June/July Patch Notes

Because of POTENTIAL happiness issues, I foresee more limited wars instead of wars of total conquest. I LIKE!
 
I read through the patch notes and I do like most of them (or at least I am indifferent to them) however, I must say I don't like the new bonus for the Pyramids (to be fair I don't think any Civ game has come up with an actually good bonus for the wonder). As well as this, I don't get the new Free Speech bonus. I'm always fine with gameplay trumping realism but here it just really does not mesh well together.

But considering the amounts of changes only having two small issues is not that bad in my books.

Yeah, Pyramids seems kind of weak now. Plus, with some of the build times being reduced (or at least railroad time was, I forget if anything else was), it feels even weaker. It should just have a new benefit at this point. As for Free Speech, they should just change the name or something. Problem solved.
 
The nerfs to happiness are the most worrisome for me, will need to see how this pans out but it could be disastrous.

Same here. I usually play pretty aggressively and I have to manage happiness very closely, until I hit one of a couple key policies late in game and then I go from -6 or -8 to like +24. There are a hellva lot of nerfs to happiness. I'm worried about that with only 1 buff that I saw.

Glad to see the NC change and the head-shot to RA's.

Looks like it's going to be a completely different game in a lot of ways, which is good.
 
(to be fair I don't think any Civ game has come up with an actually good bonus for the wonder)

Civ 2 did!!!!

Free granary in every city ESSSSSS



Seriously tho, Im getting giddy about this new patch, Freedom looks like a PHENOMENAL branch now for people like me who like smaller empires. Can you imagine what the tile yields will be in cities that have custom houses and Manufactories? With the yield increases from Economics, Chemistry and the policy finisher?

FUN!!!!!!!!!!!!!!!!!!!!!!
 
Civ 2 did!!!!

Free granary in every city ESSSSSS



Seriously tho, Im getting giddy about this new patch, Freedom looks like a PHENOMENAL branch now for people like me who like smaller empires. Can you imagine what the tile yields will be in cities that have custom houses and Manufactories? With the yield increases from Economics, Chemistry and the policy finisher?

FUN!!!!!!!!!!!!!!!!!!!!!!

when I said good I should have meant applicable
 
Let's make this simple enough for you to follow....

  1. Deity is meant to be a challenge that a very small minority will be successful at.
  2. If you want a specific wonder on Deity, do not expect to be able to take it at your leisure. Rather, base your strategy around obtaining this wonder. Claiming that since you took the "normal subscribed routes" and got to mathematics late, the game sucks, is a supreme mark of idiocy.

Building is not the only way to obtain it though. Giving Immortal+ happiness and growth bonuses, the city that built it will be of size 50 or something on midgame and have every wonder and building you can imagine. While the civ that build it will probably almost always be the pack leader, it'll still be possible to capture that city at least occasionally (the AI is that bad to protect its cities). That would be an insane boost.

I still don't believe its 10fpt though. It's not what the patch notes say, and it would be strange massive unbalancing element in the game.
 
Deity is not meant to be fair.
If you cannot accept that fact, drop your difficulty level. As the patch notes themselves say.
Absolutely... If you are willing to base your entire strategy around obtaining a wonder, you should be able to pull it off, even on Deity.
Absolutely nothing you said, however, indicated that you were willing to do so.
Adapt your strategy, or drop your difficulty. Those are your options; Pointless ing is just that, pointless. ;)

The programmers by popular request have beefed up two crap wonders to such an extent it has over emphasized their importance, Hanging Gardens and Porc Tower. You mark my words I can see this forum in a months time being full of complaints about how fantastic those wonders are, and if you don't manage to get them you might as well restart the game. This will apply to people who play any level, I mentioned Deity for one reason only and that was to emphasize the fact that it is impossible to get the Hanging Gardens. Are we supposed to stand by a ruins and keep reloading until we get Mathamatics as a tech? YOU PUT A FANTASTIC WONDER IN THE GAME THAT ONLY THE AI CAN GET. Why not just say, new rules for Deity level, Montezuma starts with the Hanging Gardens!

EDIT - Well said MKLH, you posted while I was typing.
 
Come to think of it, the other two beginning policies besides honor aren't bad either. Remember, that policy costs where made lower, so instead of ~3-4 policies you can get about ~6, meaning that Tradition and Liberty are also good choices.
Also, that one policy in Liberty makes new policies cost 33% less, which is huge, now that they nerfed prosentual bonuses.
 
