I'll play and report on my turnset this evening: Frankcor >> UP NOW Pholkhero >> on deck Lobsterboy >> Jericho >> SpriteSODA >> just played I concur with the research path. We gotta build UN! (but conquest might be fun ) I'd like to do the arithmetic before deciding on what to do with the scientist. We have at the most, 200 turns to go on this game? I would compare the total number of beakers an academy would bring in 200 years compared to how many beakers we get now by cashing him in on physics. Feel free to discuss amongst yourselves -- I'll pick up the save and read when I get home from work.