snipperrabbit!!
Deity
- Joined
- Nov 23, 2006
- Messages
- 3,396
The patch/DLC hiatus is on an increasing trend : 1/2/6/... If it follows the same pattern then the DLC will come 15 days after .332 which is 07/11/11 !
After this patch i've run into a bug just after i research for coal. As soon as i mine it crash! If i saved it before the crash and reload it from there about 10 turns later it crashes in the middle of cycling through units. of coursing i'm playing on a modded game. Crashes around the industral to Modern. can't finish...
Joey
Although they made some steps in the right direction to do this (RA's, Longswordsman, National College, University, Theocracy), I expect other dominant strategies to emerge. Probably Wonder spamming, RA's, or superfast Cultural Victory.
It was ever thus. For me anyway, figuring out how to game the game (On SP anyway) has always been part of the fun. To be sure there will always be dominant strategies and some of us will try the, become bored, and move on to winning with alternative strategies. Me? I'm going to try a Babylonian Bowman rush with raging barbs turned on. Should be fun now that ranged attacks are full strength. Barb mugging forand volleys for my neighbors.
Actually, I think I might have overreacted.
Everything not mentioned I am okay with:
All these nerfs seem completely unecessary to me. How are we ever going to get good hapiness now?
Windmill production modifier reduced 5% to 10%
Monastery base Culture reduced from 3 to 2. Per resource Culture unchanged
Mint gold per resource reduced by 1 gold.
Colosseum maintenance reduced by 1 gold, Happiness reduced by 1.
Theatre maintenance reduced by 1 gold, Happiness reduced by 1.
Stadium maintenance reduced by 1 gold, Happiness reduced by 1.
Broadcast tower cultural modifier reduced to 33% but now gives 3 Culture.
Factory production increased by 1 hammer but modifier decreased to 10%
WHAT? THIS IS BLOODY TERRIBLE!
Stonehenge Culture reduced to 6 from 8.
Pyramids worker speed increase reduced to 25% from 50% but now give a free Worker when built - this is now useless
Cristo Redentor Policy discount reduced from 25% to 10% but now gives 4 Culture - this is now also useless
Landed Elite now provides 1 Happiness at every 10 Citizens in each City - completely terrible - this probably won't affect the game at all, maybe 2 extra happiness.
Theocracy now increase gold yield by 10% in cities with a Temple - this was way op but now it is quite useless too
Other than that, I think this mod is great. All other changes are either fantastic, good, or I don't really care. Overall, good. I'm just worried about the massive happiness and production nerfs, I hope the reduced production costs will help the latter, but happiness now seems to be a massive problem. Also, the nerfs to buildings have made them even more boring. A +1 and +10% production for the factory is absolutely terrible, so bad it's actually funny. The landed elite nerf has made it have nearly no effect on the game whatsoever. I mean, come on, 1 happiness for every 10 citizens in a city?
" well continue to bring new and exciting additions to Civ V"
Not just patches?Actually new things, along the lines of the replays and stuff?
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Going to war and taking cities is really going to be difficult; they pretty well turfed domination victory at higher levels, prince and up.
BUT this is a direct result of certain peeps whining that the game was too easy.
What I meant was, on these and other sites I've read about how deity was too easy. Several of these nerfs are a result of these complaints.
If the AI in the free Chess game that comes with Windows 7 can be as good as it is (granted I haven't played it much, but it seems pretty good) the devs of Civ Devs should be able to make an AI in a single player focused game that can at least compete with a person without having massive cheats.
That's exactly what he was responding to. People aren't complaining that Diety is too easy because of the mechanics, diety is too easy because the AI is inept. If the AI in the free Chess game that comes with Windows 7 can be as good as it is (granted I haven't played it much, but it seems pretty good) the devs of Civ Devs should be able to make an AI in a single player focused game that can at least compete with a person without having massive cheats.
I bet the AI in StarCraft II could play circles around the AI in Civ V at Prince. I would love to see a time in Civ when Diety is where the AI and player are completely equal.
I would love to see a time in Civ when Diety is where the AI and player are completely equal.
I would rather play against cheating AI if that meant the game was difficult instead of not cheating AI that made the game easy.
Huh? Paraphrasing a comment I made in another thread; even if Firaxis could come up with the tens of millions necessary to create a chaos theory/neural net AI capable of going toe-to-toe with a human player you'd need a super computer to run it.