MaXimillionZero
Warlord
- Joined
- Sep 26, 2010
- Messages
- 205
- How will massive cities work with unemployment, will there be enough scalable sources of employment available?
- How will specialists be counted?
- Why is this mechanic even necessary when limited tiles and specialist slots (except with certain civics) already limit the amount of people who can work in a city?
- Can you pull it off in a way that will be transparent and fun to play, not just to code?