Jumpmasters 1A: (Buying) a Stairway to Heaven - C3C 1.22, Emperor

@Tinkez,
You want it you got it in any case I'll pick up Sunday evening and play then (-5GMT).
 
Pre-Turn:

Bring lux up a notch as several cities would riot. Steal Printing press from the greeks.

Hmm... Ragnar does not know mayas, hittites, byzantines or Ottomans. Ragnar is so GREEDY. He wants the world for Magnetism, but as we're so rich, we'll pay.

Magnetism to us for contact with mayas+WM+PP+308gpt!!
Then some contact trading as Ragnar would do it for us otherwise:
-Osman gets Ragnars contact for WM+20gp+7gpt
-Greek gets Ottos contact for WM+57gp
-Ragnar gets hittites contact for WM+22gp
-Joan gets Ottoman contact for WM+18gp
-Portugal gets Mayas contact for WM+53gp
-Sumeria gets Ottos contact for WM+34gp
-Arabia gets Ottos contact for WM+20gp
-Ragnar gets byzantines contact for 28gp

IBT:

Greeks complete Magellans
SUmers start Smith's

960AD(1):

Where's our pre-build for the SMITH'S?? Does not exist. Not good. York is changed to Palace.
Trade Magnetism to Greek for Economics+WM+55gpt.
Lux to 20%

IBT:

Vikings start Newton's - and they finish it. They got SGL most likely. Then they start Smith's.
Cascade: French finish JS Bachs.

970AD(2):

Troops into position for attack to Rotterdam.

980AD(3):

Take Rotterdam without losses.
Hawk WM for 74gp+1gpt
I fear that we're not going to get Smith's... :(

990AD(4):

Now the greeks have the ToG also. Time for some trading I think.
As this is my first time trying this trick, I'll play it with care and think it through.
We have 3 backward scientific civs: Ottomans, byzantines and babylons. Greek and Sumerians are also scientific and Greek have Theory of Gravity. I need to trade that one from them and then bring the other to IA and see what techs they get.
Okay: We get ToG from the Greeks for Gems+Incense+128gpt. Ragnar wanted way more...
Greeks got Steam Power as their free tech.
Ragnar has Nationalism already and he's not scientific? His research is great!
Let's start gifting some techs:Bring Byzantines to IA by giving all the required MA techs to him. She gets Medicine as his free tech! Great!
Whuh. Theodora wants all the optional techs + 49gpt for Medicine. Well, if that's the price to pay, I can't chicken out anymore.
Damn! Ragnar does not want to give out nationalism for any price. Greeks want insane price for the Steam power: 3000gp+medicine+250gpt
Double damn! I forgot the Sumerians after I made the deal with the Greek for the ToG :(
I give ToG to them. They get Nationalism!
Now I don't know how to play this best. I trade Nationalism from Sumeria for Wines+medicine+338gpt.
Then I get Steam Power from the Greeks for Nationalism+120gpt.
There are 2 coals on the east island. Ragnar has one next to Tromso and the second one is unconnected near Delft. There's also one coal on Dutch land. That'll be soon ours!
Ragnar gets Medicine for WM+1919gp+72gpt.
Greeks get Medicine for WM+76gp+151gpt.
Then trade I trade Steam power to Sumerians for WM+245gpt.
As last trade I give Steam power to Ragnar for 210gpt.

Summary: We give out 635gpt and get 678gpt. Our cash reserves also boosted by 1995gp not to mention 4 new techs. It worked nice after all!

Then back to normal game.

Conquer Haarlem and Groeningen without losses.

IBT: THIS CAN'T BE TRUE! GAME CRASHES! I HAVE REPLAY THOSE TRADES?!??!??!? :mad: I think there's a bug in the game as I've had several crashes if a city riots and during the interturn I change the citizen to clowns/taxmen/etc. Anyone had similar behaviour?

Reload the game and thank my notes they were so exact. This is not funny. I had to reload the game twice after the crash to get the same sequence. Sorry for that, but those trades were once done and I wanted them the same.

1000AD(5): Cavalry attack to Eindhoven gets us a leader. He is hurried to Groningen and an army is created. Two cavalry are loaded to the new army and then the army marches back to Eindhoven killing the last defender and takes the city. Now we can build Heroic epic and Military academy.

1010AD(6): Move troops next to Breda, the last Dutch city on the small island.

IBT: Vikings complete Smiths. The only good news is that it was the Vikings who got it.

1020AD(7): Breda is ours. The Dutch are GONE!

1030AD(8): Finally a peaceful turn.

1040AD(9): Rush some temples on the old Dutch lands and the rest of one cathedral on east island.

1050AD(10):Nothing special.

THE SAVE
 
Nice job, T. I'm glad you pulled off the New Era deals as I would probably have muffed them.

