JOE-05 - The Crusades

Right, I'm going to tell you here and now that I've cocked up, due to my misunderstanding of how Drafting works (I've never used it). Read on...

TURN 0 - Inherited
Looks like all our big production cities are churning out units...good stuff. I don't think the attack will happen in my turnset though (in hindsight it probably could have).

TURN 1 - 1823AD
Orleans finishes Infantry...I'm tempted to go for Ironworks here but I can knock out 6 Artillery units in the same amount of time so I go for that instead.

I have designated Arretium as our Missionary Farm as it can knock them out in 2 turns. They should be shipped over as well as the troops.

Asyut finishes a Harbour...bit of a cruddy space filler this one...starts a Courthouse.

workers.jpg


These Workers are obviously a Railroading crew, but I think they can be put to better use. They should be Railroading from Orleans/Lyons as our two biggest producers, to the military pickup point at Alexandria. With that in mine, the crew heads for Orleans.

The Settler at Alexandria is put on a Galleon with some units and heads off to merry England...Liverpool looks to be the obvious drop point...we can pull into Liverpool, unload and the units will still have their movement intact.

There are a couple of Infantry near Cicei. I'm assuming they're for dealing with Mehmed's Cavalry stack?

Another Worker crew starts Railroading from Lyons to Alexandria.

TURN 2 - 1824AD
Peter's got himself a Great General! Peter also offered a trade for Communism and 150 Gold for our Electricity, and although State Property seems a good idea, it was way too one sided a deal so I told him to sod off.

I noticed there's a Settler in the stack in England, so I pull back the Galleon with the Settler in it for other duties...

TURN 3 - 1825AD
Peter's getting pushy and asks us to war with Lizzy...not likely.

peter.jpg


TURN 4 - 1826AD
Cumae finishes a Grocer and starts an Observatory.

Peter takes Canterbury!

I'm thinking as soon as Industrialism comes in, Draft Tanks from every city, ship them over to England, lower Research to zero, declare, flatten Edirne, settle, then upgrade a tonne of units in the old stack before putting Research back up (oh how wrong am I?)

TURN 5 - 1827AD
I'm settling here so no-one else does...it's a reasonable city...maybe the borders of the surrounding cities will pop and Peter's stack will disappear!

settle.jpg


Aryan is Christian...that's Germany completely converted...unless there are some cities elsewhere.

TURN 6 - 1828AD
Freddy asks that we cancel deals with Peter. Now, I don't want to annoy Peter any more than necessary, so I decline. Our relationship with Freddy is so good that it stays at Friendly.

Peter starts a Golden Age!

Setia is founded and starts a Theatre...a Christian Missionary is on the way.

TURN 7 - 1829AD
Liz offers Corn for Fish, and I see no reason to say no.

liz.jpg


The Railroading Workers have annoyingly not done as I asked them (bug?), so I set them off to do it again.

TURN 8 - 1830AD
Oxford Uni finishes in Rome.

TURN 9 - 1831AD
Setia is Christian.

TURN 10 - 1832AD
Industrialism finally comes in...what next? Flight and Rocketry seems a good idea as Mech Infantry is on a long path we haven't gone down. Feel free to veto this if there's a better idea. It revealed Aluminium in four places around our empire. One already hooked up, one Mined but not Roaded, and two more in our borders but not Mined.

(The moment of dreaded realisation of my vast mistake...)

Oh...crap...I didn't know you can only Draft 3 units per turn, and that it's still Infantry. Due to my complete lack of knowledge of how Drafting works, I have spent 10 turns plodding along when I should have been Drafting 3 units per turn...that's potentially 30 units I've not built that I could have. I thought I could Draft every city for a Tank.

I bang my head on the desk a couple of times and Draft three Infantry that are on the way to Alexandria...Drafted from Rome and the two closest cities (not Pisae)...like I say, I thought I was going to Draft every city, hence starting with Rome and working my way around the continent.
 
ROOSTER
Cosmichail - Black Knight - On Deck (hopefully)
Vra379971
Mice - Hugh de Payen -
Jesusoneez - King Arthur - Just "played"
Rince - Phillippe de Plaissis - Up

So, a pretty crappy set of turns!

I would suggest to Rince that he does what I should have done and Draft three units per turn, whilst building Tanks in Orleans/Lyons (they're about to finish Artillery). Hopefully that'll give us a huge stack for Cosmic (if he's back) to use. Obviously if you feel you can get going sooner, do so!

There are a fair few units going to Alexandria, and boats criss-crossing the ocean, and the two Worker crews are still working on the Railroading.

I apologise again for my poor turnset.
 

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No need to apologize. We are in good shape. I didn't discuss going to Nationhood first with the group and probably should have. I'm learning how to draft effectively myself. It's a bit different.

I think we should hit soon. No need to wait for Mehemed to get artillery.

And good move to settle that spot on our land.

