Pre-Turn:
Bring lux up a notch as several cities would riot. Steal Printing press from the greeks.
Hmm... Ragnar does not know mayas, hittites, byzantines or Ottomans. Ragnar is so GREEDY. He wants the world for Magnetism, but as we're so rich, we'll pay.
Magnetism to us for contact with mayas+WM+PP+308gpt!!
Then some contact trading as Ragnar would do it for us otherwise:
-Osman gets Ragnars contact for WM+20gp+7gpt
-Greek gets Ottos contact for WM+57gp
-Ragnar gets hittites contact for WM+22gp
-Joan gets Ottoman contact for WM+18gp
-Portugal gets Mayas contact for WM+53gp
-Sumeria gets Ottos contact for WM+34gp
-Arabia gets Ottos contact for WM+20gp
-Ragnar gets byzantines contact for 28gp
IBT:
Greeks complete Magellans
SUmers start Smith's
960AD(1):
Where's our pre-build for the SMITH'S?? Does not exist. Not good. York is changed to Palace.
Trade Magnetism to Greek for Economics+WM+55gpt.
Lux to 20%
IBT:
Vikings start Newton's - and they finish it. They got SGL most likely. Then they start Smith's.
Cascade: French finish JS Bachs.
970AD(2):
Troops into position for attack to Rotterdam.
980AD(3):
Take Rotterdam without losses.
Hawk WM for 74gp+1gpt
I fear that we're not going to get Smith's...
990AD(4):
Now the greeks have the ToG also. Time for some trading I think.
As this is my first time trying this trick, I'll play it with care and think it through.
We have 3 backward scientific civs: Ottomans, byzantines and babylons. Greek and Sumerians are also scientific and Greek have Theory of Gravity. I need to trade that one from them and then bring the other to IA and see what techs they get.
Okay: We get ToG from the Greeks for Gems+Incense+128gpt. Ragnar wanted way more...
Greeks got Steam Power as their free tech.
Ragnar has Nationalism already and he's not scientific? His research is great!
Let's start gifting some techs:Bring Byzantines to IA by giving all the required MA techs to him. She gets Medicine as his free tech! Great!
Whuh. Theodora wants all the optional techs + 49gpt for Medicine. Well, if that's the price to pay, I can't chicken out anymore.
Damn! Ragnar does not want to give out nationalism for any price. Greeks want insane price for the Steam power: 3000gp+medicine+250gpt
Double damn! I forgot the Sumerians after I made the deal with the Greek for the ToG

I give ToG to them. They get Nationalism!
Now I don't know how to play this best. I trade Nationalism from Sumeria for Wines+medicine+338gpt.
Then I get Steam Power from the Greeks for Nationalism+120gpt.
There are 2 coals on the east island. Ragnar has one next to Tromso and the second one is unconnected near Delft. There's also one coal on Dutch land. That'll be soon ours!
Ragnar gets Medicine for WM+1919gp+72gpt.
Greeks get Medicine for WM+76gp+151gpt.
Then trade I trade Steam power to Sumerians for WM+245gpt.
As last trade I give Steam power to Ragnar for 210gpt.
Summary: We give out 635gpt and get 678gpt. Our cash reserves also boosted by 1995gp not to mention 4 new techs. It worked nice after all!
Then back to normal game.
Conquer Haarlem and Groeningen without losses.
IBT: THIS CAN'T BE TRUE! GAME CRASHES! I HAVE REPLAY THOSE TRADES?!??!??!?

I think there's a bug in the game as I've had several crashes if a city riots and during the interturn I change the citizen to clowns/taxmen/etc. Anyone had similar behaviour?
Reload the game and thank my notes they were so exact. This is not funny. I had to reload the game twice after the crash to get the same sequence. Sorry for that, but those trades were once done and I wanted them the same.
1000AD(5): Cavalry attack to Eindhoven gets us a leader. He is hurried to Groningen and an army is created. Two cavalry are loaded to the new army and then the army marches back to Eindhoven killing the last defender and takes the city. Now we can build Heroic epic and Military academy.
1010AD(6): Move troops next to Breda, the last Dutch city on the small island.
IBT: Vikings complete Smiths. The only good news is that it was the Vikings who got it.
1020AD(7): Breda is ours. The Dutch are GONE!
1030AD(8): Finally a peaceful turn.
1040AD(9): Rush some temples on the old Dutch lands and the rest of one cathedral on east island.
1050AD(10):Nothing special.
THE SAVE