My real overall concern when adding up everything the patch will change, is not whether I would have to play immortal instead of deity. It's more... what about the 'playability' and 'variety' of the game?

The most used strategies to open the game have either been nerfed or to put it frankly, put to death. I fear that the strategies we will develop to take their place, will feel like a straight jacket, more so than ever before, because most players need to pick an approach (tech/building/SPs/pop growth/etc.) that favors happiness no matter which way you cut it.

I think the builder's approach has been nerfed, likewise those who seek cultural wins and those who favor large empires. This game is still called Sid Meiers Civilization, right, or will the patch re-name it into Sid Meiers Warmonger. ;)
 
I highly doubt it, and if it will, the next patch will fix it after the community starts a nerdrage.
Well, if most experienced players start to use similar approaches like going down Honor instead of Tradition or Liberty, if everyone needs to chase the same +happiness wonders etc. if you get my drift...

I hope you are right, otherwise yeah... we will get a patch to fix this patch, which fixes the previous patch.... :lol:
 
I think Happiness as a way to earn golden ages just took a huge hit. Now, if you are building enough happiness to avoid penalties that's good gameplay. Also, sorry to say, Stadium should NOT have been nerfed at all, it is expensive and late and needs a big incentive to build it, or why bother?
 
Well one thing about wonders, I never rely on them on prince, if I get them great, if I don't get them. Oh well.

But come to think of it, I think I did only get hanging gardens once probably. I even doubt I did that xD

On release day or few weeks later probably.

Edit: I don't care if Firaxis really hates to see me having large empires puppeted or annexed. whatever works. I'm still stubborningly getting a large empire even if I have to disable all other conditions except for domination. SO there. Its what I did on regular basis on civ 4 I like letting my cities become large super large everywhere on the map.

Screw unhappiness, I will continue to grow my empire like I've always done.

I once tried to play a one city challenge i actually checked that tick box. But after I saw the map after i regenerated onto it. I immediately regreted it >.> REally fun terrain to play on oh well.

I'm currently having a huge map in progress, had 22 civs and its now down to last six. Spent 1 day reaching medieval, and then spend next 3 days defending myself from huge roman empire, then next two days I manage to survive long enough to reach appropriate tech to match tanks with his tanks and began to take his cities.

I play civ for huge empires duking it out and stuff.

I still weep for the loss of governments in Civ5 :/ I want u guys to bring back my Monarchy! I remember when I was a newbie once, i always switched my govt to rep or democracy

But as I became experienced I was naw screw that, and stayed in monarchy cuz I'm da King and they'll have to like it or fall under my treads!

I've had World spanning empires ruled by a monarchy government lol. I did this in civ 3 and 4. But alas, I look in each single patch in hopes for the return of governments, I am disappointed.

eh.
 
Civ 2 did!!!!

Free granary in every city ESSSSSS



Seriously tho, Im getting giddy about this new patch, Freedom looks like a PHENOMENAL branch now for people like me who like smaller empires. Can you imagine what the tile yields will be in cities that have custom houses and Manufactories? With the yield increases from Economics, Chemistry and the policy finisher?

FUN!!!!!!!!!!!!!!!!!!!!!!

Yeah. Im just waiting to get Freedom fullfilled. Especially if ur going to cultural victory, i think the best strategy now will be to spam Great artists and fulfill Freedom.
 
My real overall concern when adding up everything the patch will change, is not whether I would have to play immortal instead of deity. It's more... what about the 'playability' and 'variety' of the game?

The most used strategies to open the game have either been nerfed or to put it frankly, put to death. I fear that the strategies we will develop to take their place, will feel like a straight jacket, more so than ever before, because most players need to pick an approach (tech/building/SPs/pop growth/etc.) that favors happiness no matter which way you cut it.

I think the builder's approach has been nerfed, likewise those who seek cultural wins and those who favor large empires. This game is still called Sid Meiers Civilization, right, or will the patch re-name it into Sid Meiers Warmonger. ;)

You have echoed my thoughts, Sid meiers Warmonger, very funny and very apt!
 
Building is not the only way to obtain it though. Giving Immortal+ happiness and growth bonuses, the city that built it will be of size 50 or something on midgame and have every wonder and building you can imagine. While the civ that build it will probably almost always be the pack leader, it'll still be possible to capture that city at least occasionally (the AI is that bad to protect its cities). That would be an insane boost.

