I wonder if the differences are because Civ 5 vanilla was designed by a computer modder (Jon), while F&K/BNW was designed by a board game designer (Ed).
I find most mods have great ideas but are weighed down by bloat & shoddy implementation.
The only other game I know that had a "modder" lead was some expansion for EU. From what I heard, it didn't go that well
Almost all of Valve's games that aren't half-life are conscripted mod teams. Counter-Strike, Team Fortress, Dota 2, Day of Defeat, Left 4 Dead (I believe this started out as a Counter-Strike Server Mod.) I also think Portal may have been a mod at one point, but I can't remember.
It just means there was strife at Firaxis. Obviously he would have fixed these issues when he was there if he felt compelled to speak out about them when he left. And was unable to.
Frankly, it's something I struggle with on a daily basis.
Don't think so. It's not very frequent that game designers speak out about the company they were at previously. The games industry is pretty close knit - if he is worried about support, he would want to shut his mouth. But I think he's more trying to come off like "look what I've learned about designing games!" It just came off in a kind of pratish manner. "We could have improved upon X feature by doing Y" would have been better.
What Jon has showed us with his work, he's now said with his mouth.
Also, how did you struggle with Kael needing like 50 abilities? If it were me, I'd have drawn the line at a sensible number like 49.
(I'm assuming you're the actual guinsoo. Post hints at that.)
Interesting that Jon did state many of the issues with Civ5 that could have been done better......but he never dealt with the still sad state of the MP code or his part in promoting or not, it's importance in the development of Civ5. Compare this to Soren Johnson that regularly stated how he developed MP in Civ4 and were he saw it in the grand scheme of things.
CS
Multiplayer is the lifeblood of any game like this. The fact is, players are content. No content that Firaxis will EVER release will be as effective as treating players like content. Anything Firaxis can do to allow us to more easily obtain this content and play with it how we want will better the game and community as a whole.
For example, let's take a game like League of Legends. Their content is alright at best. How many people do you know that play it for the innovative and totally-not-stagnant gameplay and champion design? Now how many people do you know that play it because their friends do? Yeah, there's a pretty big difference there.
But even taking a properly designed Action RTS like Dota 2, we still see that people play it because their friends do. Even though Dota 2's gameplay and non-player content completely trumps anything that Riot is bringing to the table.
World of Warcraft is the same deal. Blizzard has jumped the shark quite a long time ago with their content, but we still see many people playing because their friends do.
There's an up and coming Free to Play called Warframe. I'm pretty hooked on it. It's pretty out there, but it's got a very mature community, which is something I can't say about any of the afforementioned games apart from WoW.
Players are your best content Firaxis. For the love of God, make use of it.