King of Prussia
Prince
- Joined
- Dec 7, 2011
- Messages
- 474
looks promising. production scaling being improved is probably the thing i am most excited for. For years, it was my biggest issue with Civ 6. Combined with better tech costs, and it should help the pacing out. maybe i wont have to modify my game anymore to cut unit costs down starting in the medieval era and onwards. perhaps this will also help the AI rebuild after it loses its army.
things i am hoping for:
ME road building gets made infinite.(resource cost may be fine but i dont think its needed) ME can help repair districts and build flood barriers.
resource allotment being better.
All the units needing oil at the same time being addressed.(infantry, arty, tanks, etc)
and city states being better distributed rather than all clumped together.
some of these may need to wait for another patch or 2, but i am hoping a few of them get looked at.
of course the other obvious things like better AI are always welcomed/hoped for.
things i am hoping for:
ME road building gets made infinite.(resource cost may be fine but i dont think its needed) ME can help repair districts and build flood barriers.
resource allotment being better.
All the units needing oil at the same time being addressed.(infantry, arty, tanks, etc)
and city states being better distributed rather than all clumped together.
some of these may need to wait for another patch or 2, but i am hoping a few of them get looked at.
of course the other obvious things like better AI are always welcomed/hoped for.