Re. Tech, I agree with flight and rocketry, and with turning off research to upgrade trebs/grens when we get that first city over there. Also galleons to transports will pay big dividends, and a least one destroyer.

The settler has to be right there to settle when you raze or Lizzy's culture will just swallow the land up in one turn.

Has anyone PMed Cosmichail?
 
No, the workers aren't crazy.

The problem is tht Mehmed's attack in my set took out our coal. (It's in that shot in the upper right.) We can't build rail till we have that back.
 
Okay...let me rephrase.

He razed the city, which means the coal was not and still isn't in our cultural sphere.
 
Well...the Workers were definately building Railroad by the time I saved, so we must have another source.

EDIT:

Oh, hang on a minute...this one you mean?

settle.jpg


I'm blind as a bat. Yeah...the Railroading started working again when I settled in hindsight.

@Rince...forgot to mention in my summary. It'll be worth hooking up the other 3 or maybe just 2 Aluminium resources as they're likely to be a primary target when Mehmed counters.
 
I'm also not very up to date on how drafting works, but I'll do my best.

As you probably know, we get an instant infantry for a couple of citizens, and they are angry for a while, from three cities per turn

Arpinium, no problem, draft every turn - plenty of food there.

Other cities, cycle around them ,skipping the ones with very little food.

They will get to our pick up point quickly with railroads.

The hard part is the camera zooms around strangely when you draft. You just have to take it slow and get used to this, and find a system.

Really it's too good an advantage as we have three times the number of cities, so we can win with numbers if nothing else.
 
Hastefully checks the "drafting for fun and profit"thread ...

here's an excerpt;
Vale said:
Axeman: 1 population
Maceman/Samurai/Berserker: 1 population
Musketman/Musketeer/Janissary: 1 population
Rifleman/Redcoat: 1 population
Infantry: 2 population
Mechanized Infantry: 3 population

The mechanics behind drafting are very simple. If a city has sufficient population to have at least population five after a draft, its controlling nation is using the nationhood civic, and the cultural presence of the controlling nation is at least 10% inside the city, the draft button is available.

Pressing the button immediately produces one unit of the type appearing lowest on the above list which is currently buildable. The unit is produced with only half of its normal experience rounded down.

Drafting decreases the population of the city by the amount shown above and adds 3 for 10 (normal speed) turns.

You can only draft once per city per turn and you can only draft three times per turn throughout your entire empire.

here's the link to that article if you're interested.

Drafting for fun and profit

As I said, the weird thing for me is the camera moving differently. It works though.
 
Maybe it's my options. I have 'don't cycle units' selected.

For me when I go to a city and select draft, the camera goes directly back to the unit it was on before I opened the city screen. This could be on the other side of the map, but your drafted unit is selected.

So I figured it's best to click on a unit in the place you want the drafted unit to go to,the pick up point, then scroll through the cities to draft. After each draft the camera goes to the pick up point, and you can then just send your selected unit there.

Another way is to scroll around doing your three drafts (Arpinium + two others in our case) and then go "w" through all active units and send them where they should go.

All this distracts me from the really important task of deciding which cities can withstand a draft, based on food and happiness. So that's why I mentioned it.
If you are not getting this problem then good.
 
Yeah, I do have cycle units on so I reckon it's that, although I did do the drafting by scrolling through the city screens. I'm sure you know that in the case of the game scrolling to the opposite side of the world to the selected new infantry, pressing 'C' centres the screen back on that unit?

Sure ya do! :D
 
No I didn't know that. I'll try it out.

Hopefully Cosmic is around. Once we clean up Mehemed the game will get quite intense taking out Peter. Bombers and tanks. Could be fun.
 
OK, here is my report. Again no pictures since it was a bit boring...

Basically I drafted as many units as I could, I guess around 20. Shipping takes time but we have a nice stack ready now:

17 Infantry (+7 arriving in 3 turns)
6 Artillery (+2 arriving in 3 turns)
0 Machine Gunners (+1 arriving in 3 turns)
2 Riflemen
2 Cannons
20 older units (Trebs, Knights etc.)

Some more units have just left harbor, among them the first tanks.

3 Missionaries also arrived on the new continent.

So I think we can attack any time. On the powergraph we are strongest now, mehmed is less than half as strong as we are. Flight is in in 1 turn IIRC.

Btw. I have not drafted on the last turn, so feel free to do so.

Some notable events:

Turn 3 (1835) Lizzy wants Electricity for Biology and 190 gold. I decline since the difference in beakers is too big and we seem to have around 1000 invested into biology already.

Turn 8 (1840) Lizzy wants us to cancel deals with Peter. I decline again.

Let's finish Mehmed off now! Have fun Cosmichail (or Vra)!


ROOSTER
Cosmichail - Black Knight - Up?
Vra379971 - On Deck
Mice - Hugh de Payen -
Jesusoneez - King Arthur
Rince - Phillippe de Plaissis - Just Played
 

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