Got it and play tonight.
 
Couple of remarks:

1. York is building military tradition. I think we should start pre-build for Theory of Evolution soon, I think we can grab that wonder and get Hoover's then with an other pre-build.

2. There are 3 galleons south of old Dutch lands, they're heading to the Mayan island to do some leader fishing. Mayans are still in ancient age, so it should be quite easy to get some elite's / leaders from the Mayans.

3. Rails are now available, focus on building them!
 
Tinkez said:
Couple of remarks:

1. York is building military tradition. I think we should start pre-build for Theory of Evolution soon, I think we can grab that wonder and get Hoover's then with an other pre-build.

Army building in York and Palace in London

2. There are 3 galleons south of old Dutch lands, they're heading to the Mayan island to do some leader fishing. Mayans are still in ancient age, so it should be quite easy to get some elite's / leaders from the Mayans.

Small change of plan

3. Rails are now available, focus on building them!

Driving spikes like a madman

JM1A

0-After Tinkez' trading round we are in a really, really good spot. The only tech we don't have is Communism and won't need police stations for a long time. We lack no resources and have extra incense to sell, so who should get them?

I start with the Greeks who have some gold to spend and could use a boost to their economy but after spending 194g to investigate their capitol at Athens decide that they really don't.

Byzantines, Sumeria and Ottomans are the next likely customers...

Mursilis is the only one with money to spend so he gets the incense for 20g+15gpt.

Babylon is so far behind they don't even count.

Now that we have Nationalism we can use policemen to control corruption, waste and contentment. Hire a few cops and luxury tax can go to zero. Use the money gained to upgrade pikes to rifles. Costs ~1800g but we make it back in less than two turns.

Sell Economics to J'D'Arc for small change, then spend it rushing income producing buildings on East Island.

Start the Heroic Epic in London.

1-1060
Notice an expeditionary force heading into Mayan waters. Make a nice place to exercise our cavalry and maybe get an MGL to rush things like factories.

2-1070

Sell Ragnar some Saltpeter for 35gpt.

3-1080

Scandanavia learns Democracy and sells it to the Greeks and both are in anarchy. Democracy can be bought from Greece for about 20% of our gross income. Both also have Communism. Will wait to see which way the frog jumps.

Democracy will do good things for corruption and commerce in general, so I think it is necessary, but wonder if we want to wait until we take control of the rest of the former Dutch island, now Arab.

That war will be cavalry and cannon against spears, horsemen and longbows....A little recon makes this entirely too tempting....as all the towns I can see are defended by spears.

4-1090
Cut the Arab iron supply :) by cutting a road in neutral territory and buy his map for 1g.

Ragnar makes a demand for tribute. Pay him off, it's only 56g.

And then the froggie jumps in our face...as the bearded ruffian declares war anyway....

5-1100
Draft a bunch of riflemen at home and on the East Island. Cover the Scandanavian coal on East Island. Sail a MoW into the strait between East Island and the Scandanavian home island.

Interestingly enough Ragnar is still in revolt...

Decide a good ally against Ragnar would be Greece. Sign him up for coal and 20gpt.

Decide to carry forward the war against Arabia.

Basra falls easily to our cavalry. Cavs and cannon move into position against Yamama.

There are lots of forces prepared to meet the Scandanavian incursion form Molde which consists of one pike and a warrior.

Bring Hammurabi into the Viking war for Monotheism.

Bring Joan in for Incense and Theory of Gravity.

Invite Theo to join in the party for Saltpeter.

And the Arabs declare on the Greeks.

Vikings and Hittites join in against the French.

Portugal joins the Vikings against France.

6-1110
Yamamma in south Arabia falls to three cavalry assaults. Forces move into position for Damascus.

Heroic Epic and Military Academy complete.

Ragnar lands a rifle and MDI on the home island

7-1120

Sink a Viking galleon with a MoW and the Golden Age starts. :wallbash:

Taking Damascus costs a cavalryman, the first war casualty.

Cannon, cavalry and a rifle eliminate the Viking threat on the home island.

Our income has jumped by nearly 60% to 1224gpt.

Vikings drag Sumeria in against us.

Ottomans join a trade embargo against us with the Vikings.

8-1130
Sink a Viking galleon in the strait, lose a cavalryman and a rifle trying to take Molde.

Capture Khurasan in Arabia.

The Vikings have learned Industrialzation and start Universal Suffrage.

9-1140
Postion cavalry for next Arab city and close off the strait between East Island and the Vikings.

10-1150
Capture Molde on the home island.

Capture Mecca.

I think I started WW1.There is one non-participant, the Ottomans, IIRC and they signed a trade embargo against us.

