Pietato
Platonic Perfection
+10 Combat Strength against units from the Information and Future Eras
Future Era units?
+10 Combat Strength against units from the Information and Future Eras
With this patch that deal a lot about usefulness of T3 buildings and production, it looks like we will have faster game duration than ever before.
What I wish is that the devs look also on how to make end game eras have more tension because late eras have fewer wars because of diplomatic penalties. I really wish to have a warmonger civ that really warmongers until the end.
to put it in your terms, nothing in civ6 beats rock
Some solid looking changes.
- It's shame Dark Age policy cards are nigh impossible to use, as they're some of the most flavorful aspects of the game.
I wish you'd get a free Dark Age policy slot whenever you're in a Dark Age. I always hate giving up one of my valuable wild card slots for that.
so late game buildings increase citizen yields in the district
does that mean we have a way to modify the yields in our mods now? that is pretty interesting.
Now if only Specialists increased GPP yields.
Small continents will, I feel, be a great balance between land and sea civs generally, since you'll almost be forced to interact with the ocean.Last but not least I am SO GLAD we finally get new map scripts! I used to almost always play Pangaea or Continents since I disliked the other map scripts.
I'd be happy with no GPP from Districts - only Buildings, Projects and Policy Cards. I'd like to feel that GP are something you have to work for and keep working for.
Sacrificing Citizens for Specialists *is* working for it, IMHO.
Small continents will, I feel, be a great balance between land and sea civs generally, since you'll almost be forced to interact with the ocean.
Seven seas just looks like a great time to do some canal building and sail the fleet on through.
Fingers crossed for a terra script in the next patch.
I wish you'd get a free Dark Age policy slot whenever you're in a Dark Age. I always hate giving up one of my valuable wild card slots for that.
GDR? I don't remember if that comes in Information or Future Era and I'm not at my computer right now.Future Era units?
Normal World Congress Sessions now grant +1 Diplomatic Victory point to every player who votes for each winning target/option combination
Colonial Cities. Colonial Cities are in a weird place.
Would be nice. These end-game dark age policies are very strong, though. Of course does the game last into the world Information Era, unless you are going for Diplomatic Victory?
If the yields for all resources are increasing later in the game that should allow Colonial cities to grow faster. Although it could be a wash because right now it's chops to increase the population for a colonial city and now you would need to save the chops to get the higher yields.
Which brings up the point that there's nothing about chops, unlimited trade routes from a single city, or Indie bands being nerfed...