, I feel this game will be won via Domination or Conquest. Diplomacy still might be an option once we adopt Free Religion.

    Take it away jeejeep!

    The save is HERE
     
  11. jeejeep

    jeejeep qwertyuiop

    Joined:
    Oct 22, 2005
    Messages:
    920
    Location:
    Washington, DC
    Got it, will play tomorrow.

    I will have no internet access from Friday until July 9th. If my turns come up then, I will need to be skipped. Someone will need to post the roster and keep things going while I am gone. Hopefully we can keep this SG going with all these absences.
     
  12. jeejeep

    jeejeep qwertyuiop

    Joined:
    Oct 22, 2005
    Messages:
    920
    Location:
    Washington, DC
    Sorry, I can't play after all. Had to play the SGOTM and now I have to pack before we go out to dinner tonight. Go to it ngraner and I hope the game goes well while I am gone.
     
  13. Krockel

    Krockel Warlord

    Joined:
    Apr 27, 2006
    Messages:
    168
    Location:
    Linkoping, Sweden
    Updated roster:

    Roster:
    Dutchfire - on deck
    rddc05
    Krockel
    Lobsterboy - just played
    Jeejeep - skip until 9/7
    ngraner42 - up
     
  14. ngraner42

    ngraner42 Ultrarunner

    Joined:
    Apr 2, 2006
    Messages:
    548
    Location:
    Indianapolis, IN, USA
    I get an error trying to grab the save; probably due to the server problems on the site. I will play once the save is accessible.
     
  15. Lobsterboy

    Lobsterboy Immature crustacean

    Joined:
    May 29, 2005
    Messages:
    690
    Location:
    Downeast Maine
    Curious. Are you having troubles downloading it or opening it? I was able to download the file fine on my "non-Civ" computer. (Obviously, I am unable to open the file from here.)
     
  16. ngraner42

    ngraner42 Ultrarunner

    Joined:
    Apr 2, 2006
    Messages:
    548
    Location:
    Indianapolis, IN, USA
    When I click on HERE, I get the "This page cannot be displayed" error.
     
  17. Lobsterboy

    Lobsterboy Immature crustacean

    Joined:
    May 29, 2005
    Messages:
    690
    Location:
    Downeast Maine
    Hmmm. I worked fine for me. Have you tried downloading the file directly from the the server? From the 'Quick Links; Upload File' link at the top of the page, select the 'View Current Upload Folder 12' link. The save should be close to the top of the list of files (maybe 10-12 files down).
     
  18. Krockel

    Krockel Warlord

    Joined:
    Apr 27, 2006
    Messages:
    168
    Location:
    Linkoping, Sweden
  19. Lobsterboy

    Lobsterboy Immature crustacean

    Joined:
    May 29, 2005
    Messages:
    690
    Location:
    Downeast Maine
    I uploaded the file again just in case I screwed it up the first time. If you still can't access it, PM me your e-mail addresses and I'll send you the file.

    Can you download other files off the server?
     
  20. ngraner42

    ngraner42 Ultrarunner

    Joined:
    Apr 2, 2006
    Messages:
    548
    Location:
    Indianapolis, IN, USA
    I was able to grab the save here at work and have emailed it back home. I will try to play tonight, but it may be tomorrow.
     

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