I still don't believe its 10fpt though. It's not what the patch notes say, and it would be strange massive unbalancing element in the game.

Absolutely, if someone else builds it you can conquer it.

At which point, you have successfully adapted your strategy to the realities of Deity-level gameplay.

The programmers by popular request have beefed up two crap wonders to such an extent it has over emphasized their importance, Hanging Gardens and Porc Tower. You mark my words I can see this forum in a months time being full of complaints about how fantastic those wonders are, and if you don't manage to get them you might as well restart the game. This will apply to people who play any level, I mentioned Deity for one reason only and that was to emphasize the fact that it is impossible to get the Hanging Gardens. Are we supposed to stand by a ruins and keep reloading until we get Mathamatics as a tech? YOU PUT A FANTASTIC WONDER IN THE GAME THAT ONLY THE AI CAN GET. Why not just say, new rules for Deity level, Montezuma starts with the Hanging Gardens!

EDIT - Well said MKLH, you posted while I was typing.

IMHO, you are absolutely wrong; Once you play with the changes, there will be few outcries for additional nerfs made by anyone other than those who fail to adapt to the new patch.

Once again: Any player, human or AI, can construct any wonder, on any difficulty. OF COURSE the AI gets bonuses on higher difficulties; This is what makes it a challenge.

If you cannot handle the challenge that makes Deity what it is, decrease your difficulty. This is NOT a difficult concept to grasp. Continuing to cry about this is ludicrous, particularly when you have not yet even had a chance to play the patch. :rolleyes:

My real overall concern when adding up everything the patch will change, is not whether I would have to play immortal instead of deity. It's more... what about the 'playability' and 'variety' of the game?

The most used strategies to open the game have either been nerfed or to put it frankly, put to death. I fear that the strategies we will develop to take their place, will feel like a straight jacket, more so than ever before, because most players need to pick an approach (tech/building/SPs/pop growth/etc.) that favors happiness no matter which way you cut it.

I think the builder's approach has been nerfed, likewise those who seek cultural wins and those who favor large empires. This game is still called Sid Meiers Civilization, right, or will the patch re-name it into Sid Meiers Warmonger. ;)

If you look at current play, the majority follow just one of two main strategies, every single game. Is it any wonder these have been nerfed? The goal is to increase variety of gameplay, not to reduce it; By making these starts simply viable, rather than no-brainers, they have done this.

Will you have to adapt your gameplay? Absolutely. But this is far from a bad thing.
 
Yeah, Pyramids seems kind of weak now. Plus, with some of the build times being reduced (or at least railroad time was, I forget if anything else was), it feels even weaker. It should just have a new benefit at this point. As for Free Speech, they should just change the name or something. Problem solved.

The 8 free units are intended for the workers ! It's brilliant IMO, no need to change the name !
 
If you cannot handle the challenge that makes Deity what it is, decrease your difficulty. This is NOT a difficult concept to grasp. Continuing to cry about this is ludicrous, particularly when you have not yet even had a chance to play the patch. :rolleyes:

I remember having a discussion in a past thread about the Fountain of Youth and in particular just how much it can affect the game if Spain can aquire it within their borders. Unless conquered quickly they can become runaway winners. We have choices, we can choose to play without Spain. If when we explore the map we find the fountain of Youth we can build a City near it or we can exit and restart the game. I exit and restart because I think it is over the top. Even though I get the chance to build near it, I refuse.
I am certainly not crying because I can't(won't be able to) get the Hanging Gardens, I am having a moan because it is too good (if it gives ten food per turn) and I fear that whoever builds it will be the likely game winner unless conquered. Why should one Wonder have so much significance?
You seem to have it in your head that I am a Wonder building fanatic, this is completely untrue, all games I play I only build between three and six Wonders.

If others feel the same as I do, I wish you would voice your opinions and maybe we can stop this monstrosity from happening.
 
So your argument is based on the assumption that this wonder, which you have not yet played with, nor had a chance to play with the new happiness changes accompanying it, nor any other changes in the patch, is too strong?

Seems like an absolutely foolproof way to judge something, jumping to conclusions before trying it.... :mischief:

I'm fairly sure you'll find that the wonder would be as much penalty as benefit, given the amount of happiness that city will consume in short order, thereby reigning in expansion in other areas. Give yourself a chance to play with all the changes, rather than jumping to conclusions now. ;)
 
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