[GS] June 2019 Patch Details

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To me.. @Infixo solved the lack of worthy "Reporting Devices" in centralized terms with his excellent BRS (and other tricks) mod awhile ago.
It is a bummer that the new report screen will probably be inferior to BRS. And then I will have to wait until BRS is updated. :sad:

Not that it will prevent me from playing.
 
I mean, great general + knights with charge/rout can give muskets a hard time. The muskets don't have any real promotion that makes them better at fighting cavalry and sure they can get GGs of their own, except those come later.

It's actually very possible for your experienced knights to overrun untrained muskets.

It should be possible for just about anybody to 'overrun' Musketmen if they get through their (very short-ranged) Fire: the matchlock musket man after he had shot took almost a full minute to reload, and during that time he was armed with a short 'hanger' sword that he was completely untrained on, and a 20 pound clumsy wood and metal club. That's why, assuming 1470 CE as the date for the Arquebus/musket, 1493 CE, or 23 years later, is the first date for the Spanish Colunela, the first organized 'column' of troops combining arquebusiers, pikemen, and some halbardmen and swordsmen, into the first "pike and shot" unit. Realistically, the separate unit of Musketmen existed for about 2 - 4 Game Turns, because the poor critters were virtually defenseless against a determined charge by anybody without a wall, river, pikemen, barbed wire, minefields, or something to stop the charge.


... ssshhhh Waterloo ssshhhh
Good sum up though

At Waterloo/Mont-St-Jean the French Cuirassiers were shot to bits by British Squares, but the Grenadiers-a-Pled of the Old Guard were shot to a halt by British infantry in line, and retreated in the face of British bayonet charges and fire from infantry still in line.
And, of course, the major French infantry attack was shattered by the charge of the Union Brigade of heavy cavalry (Un-Cuirassed Cuirassiers, if you will): the whole thing was a prime example of the "Iron Duke's" ability to use Combined Arms against a French Army that, by 1815, should have been much better at properly coordinating their efforts.
 
should have been
Yep napoleon already had victory leaflets printed.
I think napoleon was annoyed that his flanks were not sure up and was being cautious and Ney thought he would save the day. It is these failed attacks against square that forced napoleon to column March the old guard into the British line.
Those squares withstood 11 cavalry charges. Awesome control.

So to me the guard recule was the outcome of the squares, Napoleons last chance. I guess you could trace it all back to the Prussians if you want but it is one of the few probable reasons.
Regardless Ney was executed for it.
 
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Those squares withstood 11 cavalry charges. Awesome control.

Waterloo gets all the press, of course, but the most awesome Square Event was at Quatre Bras a few days earlier, when the 42nd Highland Regiment formed square with French cavalry inside it - they were in a bit of a hurry, since a regiment next to them had just been caught out of square and cut to pieces. They shot or bayonetted the French off their horses, turned the horses out, and basically dared anybody else to get close. Nobody did. The Black Watch then retreated in good order, still in square, giving a good example of their regimental motto: "First To Come, Last To Go."

Regardless Ney was executed for it.

Losing is never good for your career.
 
On the issue of "Muskets", the game kinda lumps a whole 400 or so years of technological progression re: firearms into one unit. It's not very accurate. Bombards should be earlier in the tech tree than either the non-existent Arquebus or Musketmen proper.

And Knights should be early Medieval, not late, but what ya gonna do?
 
To be fair, it seems like half my civ games I'm using hydrolic computers to discover electricity in the early industrial age, so we're already a bit off the beaten trail of history.
 
Is Tronster that guy's actual first name or a nickname? :confused:

Perhaps, I will return to Civ6 oneday (I haven't played since early March) I still haven't won as any of the GS Civs or leaders. :( It's the only game I've played for the past few years.
 
Yes, if only I knew someone who was a co-author on a widely-used multiplayer mod :p.

But in all seriousness, I think Firaxis has made it fairly clear that they expect extensive modding to be used by the more serious players. I'm fine with that, so long as we get the tools necessary. I'm hopeful/excited for specialist options.
 
And the duke acting square rose England up the charts somewhat dampening you comment earlier? You seem to have been “hoisted by your own Petard”.

Not at all; I keep my Petard safely on a leash and don't let it hoist me up at all - or contact matches prematurely.
And England was already riding high in the charts, and had been ever since the beginning of the 18th century at least, when their economy was strong enough to finance the entire coalition against Louis XIV in the War of the Spanish Succession (they and the Dutch together financed or hired the armies of Austria, Prussia, Denmark, Hannover, Rheinland-Pfalz, and the Circles of the Holy Roman Empire, and while the war virtually bankrupted France, the English/British economy scarcely noticed it) and their army, small as it was, started to gain a reputation as some of the steadiest infantry on the European continent and, foreshadowing the Duke's successes, John Churchill taught the French some very expensive lessons in combined arms at obscure places like Blenheim, Ramillies, and Oudenarde.
And in return, Marshal Camille, Comte de Tallard, who was captured at Blenheim, was held in England (Louis XIV refused to trade to get him back) for almost 10 years, and introduced Brussels Sprouts to English gardens and cuisine.

I always thought that was a particularly unfair trade . . .
 
This will be a super niche complaint, but I've noticed that the inland sea map script spawns very very few rivers. I like the idea of inland sea but the severe lack of rivers often makes me not play it. I hope they do something about that in a patch although I seriously doubt it
 
Honestly, pretty much all of the map scripts except for Pangaea and Continents are pretty bad right now. And Continents isn't great, just OK. They did a lot of work on Pangaea in the last patch, and it's great, but the rest... Well, I guess the TSL ones are OK since they are what they are, but meh.
 
Honestly, pretty much all of the map scripts except for Pangaea and Continents are pretty bad right now. And Continents isn't great, just OK. They did a lot of work on Pangaea in the last patch, and it's great, but the rest... Well, I guess the TSL ones are OK since they are what they are, but meh.

Yeah I play probably 95% of my games on Continents
 
So now our specialists get +1 with a tier 3 building, what particular +1 does an encampment specialist get? Or a Harbor specialist?
Harbour could/should give production and gold But I doubt it will happen this way.
Would be cool if encampment gives +x additional defence and GG points.

Now that I see what I wrote this might won't answer your question though...
 
So now our specialists get +1 with a tier 3 building, what particular +1 does an encampment specialist get? Or a Harbor specialist?
They may get +1 tremendous umbrella to protect the city radius from incoming tornadoes and hurricanes :p
 
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