I'd rather they make a base game that doesn't need large-scale rebalancing nine months after release. Of course patches break mods. That's inevitable, a consequence of how XML and Lua edits work; I'd be surprised if any decent-sized mods still worked post-patch. But this patch includes several fundamental changes to how the game itself works, most notably the massive rearrangement of Policy effects. And that sort of thing should have been resolved LONG ago; ideally it'd happen before the game was released, but realistically there'd be something like the December patch (where ICS was basically neutered) and then the game's baseline design would be locked down. That still hasn't happened yet. The problem with completely ignoring modders is what's going to happen to the lifespan of this game as a result. If the only additional content are DLCs that most people don't buy and two or three expensive expansions down the road, then you're not going to see the sort of lifespans you had from Civ4 and such, where mods like FfH kept it interesting.