JNES.N2: The World, Again

Can you get it then so I can talk to you?
 
To Vikings
From Iceland
Hail from the ppls of the north, will u sign a NAP with us?
 
Are you still taking players?
 
Many years passed, many battles, many Iteges. The Somalians were being driven back, and human sacrifice was proven to be effective and pleasing for the Great Spirits - indeed, the importance of it soon rose in all of Gallaray life. Somalian prisoners too were sacrificed in a public ceremony, and new warriors had the ceremony of drinking blood before getting their weapons. By that time, all the Iteges agreed on the Galla way - to conquer and to sacrifice the conquered. That was demanded by the Spirits! And no Itege dared to displease the Spirits, especially the Great Spirit (Moderatorege).

And so the War of Somalian Blood continued.

Orders:
- Start wonder - The Temple of Spirits (a ziggurat-like structure where we sacrifice people and dedicate new warriors) (+2 moral, +1 education, +1 army, makes the population accept wars against anybody)
- Start increasing the importance of human sacrifice in our culture.
- Grow economy.
- Continue to attack Somalians. Fight to kill, but if there is an opportunity to capture, then do it. Also allow them to surrender. Prisoners of war are to be sacrificed to increase moral. Try to get towards their city.
 
Roddynia Orders
Grow Economy

Push back the mongol invaders.

Fighting The Great Mongol Menace
The biggest test of the unity of the Roddynian nation came on horse with conquest and pillage in its mind. The Mongol invaders surprised the Roddynian national army with their sheer number and speed. They quickly overwhelmed the units guarding the border and moved deeper into Roddynian territory. However, now the rest of the army was alerted to the attack, and their invasion would be stopped and reversed.
Lord Roddy ordered the majority of the army (all but the minimum neccessary guard for the other borders) to move to attack the Mongols.
While the Mongols' horse army was supperior to the Roddynian footmen in a traditional battle, Lord Roddy knew that the Mongols' main weakness came from the fact that they were made up almost exclusivly of Cavalry. The Mongols could not actualy HOLD territory well, they would ride in, raid, and then go on to their next target or back home to store their loot.
The Roddynian army was ordered to fashion crude spikes out of wood, to use against any attack by the Mongols to impale the front line on. The Roddynian soldiers were never before trained in this type of weapon, and so were not very effective in it, but the initial death toll to any Mongol line charging Roddynian infantry would still help tip the odds in favor of the defenders.
The general strategy for pushing back the invaders would be a two step process. The Roddynian army set up a long line of infantry units in defencive possitions and slowly push it forward when the enemy wasnt near. When the enemy settled down for the night to rest their horses and their men, if we know where they are, and they havent retreated faster then we can advance, a small group of brave Roddynians would be sent in to sneak into the camp and release and spook the horses, thereby removing the Mongols main advantage of manueverability (even if only some of the horses are gone, what are they gonna do, leave the men who dont have a horse behind, fine, free POWs).
 
I can't belive i'm doing it. Until farther notice i'm leaving this NES. I think i'll come back as another country soon.
 
update=whenever Jason remembers about this
 
erez87 said:
I can't belive i'm doing it.
sure you can (believe it i mean)
Until farther notice i'm leaving this NES.
just for the hell of it? or have you got a legitimate reason? (and i dont consider "got too many games i'm in" a legitimate reason)
I think i'll come back as another country soon.
you say that like it should give us hope or something. i'd take it as a threat, considering the above statements.


lol. sorry, couldnt help myself. i seem to be in a spitefull mood.
 
Oh the reason is that I can't be south african civ. I can't write stories. Know nothing about their culture and it's impposible for me to invent names for leaders...
Thats why I plan to join as a Chinese country ;)
 
then explain this:
erez said:
Xhosa
Player/Leader: erez87/ Matanzima dynesty
Government: Despotism
Economy: Growing
Age: Iron Age
Army: Small
Navy: none
Education: Terrible
Moral: Meh
Brief History- The Xhosa is a south african tribe that grown further than the rest. It is expanding slowly but nicly from south africa northward preapering to meet with opposing tribes.

besides, just grow a "chinese" nation in south africa. i'm sure no one would mind an asian culture country in south africa. we're not replaying history, we're playing a game.
 
Oh the reason is that I can't be south african civ. I can't write stories. Know nothing about their culture and it's impposible for me to invent names for leaders...
Thats why I plan to join as a Chinese country

Check Wikipedia, maybe it will have something there. As for leader names, that's all too easy. Just make sure it's hard to pronounce.
 
I agree with Roddy. Or create a whole different culture in South Africa. May be fun, erez. Talk to amon, he did the same thing in Iron Face Empire in stjnes5.
 
Hmmm nice idea.
I won't leave, i'll stay Xhosa. Story to follow.
 
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