Arctic Circle
Prince
- Joined
- Apr 24, 2008
- Messages
- 473
Well. I don't seem to make the python work anyhow. However it makes sence to me that if anyone had the physical capacity to terraform the physical landscape, it would be organised giants. But I assume it is a little over the top.
Right now I have done..
- Spawning of Jotnar Citizens are modified in such a way that less and less Jotnar spawned as the Armageddon counter rises, while more citizens per city are allowed. The giant race gives birth to less and less children and the end draws near.
- Jotnar cannot build City of a thousand slums wonder.
- Culture boost of +50 now working when Jotnar cities -should- grow from 10 --> 11. Jotnar cities are limited to max 10 in size.
- Jotnar now have access to a buildable melee class, Orc Conscripts when armageddon counter reaches 30+. Similar to Axemen yet a little cheaper and
causes no war unhappiness by dying.
- Egrass the Jotnar national hero is reduced to being a 2/6 --> 2/4 at the beginning of the game.
- The Sea-giant, Triton, now have subdue animals and subdue beasts to capture the creatures of the sea.
- All Jotnar units that truly are giants, now carry the promotion 'Giantkin'.
- Seriously turned down the rate of spawned giant citizens (special units that can be upgraded to various units OBS Jotnar cannot build most
units -only- promote them from the jotnar citizens), starting with a 3% per city and turn, and the chance diving steeply downwards as the armageddon
counter rises. A real incitament for Jotnar players to keep down the armageddon counter.
- Jotnar Giant units now age 50/seasoned 100/renowned 200/prominent 300/legendary and increases in strength & defence, the damage from the spellcasters also increase in potency. Giantkin promotion required.
Other tweaks I've been thinking of:
? Allowing Jotnar cities max size 8 instaed of 10.
? Giving the elder Jotnar giants some additional perks, for example legendary giants of tier 4 some nifty spell
? Creating a Jotnar only world spell 'Galeh-Moman' - the great river of tears. All Jotnar Citizens (note: only Jotnar Citizens, not Units) have 10% to gain the hero promotion, the rest dies. Perhaps adjusted so no more then ten will die and no more then one can gain hero promotion. See story below.* Let me again point out that these units are not buildable and using it is a -huge- cost or gamble for the player building the project. Possibly a spell available only for a Legenday Vala that also sacrifices the unit.
? Triton (sea-giant) being able to move fish recourses.
? Give the 'vanilla' Hill Giant unit the promotion Giantkin.
I have to deal with the Berserker and the Triton units graphics. But I don't have much left after that.
*As the births dwindle and the Jotnar race fall short, as fewer and fewer children are born - the giants suffer from a horrible despair. The greatest of the mages, the High Vala have a vision where all the younglings leave their homes with nothing more then the clothes they wear and go to the mountains to seek an answer - few will return but among those that do will be one that will save their race as the world crumbles. After he spoke to the people with his face filled with tear, he died .. some say from grief alone.
Right now I have done..
- Spawning of Jotnar Citizens are modified in such a way that less and less Jotnar spawned as the Armageddon counter rises, while more citizens per city are allowed. The giant race gives birth to less and less children and the end draws near.
- Jotnar cannot build City of a thousand slums wonder.
- Culture boost of +50 now working when Jotnar cities -should- grow from 10 --> 11. Jotnar cities are limited to max 10 in size.
- Jotnar now have access to a buildable melee class, Orc Conscripts when armageddon counter reaches 30+. Similar to Axemen yet a little cheaper and
causes no war unhappiness by dying.
- Egrass the Jotnar national hero is reduced to being a 2/6 --> 2/4 at the beginning of the game.
- The Sea-giant, Triton, now have subdue animals and subdue beasts to capture the creatures of the sea.
- All Jotnar units that truly are giants, now carry the promotion 'Giantkin'.
- Seriously turned down the rate of spawned giant citizens (special units that can be upgraded to various units OBS Jotnar cannot build most
units -only- promote them from the jotnar citizens), starting with a 3% per city and turn, and the chance diving steeply downwards as the armageddon
counter rises. A real incitament for Jotnar players to keep down the armageddon counter.
- Jotnar Giant units now age 50/seasoned 100/renowned 200/prominent 300/legendary and increases in strength & defence, the damage from the spellcasters also increase in potency. Giantkin promotion required.
Other tweaks I've been thinking of:
? Allowing Jotnar cities max size 8 instaed of 10.
? Giving the elder Jotnar giants some additional perks, for example legendary giants of tier 4 some nifty spell
? Creating a Jotnar only world spell 'Galeh-Moman' - the great river of tears. All Jotnar Citizens (note: only Jotnar Citizens, not Units) have 10% to gain the hero promotion, the rest dies. Perhaps adjusted so no more then ten will die and no more then one can gain hero promotion. See story below.* Let me again point out that these units are not buildable and using it is a -huge- cost or gamble for the player building the project. Possibly a spell available only for a Legenday Vala that also sacrifices the unit.
? Triton (sea-giant) being able to move fish recourses.
? Give the 'vanilla' Hill Giant unit the promotion Giantkin.
I have to deal with the Berserker and the Triton units graphics. But I don't have much left after that.
*As the births dwindle and the Jotnar race fall short, as fewer and fewer children are born - the giants suffer from a horrible despair. The greatest of the mages, the High Vala have a vision where all the younglings leave their homes with nothing more then the clothes they wear and go to the mountains to seek an answer - few will return but among those that do will be one that will save their race as the world crumbles. After he spoke to the people with his face filled with tear, he died .. some say from grief alone.