The strait between Scandanavia and East Island is closed by MoW and galleons. The Viking towns on East Island are pretty much isolated from our towns and I don't think he has any offensive troops there anyway.

There are cavalry building on East Island for an attack on the Viking towns there. Bombard them with MoW then send in the horsies. Take your time. The alliances have a ways to run yet so there is no hurry. The Viking government is now Democracy so I think he is going to be relunctant to invade. Watch that carefully. If he falls into anarchy his next move will be to Fascism or Communism. That will be a problem.
 
Roster check

Tal - yours if you want it. Post got it by 9:00AM Tuesday (-5GMT)
coletite - Can you take it if Tal doesn't?
grahamiam- on deck
Admiral Kutzov - replacing mtgfreak
Tinkez
Bede

I've invited Admiral Kutzov to join the silver wings.

Welcome aboard Admiral.
 
very nice trading tinkez! i thought this was going to be a nice, peaceful game to the stars :lol: recommend we try getting espionage, then, with spys, we can continue to steal and deal :)
 
grahamiam said:
very nice trading tinkez! i thought this was going to be a nice, peaceful game to the stars :lol: recommend we try getting espionage, then, with spys, we can continue to steal and deal :)
Thanks Grahamiam! It took me a long time to get those trades as I tried to think the best way to do them. I'm satisfied :king: (not humble :lol: )
 
Roster check

coletite - UP
grahamiam- on deck
Admiral Kutzov - replacing mtgfreak
Tinkez
Bede
Tal - skipped
 
Roster check:

grahamiam- UP!
coletite - on deck if shows up?
Admiral Kutzov - on deck if Coletite stays MIA
Tinkez
Bede
Tal - skipped
 
Sorry guys. I got caught up in other stuff... go ahead and skip me. I should be ready when my turn comes round again.
 
Preflight check: Turn down lux slider to 0%. Change a couple of builds from MoW’s to Cav’s as we need more for those pesky rifles.

I’ll concentrate on getting some of those Viking cities on our island.

IBT: Hittites ask to ally vs Babylonians but I don’t see the point.
Lose a rifle to a Zerk

T1: 1160AD Feast on Arab LB’s and horsy’s. Get ready to take the Viking city of Alesum. MoW bombardment reveals at least 3 vet rifles inside.

IBT: Lose furs from Byz, So I sell her Nationalism for furs, WM, 20gpt (63 less gpt than offered as I want her to do some research), 50g

T2: 1170AD At Alesund, bombard 2hp off defenders, cav retreats, cav dies, cav dies, cav dies, MDI dies, MDI dies, MDI kills ¾ rifle, MDI dies, MDI dies, MDI kills 3/5 rifle, cav retreats, cav dies, cav retreats, cav kills 2/5 rifle, rifle dies, rifle dies, rifle dies, rifle dies, rifle dies, rifle dies, rifle kills 2/5 rifle, MDI kills 1/5 rifle and we take the city as well as shed a lot of junk units. Most of those rifles were 3/3’s and we don’t need MDI’s anymore.
At The Hauge (Arab): cav kills spear, cav kills spear and we take the town.

Byz and Greece sign MA vs Maya
Babylons and Vikings sign peace

T3: 1180AD Some WW kicks in so I move the lux slider up to 10%.

T4: 1190AD Kill 2 Viking cav’s, 1 MDI, and 1 Zerk that landed in former Arab lands.
Take Baghdad and then gift it to Babylon.
Kill a pirate ship at sea with a MoW.
RR and get into position to hit New York next turn.

IBT: Port and Byz sign MA vs Maya

T5: 1200AD Sink a Viking Galleon NE of Brighton. Bombard NY and take it, losing 3 cav’s.
Take Anjar and Aden from the Arabs for no losses.
Get ready to take Tromso next turn, and do more landscaping.

T6: 1210AD Sink 2 Viking Galleons, off the N coast of our island chain, the other off their N coast.
Take Tromso, costing us 1 cav.

T7: 1220AD Destroy Najran for no losses. Continue Landscaping. Damage some Sumerian Frigates and bombard Viking land.

IBT: Babylon destroys the Arabs.

T8: 1230AD Sink a Sumerian caravel. Make the Viking coast look ugly.

IBT: Otto’s and Greece sign MA vs Vikings and Maya

T9: 1240AD Sink a Viking Galleon off the coast of Babylon and enslave another MoW.
IBT: Sumeria declares on the Greeks. Lose a MoW to a Viking Frigate. Viking Frigate then hides in Birka

T10: 1250AD Redline Viking Frigate in Birka via bombardment. Bombard and kill a Viking Galleon E of Stavanger, enslaving a new one.
2 damaged MoW’s head back from the Sumerian coast to former Dutch lands to heal.
I am moving a few rifles and cannons to former Arab lands to guard the coastal cities. You can gift Aden to Babylon if desired, I was just waiting till the MoW inside healed and the Babylonians and Vikings stop fighting.
We pretty much own the seas all around the Vikings.
Vikings have industrialization while the Greeks have fascism. Almost everyone has Commie and Democracy but I don’t see the need right now. Once the MA's expire with France and Greece, get industrialization from the Vikings for Peace.
There's a fortified galleon with 4 cav's in it that i forgot to move. It's E of New London.

