An undocumented effect of Himeji Castle in patch 1.0.1.332: It provides you a free Castle even if the city in which it has been built has no walls. You can see it in the attached screenshot:
Every patch breaks mods, just ask Thal about how much work he has coming up.
Diplomacy has improved a lot. Although it might have been handled in an earlier patch because I haven't played for quite a while.
The "you got denounced by your friends" modifier sticks around a long time though.
I thought I was going crazy the first time I fired up Civ in around a month.
It's not really that much fun to play anymore with the happiness hobbled and the inability to use both freedom and order to fix it.
Sitting at 8 cities around 800 ad and already at 16![]()
What is the point of having a great army if you can't use it?
Change it back. The other patches are fine or whatever I guess. OTOH, the happiness one sucks.
Happiness wasn't nerfed; it was changed. You can still expand and stay happy. You need to relearn managing it.
With a smaller empire. Coliseum +2 and resources at +4 are killing me.![]()
Try honor and building defensive buildings + garrison.
With a smaller empire. Coliseum +2 and resources at +4 are killing me.![]()
Since you can choose way more policies in the early game, pick policies that will help you mitigate your happiness problem. For example, honor has a policy that that adds one happiness for each defensive building: wall, castle, etc. You can get it early, and it is very useful. Choose that and Oligarchy, and you can fill all of your cities with free happiness and culture producing military. As a side benefit, it adds to your military rating, making it less likely you'll get attacked. There are many other opportunities to improve your happiness position, you just have to think it through and revamp your strategy.
An early archer makes defending against the initial rush much easier, especially if you pick up Warrior Code or Oligarchy. After defeating the AI's rush they're in a weak position and somewhat undermined for the rest of the game.
An early archer or two makes defending against the initial rush much easier, especially if you pick up Warrior Code or Oligarchy. After defeating the AI's rush they're in a weak position and somewhat undermined for the rest of the game.
Since you can choose way more policies in the early game, pick policies that will help you mitigate your happiness problem. For example, honor has a policy that that adds one happiness for each defensive building: wall, castle, etc. You can get it early, and it is very useful. Choose that and Oligarchy, and you can fill all of your cities with free happiness and culture producing military. As a side benefit, it adds to your military rating, making it less likely you'll get attacked. There are many other opportunities to improve your happiness position, you just have to think it through and revamp your strategy.
Try honor and building defensive buildings + garrison.
Happiness wasn't nerfed; it was changed. You can still expand and stay happy. You need to relearn managing it.
I think it's a problem that we now lack a dedicated happiness SP, not to speak of a semi-dedicated happiness tree when you are playing for a large empire.Since you can choose way more policies in the early game, pick policies that will help you mitigate your happiness problem. For example, honor has a policy that that adds one happiness for each defensive building: wall, castle, etc. You can get it early, and it is very useful. Choose that and Oligarchy, and you can fill all of your cities with free happiness and culture producing military. As a side benefit, it adds to your military rating, making it less likely you'll get attacked. There are many other opportunities to improve your happiness position, you just have to think it through and revamp your strategy.
I am a programmer and I understand exactly how hard it is to program an AI. However with the money they've made from this series they have the resources to make a competent AI. To be honest I've always been amazed at how they are able to do what they've done with the AI in civ games, but the AI in 5 is just plain bad.
You're overselling the complexity of Civ and underselling the complexity of Chess. Both games have basic strategies and gambits and both there's multiple ways to get checkmate. I'm not saying they are equal but Civ is not exponentially more complicated. And even if it were they made a computer ten years ago that could beat the best Chess player in the world straight up.