JM1A-1250AD.JPG
 
Roster

grahamiam <- just played
coletite <- asked for skip (can rescind if you take it before AK shows up :) )
Admiral Kutzov - UP
Tinkez
Bede
Tal - skipped last round
 
Apoligies in advance. I have not played alot of Republic/Emperor. I had too many riots in the former Dutch towns. I thought I had things under control and then ther would be another riot. Here's how things stand in at the end of 1300.
JM1A1300c.jpg

On the diplomatic front, I avoided entangling alliances and deals. The table should be clear or shortly clear for the next player.
JM1A1300b.jpg

We're not done beating on Ragnor, so no factories yet. Had to spend some time gathering the forces, so I was only able to take 2 cities. After some healing and gathering, there will be a nice SoD around New Oxford. There are 3 armies running amok through Ragnor's landscaping. The Pentagon is due in 7 so the armies will soon become more powerful.
JM1A1300a.jpg

London is going to builld palace in 16, so that appears to be the outside limit on whack a viking.

Next post will have save and log.
 
Pre-flight
Unable to locate our armored forces. :confused: Toy with the idea building stacks of 10-12 privateers to pillage the globe, but I wanted to get at least one more turn... :crazyeye: Start the galleon outside New London N. Fill and move the army to Manchester. Change build at Reading to galleon and part rush it.

1255
Disband archer, warrior, and spear in Reading, part rush another galleon.

IT
Maya and Sumeria embargo us, pound shoe on desk, walk out of League of Nations. :mad: Maya and Sumeria ally against Hittites. Greek fleet sorties from Heraklea. Greeks building Shake's.

1260
up lux to 20%. Trade Nationalism to Portual for WM + Democracy.:smoke:

IT
Rioting Dutch :mischief:

1265
Find sleeping cannons near Portsmouth. :cool: Part rush settler at Damascus.

IT
Maya and Sumeria ally against us. Byz and Greeks ally against Hittites. Hittites and Babs sign peace. France and Sumeria make nice. MoW sunk at Tromso.

1270
Sink Viking Galleon. Disband 2 MDI in York, rush army (hey it's only money, we have over 20K)

1275
Start Pentagon. Found New Oxford, New Liverpool.

IT
Sumerian knights debarks at Breda.

1280
Sumerian knight kills e. cavalry :eek:
cavalry kills sumerian knight

Battle of Birka
cav def rifle
cav loses to rifle
cav def rifle
cav def rifle
cav loses to rifle
cav loses to rifle
cav def rifle
e cav def rifle

Birka will have a paragraph in the history books since we burn it and sow the ground with salt.

IT
Babs declare on vikings. Babs and Greeks ally against Sumeria. Ottamans and Greeks ally against Sumeria. Sumeria gettin' lonely.

Battle of New Oxford I
army def zerk
rifle loses to MDI
rifle def MDI
rifle def zerk
rifle def zerk
rifle def zerk
rifle def MDI
rifle def MDI
rifle def MDI
rifle def MDI

Sumeria lands cavalry at Breda

1285
rush rax at New Oxford. Switch Breda to rifle, wasting 1 shield. Draft a rifle. Counterattack from New Oxford killling 2 each of Ragnor's rifles and MDI.

IT
Viking trebs shoot at our boats. GA ends.

1290
cav def cav at Breda. rush settler at New Nottingham.

Battle of New Oxford II
cav def zerk
cav def zerk
cav def zerk
cav def zerk
e cav def zerk

IT
Sumeria declares on Byz

1295
Battle of Bergen
cav def rifle
cav retreats from rifle
cav def rifle
e cav retreats from rifle
1st Cavalry def 3 rifles
2nd Cavalry def 3 rifles, MDI
3rd Cavalry def rifle, 3 MDI
Capture Bergen and with it Sun Tzu, Newton :)

Battle of New Oxford III
cav def rifle
cav def MDI
cav def horse (where did Ragnor get a horse?) :p

Build New Dover. Raise lux to 40%.

IT
Dutch have more issues with the war. Iron Works done.

1300
Battle of New Oxford IV
cav def rifle
cav loses to rifle, retreats
cav loses to rifle, retreats
cav def rifle
cav def zerk
cav def rifle
cav def zerk
cav def zerk

Found New Brighton. Still unable to find the tanks. :confused:
 
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